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add(game-design): learn basic game design
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# Game Design Basic Notes | ||
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## 游戏心理学 | ||
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* 代入感/角色扮演 | ||
* 操纵感/打击感 | ||
* 故事性 | ||
* 挑战性 | ||
* 探索性 | ||
* 收集性 | ||
* 个性化与自定义 | ||
* 社交性 | ||
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## 声音设计(音频制作/声音合成) | ||
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* 声音包络(ASDR): attack decay sustain release | ||
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## 角色设计 | ||
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* 表面模型设计: 2D/3D 模型 风格 动作 属性 | ||
* 逻辑设计: 装备切换显示 动作绑点 碰撞盒 | ||
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## Ai | ||
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* 触发逻辑: 警戒范围 攻击范围 | ||
* 援助逻辑 | ||
* 逃跑逻辑 | ||
* 集群逻辑 | ||
* 刷新逻辑 | ||
* 仇恨列表 | ||
* 技能前摇 | ||
* 技能后摇 | ||
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### 技能形式 | ||
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* 爆发 | ||
* 冲锋 | ||
* 防御: 霸体 格挡 弹刀 防反 绝对防御 | ||
* 发怒: 受击 援助 空击 | ||
* 保护 | ||
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## 战斗设计 | ||
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* 打击感: 镜头抖动 镜头特写 镜头位移 镜头慢犯 | ||
* 流畅感: 操作缓存响应 动画插值 | ||
* 表现力: 丰富攻击招式 丰富受击反馈 丰富死亡效果 | ||
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## 镜头设计 | ||
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* 跟随主角 | ||
* 跟随 Boss | ||
* 场景空间差值镜头 | ||
* 场景限行差值镜头 |