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Adds some additional math used for shadow generation / interaction using Advanced Vector Extensions if Cpu supports it falls back to generic or SSE if not.
forgot these in the last pull request doh...
ALIGNTYPE16
Except for shader gamma it works just fine with SDL2, might become a problem in SDL3 though unless gamma code and shader is added to the GLSL interaction routine.
optimized VBO code from michael hiney (InsideQC)
Added SSE intrinsics to R_LocalPointToGlobal and myGlMultiMatrix and changed name of myGlMultiMatrix to R_MatrixMultiply so it does'nt feel out of place.
do not commit!
do not commit only for testing build errors
thought i allready uploaded that one...
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Adds some additional math used for shadow generation / interaction using Advanced Vector Extensions if Cpu supports it falls back to generic or SSE if not.