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24 changes: 15 additions & 9 deletions astar.py
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ def _init_cells(self):
for i in range(self.height):
for j in range(self.width):
self.cells[(i,j)] = Cell(self.screen,(i*self.cell_size, j*self.cell_size),(self.cell_size,self.cell_size))

def _add_coords(self,a,b):
return tuple(map(sum,zip(a,b)))

Expand Down Expand Up @@ -57,8 +57,12 @@ def _is_occupied(self,cell_coord):
return False

def _add_swamp(self, mouse_pos):
#insert swamp code here.
pass
swamp_coord = (mouse_pos[0]/50, mouse_pos[1]/50)
if self._is_occupied(swamp_coord):
if self.actors[swamp_coord].unremovable is False:
self.actors.pop(swamp_coord, None)
else:
self.actors[swamp_coord] = ObstacleTile( swamp_coord, self, './images/swamp.jpg', is_unpassable=False, terrain_cost=3)

def _add_lava(self, mouse_pos):
lava_coord = (mouse_pos[0]/50, mouse_pos[1]/50)
Expand Down Expand Up @@ -91,14 +95,16 @@ def main_loop(self):
elif event.type is pygame.MOUSEBUTTONDOWN:
if self.add_tile_type == 'lava':
self._add_lava(event.pos)
#insert swamp code here
if self.add_tile_type == 'swamp':
self._add_swamp(event.pos)
elif event.type is pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.paul.run_astar(self.cake.cell_coordinates, self)
self.paul.get_path()
elif event.key == pygame.K_l:
self.add_tile_type = 'lava'
#insert swamp code here
elif event.key == pygame.K_s:
self.add_tile_type = 'swamp'

class Actor(object):
def __init__(self, cell_coordinates, world, image_loc, unremovable = False, is_obstacle = True):
Expand All @@ -125,7 +131,7 @@ class ObstacleTile(Actor):
def __init__(self, cell_coordinates, world, image_loc, terrain_cost=0, is_unpassable = True):
super(ObstacleTile, self).__init__(cell_coordinates, world, image_loc, unremovable = False, is_obstacle = is_unpassable)
self.terrain_cost = terrain_cost

class Cell():
def __init__(self, draw_screen, coordinates, dimensions):
self.draw_screen = draw_screen
Expand Down Expand Up @@ -167,8 +173,8 @@ def get_h_cost(self, coord_a,coord_b):
def get_open_adj_coords(self, coords):
"""returns list of valid coords that are adjacent to the argument, open, and not in the closed list."""
#modify directions and costs as needed
directions = [(1,0),(0,1),(-1,0),(0,-1)]
costs = [1,1,1,1]
directions = [(1,0),(0,1),(-1,0),(0,-1),(1,1),(1,-1),(-1,1),(-1,-1),(2,0),(0,2),(-2,0),(0,-2)]
costs = [1,1,1,1,3,3,3,3,8,8,8,8]
adj_coords = map(lambda d: self.world._add_coords(coords,d), directions)
for i, coord in enumerate(adj_coords):
costs[i] += self.world.get_terrain_cost(coord)
Expand Down Expand Up @@ -226,7 +232,7 @@ def run_astar(self, destination_coord, world):
walkable_open_coords, costs = self.get_open_adj_coords(coord_s)
for idx,coord in enumerate(walkable_open_coords):
cell = self.cells[coord]
g_cost = cell_s.g_cost + costs[idx]
g_cost = cell_s.g_cost + costs[idx]
h_cost = self.get_h_cost(coord, destination_coord)
f_cost = g_cost + h_cost
if coord in self.open_list:
Expand Down
Binary file added screenshots/allow_diagonals.png
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Binary file added screenshots/fcost_uncomment.png
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Binary file added screenshots/gcost_uncomment.png
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Binary file added screenshots/hcost_uncomment.png
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Binary file added screenshots/i_made_swamp.png
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Binary file added screenshots/paul_jumps.png
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9 changes: 9 additions & 0 deletions written.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
0. Depth-first search simply tries the next thing; it will usually take a long time and will not find the most efficient path. The advantage of A* over dfs is that A* takes into account the location of the goal. Breadth-first search works by examining each of the nodes around the position node, but still does not take into consideration the location of the goal. A* uses the distance from the start to current position and projected current position to goal to explore the most promising path.

1. When you uncomment the g_cost line, the values printed in the cells are the distance from the start point. This is because g_cost is the distance from the starting position. When you uncomment the h_cost line, the values printed in the cells are the distance from the goal. This is because h_cost is the estimated distance to the goal. When you uncomment f_cost, the values printed in the cells are the final distance, except for the very isolated cells. In all cases, the values printed in inaccessible or lava cells are None. The screenshots of the pygame windows are in a screenshots folder in this repository.

2. Paul is now capable of moving diagonally. A screenshot is included in the screenshots folder in this repository.

3. Paul is now capable of moving through swamps at four times the cost of moving to unoccupied adjacent squares. A screenshot is included in the screenshots folder in this repository (it was difficult to coerce Paul into moving through a swamp).

4. Paul is now capable of jumping lava at eight times the cost of moving to unoccupied adjacent squares. A screenshot is included in the screenshots folder in this repository.