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<div align="center"> | ||
<h1> | ||
<img src="crabslab.png" /><br /> | ||
</h1> | ||
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<blockquote> | ||
Slabcraft for crabs. | ||
</blockquote> | ||
</div> | ||
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## what | ||
`crabslab` is a slab implementation focused on CPUs and GPUs. | ||
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## why | ||
### Opinion | ||
Working with shaders is much easier using a slab. | ||
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## how | ||
`crabslab` includes: | ||
* a few traits - `Slab`, `GrowableSlab` and `SlabItem` | ||
* a derive macro for `SlabItem` | ||
* a few structs for working with various slabs - `Id` `Array` and `Offset` | ||
* a helper struct `CpuSlab` | ||
* a feature-gated helper for using slabs with `wgpu` - `WgpuBuffer` |
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