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wip/gltf on the slab build out #69

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merged 23 commits into from
Jan 3, 2024
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@schell schell commented Dec 7, 2023

More build-out of running shaders with entire GLTF files on the GPU slab.

  • parts out slab stuff to crabslab
  • removes scene in favor of stage
  • removes bloom (to be re-implemented as physically-based)
  • breaks renderling-gpui, example and example-wasm (will have to fixup later)

schell added 23 commits December 7, 2023 12:08
* parted out slab into slabcrab

* parted out slab into crabslab

* parted out slab into crabslab

* Update README.md

* readme

* WIP part out crabslab, remove non-slab shaders, remove bloom (to be reimplemented later)

* WIP

* img-diff takes into account pixel threshold and image threshold

* fixed problems with the skybox after slabbing

* fixed tests to use explicit linear transfer where appropriate
@schell schell marked this pull request as ready for review January 3, 2024 21:29
@schell schell merged commit a61fb1c into main Jan 3, 2024
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schell added a commit that referenced this pull request Dec 27, 2024
* Support for indexed vertices, ie native vertices can be indexed

* debugging gltf on-the-slab textures

* debugging gltf on-the-slab textures, still

* gltf on-the-slab can use textures

* porting over more gltf tests

* setting stage images resets the atlas size on the slab

* ported over more tests to the slab

* ported over atlas_uv_mapping test

* ported uv_wrapping test

* ported negative_uv_wrapping

* WIP porting scene_cube_directional (test of directional lighting)

* WIP CPU-side sampling for testing

* ported scene_cube_directional test of directional lighting

* fixed accessors, they now take their own offset into account

* fix accessors - view stuff shouldn't be in GltfAccessor, it should be in GltfBufferView

* WIP GLTF is the only internal representation

* WIP more work on GLTF is the only internal representation

* finished porting tests to gltf-on-the-slab

* criterion benchmark stub

* added criterion benchmark and ported scene_parent_sanity test

* ported pbr test minus bloom

* pbr metallic spheres test doesn't use bloom

* chore/remove bytemuck from renderling shader (#70)

* parted out slab into slabcrab

* parted out slab into crabslab

* parted out slab into crabslab

* Update README.md

* readme

* WIP part out crabslab, remove non-slab shaders, remove bloom (to be reimplemented later)

* WIP

* img-diff takes into account pixel threshold and image threshold

* fixed problems with the skybox after slabbing

* fixed tests to use explicit linear transfer where appropriate
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