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Binary file added Findings.pdf
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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
# ToolBox-AI
Al and Algorithms Project Toolbox starter code
Al and Algorithms Project Toolbox starter code, modified for assignment completion by Duncan Hall. Findings.pdf contains the rest of the assignment.

Full instructions at https://sites.google.com/site/sd16spring/home/project-toolbox/home-project-toolbox-algorithms-and-ai
28 changes: 20 additions & 8 deletions astar.py
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,14 @@ def _is_occupied(self,cell_coord):

def _add_swamp(self, mouse_pos):
#insert swamp code here.
pass
swamp_coord = (mouse_pos[0]/50, mouse_pos[1]/50)
if self._is_occupied(swamp_coord):
if self.actors[swamp_coord].unremovable == False:
self.actors.pop(swamp_coord, None)
else:
self.actors[swamp_coord] = ObstacleTile(
swamp_coord, self, './images/swamp.jpg',
is_unpassable = False, terrain_cost = 3)

def _add_lava(self, mouse_pos):
lava_coord = (mouse_pos[0]/50, mouse_pos[1]/50)
Expand Down Expand Up @@ -91,14 +98,16 @@ def main_loop(self):
elif event.type is pygame.MOUSEBUTTONDOWN:
if self.add_tile_type == 'lava':
self._add_lava(event.pos)
#insert swamp code here
elif self.add_tile_type == 'swamp':
self._add_swamp(event.pos)
elif event.type is pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.paul.run_astar(self.cake.cell_coordinates, self)
self.paul.get_path()
elif event.key == pygame.K_l:
self.add_tile_type = 'lava'
#insert swamp code here
elif event.key == pygame.K_s:
self.add_tile_type = 'swamp'

class Actor(object):
def __init__(self, cell_coordinates, world, image_loc, unremovable = False, is_obstacle = True):
Expand Down Expand Up @@ -143,9 +152,9 @@ def f_cost(self):

def draw(self):
COST_TO_DRAW = ''
#COST_TO_DRAW = self.g_cost
#COST_TO_DRAW = self.h_cost
#COST_TO_DRAW = self.f_cost
COST_TO_DRAW = self.g_cost
# COST_TO_DRAW = self.h_cost
# COST_TO_DRAW = self.f_cost
line_width = 2
rect = pygame.Rect((self.coordinates[0],self.coordinates[1]),(self.dimensions[0],self.dimensions[1]))
pygame.draw.rect(self.draw_screen, self.color, rect, line_width)
Expand All @@ -167,8 +176,11 @@ def get_h_cost(self, coord_a,coord_b):
def get_open_adj_coords(self, coords):
"""returns list of valid coords that are adjacent to the argument, open, and not in the closed list."""
#modify directions and costs as needed
directions = [(1,0),(0,1),(-1,0),(0,-1)]
costs = [1,1,1,1]
directions = [
(1,0),(0,1),(-1,0),(0,-1), # walking
(1,1),(-1,1),(1,-1),(-1,-1), # diagonal walking
(2,0),(0,2),(-2,0),(0,-2)]
costs = [1,1,1,1,3,3,3,3,8,8,8,8]
adj_coords = map(lambda d: self.world._add_coords(coords,d), directions)
for i, coord in enumerate(adj_coords):
costs[i] += self.world.get_terrain_cost(coord)
Expand Down