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Discussion on explosion behavior change (1/2): Refactor to be ray-based instead of block bounds-based #31

Discussion on explosion behavior change (1/2): Refactor to be ray-based instead of block bounds-based

Discussion on explosion behavior change (1/2): Refactor to be ray-based instead of block bounds-based #31

Triggered via pull request May 17, 2026 16:11
Status Success
Total duration 2m 18s
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gametests.yml

on: pull_request
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