extract u8,i8,u16,i16 in shaders as u32,i32 #174
Workflow file for this run
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on: [push] | |
name: push | |
jobs: | |
renderling-build-shaders: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- uses: actions-rs/toolchain@v1 | |
with: | |
toolchain: stable | |
- run: | | |
# ensure the shader binaries were properly checked in | |
rm -rf crates/renderling/src/linkage/*.spv | |
cd shaders && cargo run --release && cd .. | |
git diff --exit-code --no-ext-diff crates/renderling/src/linkage | |
#renderling-test: | |
# runs-on: [ubuntu-latest, gpu] | |
# steps: | |
# - uses: actions/checkout@v2 | |
# - uses: actions-rs/toolchain@v1 | |
# with: | |
# toolchain: stable | |
# - run: cargo test |