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BloodAndBullets

"Blood And Bullets: Assault Squad" is a tactical, turn-based, roguelike game allowing you to lead a boarding party tasked with invading starships in order to take them over by any means necessary. It is written using mainly React and Typescript.

CLICK HERE TO PLAY THE NIGHTLY BUILD

Click here to open a Storybook component documentation system


Screen of the game in isometric view mode and firing of a projectile weapon

Screen with laser firing

Screen of the game in flat view mode and firing of an energy weapon

Screen with laser firing

Screen of the game in flat view mode with inventory view open

Screen with open inventory

Blood and Bullets introduces multiple mechanics making the deadly game of on-board spaceship combat full of tactical possibilities. (Please note that the project is currently in pre-alpha stage and many planned functionalities listed below are not yet implemented or implemented partially).

  • Bleeding targets leave blood on the floor when they withdraw.
    • Blood sticks to boots/wheels/tracks/appendages, making traces, allowing you to track and hunt wounded prey.
    • You can also examine how fresh the blood is, to determine whether given track is still relevant to your hunt.
  • Heat mechanics and thermo-vision allowing you to detect heat signatures of the enemy crew, heat traces of their past positions and heat-producing parts of the ship.
  • Fluid mechanics allowing you to flood levels, disperse flammable liquids, or put fires out with water.
  • You can start fires to burn your enemies or deny them access to certain area.
  • Motion tracker, detecting micro-changes in air density, allowing you to detect objects that are moving or even just breathing outside of your field of view.
  • Nightvision to see in darkness.
  • Long range scans and precision fire support from your mothership - MF-42 "Ishikawa".
  • Grenades to throw around corners - HE, Shrapnel, Thermobaric, White Phosphorus, Chemical
  • Smoke grenades to cover your advance.
  • And many more for you to discover...

History

At first it was a project to create a flat space-game, then we've switched that to a React-based square-board game, that involves emoji-based heroes fighting aliens on the grid.

Heroes are expected to have a set of properties, inventories, equipment.

There will be bullets and there will be blood.

Dev documentation

Check the file: docs/README.md for some info regarding development.

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