Releases: samyycX/Audio
Releases · samyycX/Audio
Fix: fix for game update
release-v2.0.3 fix(core): Build
V2.0.2 - Fix
Fix various problem, change encoding method, should be faster
Important
You might need to recompile the plugin on linux.
V2.0.1 - Support play listener, fix temp path
V2.0.0 - Swiftly extension, rename project and some api
Feature
- Add support to swiftly
- Add full doc for api, check Wiki
- Add volume support #3
- Rename:
AudioPlayer->Audio - Rename:
SetAllAudioBuffer->PlayFromBuffer - Rename:
SetAllAudioFile->PlayFromFile - Rename:
SetPlayerAudioBuffer->PlayToPlayerFromBuffer - Rename:
SetPlayerAudioFile->PlayToPlayerFromFile
Fix
- Audio not playing when round ends
V1.2.2 - Fix crashing
Fix
- Update sdk, fix sound not being played
- Fix crash when there are more than 2 players
V1.2.1 - Fix listeners
Fix
1.2.0 has a wrong logic for storing index, which is a severe problem, this version fix it
V1.2.0 - Add play start/end listeners
Features
You can now listen for the start and end of the audio, but remember to unregister it when your listener is invalid.
See public/iaudioplayer.h and public/AudioPlayer.cs for detailed api usage.
V1.1.1 - fix for linux
fix for linux
V1.1.0 - More api, thread safe
- Add support for cs#
- Add support for separate player
- Directly send netmessage to ensure thread safe
- Should be able to run on linux?
V1.0.0 - A simple demo and a lib
Windows only