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3 changes: 2 additions & 1 deletion AssetDumper/Source/AssetDumper/AssetDumper.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,8 @@ public AssetDumper(ReadOnlyTargetRules Target) : base(Target)
PrivateDependencyModuleNames.AddRange(new[] {
"PhysicsCore",
"RHI",
"MediaAssets"
"MediaAssets",
"WwiseFileHandler", "AkAudio"
});

if (Target.bBuildEditor) {
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Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
#include "Toolkit/AssetTypes/AkAudioEventAssetSerializer.h"
#include "Toolkit/AssetDumping/SerializationContext.h"
#include "Toolkit/AssetDumping/AssetTypeSerializerMacros.h"
#include "Toolkit/ObjectHierarchySerializer.h"
#include "AkAudioEvent.h"

void UAkAudioEventAssetSerializer::SerializeAsset(TSharedRef<FSerializationContext> Context) const
{
BEGIN_ASSET_SERIALIZATION(UAkAudioEvent)
SERIALIZE_ASSET_OBJECT
END_ASSET_SERIALIZATION
}

FTopLevelAssetPath UAkAudioEventAssetSerializer::GetAssetClass() const
{
return FTopLevelAssetPath(UAkAudioEvent::StaticClass());
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
#pragma once

#include "CoreMinimal.h"
#include "Toolkit/AssetDumping/AssetTypeSerializer.h"
#include "AkAudioEventAssetSerializer.generated.h"

UCLASS(MinimalAPI)
class UAkAudioEventAssetSerializer : public UAssetTypeSerializer {
GENERATED_BODY()
public:
virtual void SerializeAsset(TSharedRef<FSerializationContext> Context) const override;

virtual FTopLevelAssetPath GetAssetClass() const override;
};
3 changes: 2 additions & 1 deletion AssetGenerator/Source/AssetGenerator/AssetGenerator.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,8 @@ public AssetGenerator(ReadOnlyTargetRules Target) : base(Target)
"PhysicsCore",
"MediaAssets",
"AudioEditor",
"GraphEditor"
"GraphEditor",
"WwiseFileHandler", "AkAudio"
});

PrivateDependencyModuleNames.Add("DeveloperSettings");
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Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
#include "Toolkit/AssetTypeGenerator/AkAudioEventGenerator.h"
#include "AkAudioEvent.h"
#include "Toolkit/PropertySerializer.h"
#include "Toolkit/AssetDumping/AssetTypeSerializerMacros.h"

void UAkAudioEventGenerator::PostInitializeAssetGenerator()
{
UPropertySerializer* Serializer = GetPropertySerializer();

//transient and changed every time material parameter collection is changed
//DISABLE_SERIALIZATION(UMaterialParameterCollection, StateId);
}

UClass* UAkAudioEventGenerator::GetAssetObjectClass() const
{
return UAkAudioEvent::StaticClass();
}

void UAkAudioEventGenerator::PopulateSimpleAssetWithData(UObject* Asset)
{
Super::PopulateSimpleAssetWithData(Asset);
UAkAudioEvent* AkAudioEvent = CastChecked<UAkAudioEvent>(Asset);

AkAudioEvent->PostLoad();
}

FTopLevelAssetPath UAkAudioEventGenerator::GetAssetClass()
{
return FTopLevelAssetPath(UAkAudioEvent::StaticClass());
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
#pragma once

#include "CoreMinimal.h"
#include "Toolkit/AssetTypeGenerator/SimpleAssetGenerator.h"
#include "AkAudioEventGenerator.generated.h"

UCLASS(MinimalAPI)
class UAkAudioEventGenerator : public USimpleAssetGenerator {
GENERATED_BODY()
protected:
virtual void PostInitializeAssetGenerator() override;
virtual UClass* GetAssetObjectClass() const override;
virtual void PopulateSimpleAssetWithData(UObject* Asset) override;
public:
virtual FTopLevelAssetPath GetAssetClass() override;
};