Skip to content

Releases: rparrett/undefended

v0.2.2

04 Oct 14:23
Compare
Choose a tag to compare
Prepare release

v0.2.1

03 Oct 22:31
Compare
Choose a tag to compare
Prepare for release

Post-Jam Release

23 Apr 21:38
Compare
Choose a tag to compare
  • Preload pipelines to prevent stutter after pressing play.
  • Fix tower feeding not working at apex of jump.
  • Preserve the player's orientation when they fall off the map.
  • Make item collider slightly more forgiving.
  • Align item probe z height with item center of mass, making them even more forgiving.
  • Increase parallax effect in starfield.
  • Fix ammo counter and spawn timer labels appearing on top of other UI.
  • Readability tweaks for upcoming wave UI.
  • Use "--" for wave timer display when no more enemies are coming.
  • Don't allow right click on canvas to prevent sticky inputs when showing context menu.
  • Fix "bad sound" playing when pressing interact while not carrying an item.
  • Fix excessive speed when moving diagonally with keyboard.
  • Adjust max speed / jump height to make up for above.
  • Fix player being able to jump on top of item pickups.
  • Show item name on label for first spawn.
  • Switch to unreleased bevy_rapier with working debug lines.
  • Lots of cleanup / refactoring with the intention of supporting local multiplayer.

Pre-Deadline Release

10 Apr 16:00
Compare
Choose a tag to compare

Last minute bug fix

Pre-Deadline Release

10 Apr 15:29
Compare
Choose a tag to compare

Last minute SFX

Pre-Deadline Release

10 Apr 07:19
Compare
Choose a tag to compare
v0.1.2

Clippy

Pre-Deadline Release

10 Apr 06:54
Compare
Choose a tag to compare
v0.1.1

Prepare for release

v0.1.0

10 Apr 05:17
Compare
Choose a tag to compare

12 hours to go! Let's see if we can deploy to itch.