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Bababooie42
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  • Added Getter for Foliage Resource User Data from Static Mesh reference; added BlueprintType to USTRUCT FFoliageInstanceStableId

…nce; added BlueprintType to USTRUCT `FFoliageInstanceStableId`
* A struct that can be used to uniquely identify a foliage instance accross the network. Used for replication.
*/
USTRUCT()
USTRUCT(BlueprintType)
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Avoid modifying base game headers unless absolutely necessary, and when it must be done, leaving a MODDING EDIT comment so it can be easily identified. In this case a BlueprintType access transformer should be used.

@budak7273
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In the past we discussed putting in some sort of foliage data helper but considered it too niche to put into SML itself. I think this is best put in a library mod.

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