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Introduction to 3D Game Programming with DirectX 11
Practical Rendering & Computation with Direct3D 11
Shader
Cg_tutorial
The Complete Effect and HLSL Guide
Shaders for Game Programmers and Artists
Advanced Lighting And Materials With Shaders
Programming Vertex, Geometry, and Pixel Shaders
地形
Real Time 3D Terrain Engines Using C++ And DX9
Model and Animation
Advanced Animation with DirectX
Character Animation With Direct3D
Physics
Game Physics
Game Physics Engine Development
Real-time Collision Detection
LOD
Level of Detail for 3D Graphics
AI
Programming Game AI by Example
Artificial Intelligence for Games
AI Game Engine Programming
AI Techniques for Game Programming
Gems
Game Programming Gems
Game Engine Gems
GPU Gems
ShaderX/GPU Pro
AI Game Programming Wisdom
Interactive computer graphics : a top-down approach with shader-based OpenGL / Edward Angel
Coursera - 交互式计算机图形学 东京大学
Geometry Processing
Computational Geometry: Algorithms and Applications. Third Edition. Mark de Berg
Rendering
Physically Based Rendering, From Theory to Implementation /Matt Pharr
Real-Time Rendering, Tomas Akenine-Moller, Eric Haines & Naty Hoffman
Animation and Simulation
Kim, Doyub. Fluid Engine Development. CRC Press, 2017
The Arts of Fluid Animation / Jos Stam CRC Press
Nonlinear Continuum Mechanics for Finite Element Analysis / Javier Bonet & Richard D. Wood
Rigid Body Simulation I & II / David Baraff
Mathematics
Linear Algebra and Its Applications / Peter Lax
Modern Mathematics and Applications in Computer Graphics and Vision / Hongyu Guo
Unity3D
Coursera - Fudan University
慕课网
图书馆 317 625
unity 游戏设计与实现 南梦宫
unity UI 设计 simon jackson
Unreal
Udemy 2 Mooc
CUDA/GPU Computing
Udacity - UC Davis
Game Engine
Game Engine Architecture, Jason Gregory
3D Game Engine Design, Second Edition
Pro OGRE 3D Programming
3D Game Engine Programming
https://github.com/Calinou/awesome-gamedev
Basis
Book
Game Design
游戏设计之道 rogers
创造游戏中的艺术 omernick
游戏架构设计与策划基础 黄石
高级游戏设计技术 dormans
D3D
Introduction to 3D Game Programming with DirectX 11
Practical Rendering & Computation with Direct3D 11
Shader
Cg_tutorial
The Complete Effect and HLSL Guide
Shaders for Game Programmers and Artists
Advanced Lighting And Materials With Shaders
Programming Vertex, Geometry, and Pixel Shaders
地形
Real Time 3D Terrain Engines Using C++ And DX9
Model and Animation
Advanced Animation with DirectX
Character Animation With Direct3D
Physics
Game Physics
Game Physics Engine Development
Real-time Collision Detection
LOD
Level of Detail for 3D Graphics
AI
Programming Game AI by Example
Artificial Intelligence for Games
AI Game Engine Programming
AI Techniques for Game Programming
Gems
Game Programming Gems
Game Engine Gems
GPU Gems
ShaderX/GPU Pro
AI Game Programming Wisdom
Computer Graphics
Interactive computer graphics : a top-down approach with shader-based OpenGL / Edward Angel
Coursera - 交互式计算机图形学 东京大学
Geometry Processing
Computational Geometry: Algorithms and Applications. Third Edition. Mark de Berg
Rendering
Physically Based Rendering, From Theory to Implementation /Matt Pharr
Real-Time Rendering, Tomas Akenine-Moller, Eric Haines & Naty Hoffman
Animation and Simulation
Kim, Doyub. Fluid Engine Development. CRC Press, 2017
The Arts of Fluid Animation / Jos Stam CRC Press
Nonlinear Continuum Mechanics for Finite Element Analysis / Javier Bonet & Richard D. Wood
Rigid Body Simulation I & II / David Baraff
Mathematics
Linear Algebra and Its Applications / Peter Lax
Modern Mathematics and Applications in Computer Graphics and Vision / Hongyu Guo
Unity3D
Unreal
CUDA/GPU Computing
Game Engine
Game Engine Architecture, Jason Gregory
3D Game Engine Design, Second Edition
Pro OGRE 3D Programming
3D Game Engine Programming
渲染+建模+物流模拟+动画
1 绘制
1.1 真实感绘制(非实时)
1.1.1 光线追踪(Ray-tracing)
1.1.2 全局光照(Global Illumination)
1.2 实时绘制
1.2.1 Shading(BRDF, Programmable Shading等)
1.2.2 纹理(Texture Synthesis, 反走样, 采样等)
1.2.3 阴影和环境光照(Ambient Occlusion, Shadow Volume等)
1.2.4 基于图像的算法(HDR, Depth of Field, Motion Blur等)
1.2.5 光照算法(PRT, 球面谐波(Spherical Harmonic)等)
2 建模
2.1 曲面/曲线(Bézier曲线, B样条(B-Spline), 细分曲面(Subdivision Surface/Tessellation))
2.2 网格(Mesh)及形变(Morphing)
2.3 模型修复及重建(计算机视觉交叉方向)
3 物理模拟
3.1 刚体碰撞模拟
3.2 流体模拟(烟 火 水)
3.3 柔体模拟(布料 头发 皮肤 橡胶等)
4 动画
4.1 关键帧技术(keyframe)
4.2 基于物理的动画(Human motion capture, character animation等)
Website
http://kesen.realtimerendering.com/
http://gdcvault.com/
http://www.gamedev.net/
http://www.gamasutra.com/
http://www.beyond3d.com/
http://www.gameres.com/
http://www.gamethk.com/
Nvidia和ATI的开发者中心
Documentary
Project
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