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chore/remove bytemuck from renderling shader #70
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schell
merged 11 commits into
wip/gltf-on-the-slab-build-out
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chore/remove-bytemuck-from-renderling-shader
Jan 3, 2024
Merged
chore/remove bytemuck from renderling shader #70
schell
merged 11 commits into
wip/gltf-on-the-slab-build-out
from
chore/remove-bytemuck-from-renderling-shader
Jan 3, 2024
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…rling-shader' into chore/remove-bytemuck-from-renderling-shader
…eimplemented later)
schell
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Jan 3, 2024
* Support for indexed vertices, ie native vertices can be indexed * debugging gltf on-the-slab textures * debugging gltf on-the-slab textures, still * gltf on-the-slab can use textures * porting over more gltf tests * setting stage images resets the atlas size on the slab * ported over more tests to the slab * ported over atlas_uv_mapping test * ported uv_wrapping test * ported negative_uv_wrapping * WIP porting scene_cube_directional (test of directional lighting) * WIP CPU-side sampling for testing * ported scene_cube_directional test of directional lighting * fixed accessors, they now take their own offset into account * fix accessors - view stuff shouldn't be in GltfAccessor, it should be in GltfBufferView * WIP GLTF is the only internal representation * WIP more work on GLTF is the only internal representation * finished porting tests to gltf-on-the-slab * criterion benchmark stub * added criterion benchmark and ported scene_parent_sanity test * ported pbr test minus bloom * pbr metallic spheres test doesn't use bloom * chore/remove bytemuck from renderling shader (#70) * parted out slab into slabcrab * parted out slab into crabslab * parted out slab into crabslab * Update README.md * readme * WIP part out crabslab, remove non-slab shaders, remove bloom (to be reimplemented later) * WIP * img-diff takes into account pixel threshold and image threshold * fixed problems with the skybox after slabbing * fixed tests to use explicit linear transfer where appropriate
schell
added a commit
that referenced
this pull request
Dec 27, 2024
* Support for indexed vertices, ie native vertices can be indexed * debugging gltf on-the-slab textures * debugging gltf on-the-slab textures, still * gltf on-the-slab can use textures * porting over more gltf tests * setting stage images resets the atlas size on the slab * ported over more tests to the slab * ported over atlas_uv_mapping test * ported uv_wrapping test * ported negative_uv_wrapping * WIP porting scene_cube_directional (test of directional lighting) * WIP CPU-side sampling for testing * ported scene_cube_directional test of directional lighting * fixed accessors, they now take their own offset into account * fix accessors - view stuff shouldn't be in GltfAccessor, it should be in GltfBufferView * WIP GLTF is the only internal representation * WIP more work on GLTF is the only internal representation * finished porting tests to gltf-on-the-slab * criterion benchmark stub * added criterion benchmark and ported scene_parent_sanity test * ported pbr test minus bloom * pbr metallic spheres test doesn't use bloom * chore/remove bytemuck from renderling shader (#70) * parted out slab into slabcrab * parted out slab into crabslab * parted out slab into crabslab * Update README.md * readme * WIP part out crabslab, remove non-slab shaders, remove bloom (to be reimplemented later) * WIP * img-diff takes into account pixel threshold and image threshold * fixed problems with the skybox after slabbing * fixed tests to use explicit linear transfer where appropriate
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