Releases: sekelsta/detailedanimals
v0.7.6
v0.7.5
Full Changelog: v0.7.4...v0.7.5
- Fixed error involving beehive kiln outputs (they needed the mod domain specified explicitly)
- Fixed scrambled eggs being invisible in the bowl
- Fix exception if age behavior got initialized and ticked before hunger was initialized at all
- Tweak handbook nutrition to be wider and more precise
- Mark dependencies to avoid patch errors if the file is not found
- Try again at fixing trough chute crash
- Tweak pigs to be slightly less willing to eat hay
- Fixed pig, raccoon, hyena, and hare litter sizes incorrectly being set to 1
- Hares now must reach 10 months old to breed
v0.7.4
v0.7.3
-
Feature: Added nutrition data to the handbook by @pizza2004 in #18
v0.7.2
v0.7.1
Animals will graze more selectively instead of grazing one block down to dirt and then moving on
Fixed elk sometimes being very very small
Add log warning if animal has no initial weight set, since that is almost certainly a bug
Fixed wolves and foxes being unable to mate due to missing sire and offspring info
Fixed patch errors when using Detailed Animals, More Animals, and Expanded Foods together
Fix error that could theoretically be logged by raccoons when they eat
v0.7.0
Animals will gradually get tamer as you feed them (making them less likely to run away or attack). Most animals cannot be tamed fully, and will still have a small chance to flee/attack. Starting with young animals helps, and having higher generation animals also helps.
If you start taming an elk calf but it grows up before you finish, you will lose some taming progress but can still continue on taming it and eventually ride it.
Removed Seasonal Animal Breeding feature, which is now its own mod.
Without Seasonal Animal Breeding installed, the animals age at a rate of 1 month = 5 in-game days. This will be reflected in the "Age" shown in the info GUI.
v0.6.3
Full Changelog: v0.6.2...v0.6.3
- Egg texture detail reduced to match vanilla pixel scale
- Ceramic egg colors changed and expanded to match vanilla clay colors, including beehive kiln color adjustments
- Updated egg cracking compatibility for A Culinary Artillery 2.0.0-dev3
- Removed hunger levels "Somewhat hungry" and "Very hungry"
- Animals will now consider starting to look for food when feeling peckish, instead of waiting 'til they are somewhat hungry
- When the creature is not hungry enough to eat the offered food, it will say so instead of suggesting you use a different food
- Fixed being unable to tame elk calves
- Elk calves will become less afraid of you as you make more progress towards taming
v0.6.2
v0.6.1
- Fixed hens not using the nest boxes (if only I could fix that for my IRL ones so easily)
- Fixed incorrect patch that was causing incompatibility with Wolf Taming
- Reduced meat and fat amounts from large and medium animals (game balance necessitated that they not be perfectly linear)