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5 changes: 5 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -131,6 +131,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
| mp_freezetime_jump | 1 | 0 | 1 | Allow players to jump during freezetime.<br/> `0` disabled<br/>`1` enabled |
| mp_defuser_allocation | 0 | 0 | 2 | Give defuser on player spawn.<br/> `0` disabled<br/>`1` Random players. <br/>`2` All players. |
| mp_location_area_info | 0 | 0 | 3 | Enable location area info.<br/> `0` disabled<br/>`1` show location below HUD radar.<br/>`2` show location in HUD chat. `NOT RECOMMENDED!` [:speech_balloon:](## "Not all client builds are compatible")<br/>`3` both displayed. `NOT RECOMMENDED!` [:speech_balloon:](## "Not all client builds are compatible")<br/><br/>`NOTE`: Navigation `maps/.nav` file required and should contain place names<br/>`NOTE`: If option `2` or `3` is enabled, be sure to enable `mp_chat_loc_fallback 1` |
| mp_chat_loc_fallback | 1 | 0 | 1 | Send pre-formatted colored text with location name in HUD chat and radio messages, instead of localized string tokens (`#Cstrike_Chat_CT_Loc`, `#Game_radio_location`).<br/>Used for compatibility with old client builds that do not know these tokens.<br/>Works in conjunction with `mp_location_area_info 2` or `3`<br/>`0` disabled<br/>`1` enabled |
| mp_item_respawn_time | 30 | 0.0 | - | The respawn time for items (such as health packs, armor, etc.). |
| mp_weapon_respawn_time | 20 | 0.0 | - | The respawn time for weapons. |
| mp_ammo_respawn_time | 20 | 0.0 | - | The respawn time for ammunition. |
Expand All @@ -146,6 +147,10 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
| mp_playerid_field | 3 | 0 | 3 | Player ID field display mode.<br/>`0` don't show additional information<br/>`1` show team name<br/>`2` show health percentage<br/>`3` show both team name and health percentage |
| mp_knockback | 170 | - | - | Knockback force applied to the victim when damaged by strong weapons (e.g. `AWP`, `AK47`).<br/>Works only if not crouching, and not hit in the legs.<br/>Set to `0` to disable. |
| mp_knife_wall_sparks | 0 | 0 | 1 | Show a spark effect at the point of impact when a knife hits a wall.<br/>`0` disabled<br/>`1` enabled |
| bot_mimic | 0 | 0 | - | Bot repeats all movements of the specified player by client index.<br/>Only alive human players can be mimicked, bots and dead players are ignored<br/>`0` disabled<br/>`>0` client index of the player to mimic |
| bot_mimic_yaw_offset | 0 | - | - | Yaw offset applied to view angles when bot mimics player movements. (in degrees) |
| hostage_debug | 0 | 0 | - | Debug output for hostages with improved AI. `NOTE`: Requires `hostage_ai_enable 1` in `game_init.cfg` |
| hostage_stop | 0 | 0 | 1 | Stops movement of the hostages with improved AI. `NOTE`: Requires `hostage_ai_enable 1` in `game_init.cfg`<br/>`0` disabled<br/>`1` enabled |

</details>

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45 changes: 45 additions & 0 deletions dist/game.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -619,6 +619,16 @@ mp_defuser_allocation "0"
// Default value: "0"
mp_location_area_info "0"

// Send pre-formatted colored text with location name in HUD chat and radio messages,
// instead of localized string tokens (#Cstrike_Chat_CT_Loc, #Game_radio_location).
// Used for compatibility with old client builds that do not know these tokens.
// Works in conjunction with mp_location_area_info 2 or 3.
// 0 - disabled (send localized string token)
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_chat_loc_fallback "1"

// The respawn time for items (such as health packs, armor, etc.).
// 0 - disable delay
//
Expand Down Expand Up @@ -720,3 +730,38 @@ mp_knockback "170"
//
// Default value: "0"
mp_knife_wall_sparks "0"

// Log kills to the server log file (logs/L<month><day>.log)
// NOTE: Affects only log files, death messages on the clients are not affected
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_logkills "1"

// Bot repeats all movements of the specified player. (by client index)
// NOTE: Only alive human players can be mimicked, bots and dead players are ignored
// 0 - disabled (default behaviour)
// >0 - client index of the player to mimic
//
// Default value: "0"
bot_mimic "0"

// Yaw offset applied to view angles when bot mimics player movements. (in degrees)
//
// Default value: "0"
bot_mimic_yaw_offset "0"

// Enable debug output for hostages with improved AI. (see hostage_ai_enable in game_init.cfg)
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
hostage_debug "0"

// Stops movement of the hostages with improved AI. (see hostage_ai_enable in game_init.cfg)
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
hostage_stop "0"
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