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Releases: samyycX/Audio

Fix: fix for game update

22 Aug 10:28

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release-v2.0.3

fix(core): Build

V2.0.2 - Fix

06 May 08:32

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Fix various problem, change encoding method, should be faster

Important

You might need to recompile the plugin on linux.

V2.0.1 - Support play listener, fix temp path

25 Jan 13:46

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Feature

  1. Add a listener when a net message being sent

Fix

  1. Fix the wrong temp path #4

V2.0.0 - Swiftly extension, rename project and some api

21 Jan 16:54
3144a43

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Feature

  1. Add support to swiftly
  2. Add full doc for api, check Wiki
  3. Add volume support #3
  4. Rename: AudioPlayer -> Audio
  5. Rename: SetAllAudioBuffer -> PlayFromBuffer
  6. Rename: SetAllAudioFile -> PlayFromFile
  7. Rename: SetPlayerAudioBuffer -> PlayToPlayerFromBuffer
  8. Rename: SetPlayerAudioFile -> PlayToPlayerFromFile

Fix

  1. Audio not playing when round ends

V1.2.2 - Fix crashing

16 Jan 08:59

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Fix

  1. Update sdk, fix sound not being played
  2. Fix crash when there are more than 2 players

V1.2.1 - Fix listeners

29 Dec 15:34

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Fix

1.2.0 has a wrong logic for storing index, which is a severe problem, this version fix it

V1.2.0 - Add play start/end listeners

29 Dec 10:00

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Features

You can now listen for the start and end of the audio, but remember to unregister it when your listener is invalid.

See public/iaudioplayer.h and public/AudioPlayer.cs for detailed api usage.

V1.1.1 - fix for linux

24 Nov 12:24

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fix for linux

V1.1.0 - More api, thread safe

23 Nov 11:58
6f240f6

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  1. Add support for cs#
  2. Add support for separate player
  3. Directly send netmessage to ensure thread safe
  4. Should be able to run on linux?

V1.0.0 - A simple demo and a lib

17 Nov 05:01

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