It's still being prepared. 😘
1. Clone this repository or download zip file.
2. Make build system using cmake and select Visual Studio for IDE.
3. Set as startup project 'VulkanFullRT'
4. Build and Run!
-
Move
Key Action W forward S backward A left D right E up Q down Wheel forward, backward Mouse Middle button move along x, y axes R reset to original position and orientation -
Rotation
Key Action Left arrow key yaw - Right arrow key yaw + Down arrow key pitch - Up arrow key pitch + Mouse Left button pitch + yaw Mouse Right button roll(갸우뚱) -
Velocity control
Key Action - Slow down of W, D, S, D, E, Q key + Speed up of W, D, S, D, E, Q key { Slow down of Mouse buttons } Speed up of Mouse buttons -
Camera mode
F2: SG_camera 설정이 안되어있을 경우, runtime에서 변경가능Mode SG_camera first person lookat
- 3DGS vs 3DGVRT
- 3DGRT vs 3DGVRT
- Mobile execution
- 권한문제 해결 😨
adb root adb remount adb shell setenforce 0 - Vulkan version 😎
SDK version 1.4.313.0 Vulkan driver version 576.28.0.0 ➡️ 1.4.303.0
- Gaussian Enclosing pass (전처리로 1번 수행🔂)
- Vulkan compute pipeline
- Particle Rendering pass (매 frame마다 수행🔁)
- Vulkan ray tracing pipeline or Vulkan compute pipeline (chosen by macro RAY_QUERY)
- 1 graphics pipeline + 1 ray tracing pipeline
- [Pass 0] Geometry pass (graphics pipeline)
- [Pass 1] Ligting pass (ray tracing pipeline)
Vulkan consumes shaders in an intermediate representation called SPIR-V. This makes it possible to use different shader languages by compiling them to that bytecode format. The primary shader language used here is GLSL.
Once built, projects can be run from the bin directory. The list of available command line options can be brought up with --help:
-v, --validation: Enable validation layers
-br, --benchruntime: Set duration time for benchmark mode in seconds
-vs, --vsync: Enable V-Sync
-w, --width: Set window width
-f, --fullscreen: Start in fullscreen mode
--help: Show help
-h, --height: Set window height
-bt, --benchframetimes: Save frame times to benchmark results file
-s, --shaders: Select shader type to use (glsl or hlsl)
-b, --benchmark: Run project in benchmark mode
-g, --gpu: Select GPU to run on
-bf, --benchfilename: Set file name for benchmark results
-gl, --listgpus: Display a list of available Vulkan devices
-bw, --benchwarmup: Set warmup time for benchmark mode in seconds
Note that some projects require specific device features, and if you are on a multi-gpu system you might need to use the -gl and -g to select a gpu that supports them.
Sehee Cho, Graphics lab, Sogang university
Taekgeun Yoo, Graphics lab, Sogang university
Junsoo Kim, Graphics lab, Sogang university
We refer to those repositories shown below.
https://github.com/SaschaWillems/Vulkan.git
https://github.com/nv-tlabs/3dgrut
