Optionally emit an embeddable C-header for converted 4bpps#49
Optionally emit an embeddable C-header for converted 4bpps#49lhearachel wants to merge 1 commit intored031000:masterfrom
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what is this for? I don't really get it |
There are a few instances in the gen4 games where the raw tile-data of a 4bpp is embedded into the game code, e.g., the tiles used by the healthbar and status icons in battle. The idea here is to be able to store those as PNGs in the source trees, so they need to be converted into a table of bytes that can be Emerald solved this with |
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ok that sounds fine, will give it a proper review later, but for now changing the preprocessor constant would be a good start |
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