fix(input): add tap-to-click to screen DS5 touchpad - #516
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Tap-to-click is now the primary click trigger, mirroring the verified HarmonyOS implementation: a single-finger lift within 250ms and 24dp of the press point presses the clickpad and auto-releases after 50ms. The firm-press detector (pressure / contact size / deep-press) stays as a supplementary trigger for devices that report real pressure, and a gesture that already firm-pressed never double-fires a tap click. The clickpad button state is now owned by a single press/release pair shared by both triggers, so pending auto-releases cannot stack across gestures. Also advertise a standard gamepad button set on the bare virtual DS5 declaration — previously it carried only the touchpad flag, so hosts created a DualSense with no face buttons. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Included review availability: Your plan provides up to 8 included reviews per hour; 3 remain after this review. 📝 WalkthroughWalkthroughChangesDualSense screen touchpad input now supports tap clicks alongside pressure clicks. The implementation validates single-finger taps, coordinates tap and pressure transitions, schedules release, updates controller metadata, and revises English and Chinese descriptions. DualSense touchpad click handling
Estimated code review effort: 3 (Moderate) | ~25 minutes Merge Risk: 🔵 Low · up to The PR adds tap-to-click support and standard DualSense button capabilities for the virtual controller. It is mergeable with explicit owner awareness that the metadata may expose unsupported DualSense capabilities on some physical-controller paths, which could cause compatibility issues for those controllers. Sequence Diagram(s)sequenceDiagram
participant TouchInputHandler
participant ScreenDs5TapClickDetector
participant ControllerTouchpadState
TouchInputHandler->>ScreenDs5TapClickDetector: process touch events
ScreenDs5TapClickDetector-->>TouchInputHandler: return tap eligibility
TouchInputHandler->>ControllerTouchpadState: press or release click state
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Inline comments:
In `@app/src/main/java/com/limelight/TouchInputHandler.kt`:
- Around line 1181-1194: Update the ACTION_UP branch in the touch event handler
to treat MotionEvent.FLAG_CANCELED the same as ACTION_CANCEL before calling
ScreenDs5TapClickDetector.onUp(). Ensure canceled final lifts release the
gesture without evaluating tapClicked or sending pressScreenDs5Click, while
preserving normal ACTION_UP behavior.
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app/src/main/java/com/limelight/TouchInputHandler.ktapp/src/main/java/com/limelight/binding/input/ControllerHandler.ktapp/src/main/java/com/limelight/binding/input/touchpad/ScreenDs5TapClickDetector.ktapp/src/main/res/values-zh-rCN/strings.xmlapp/src/main/res/values/strings.xmlapp/src/test/java/com/limelight/binding/input/touchpad/ScreenDs5TapClickDetectorTest.kt
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Aligns the bare screen-DS5 declaration's capabilities with the verified HarmonyOS client (LI_CCAP_ANALOG_TRIGGERS | LI_CCAP_RUMBLE | TOUCHPAD). Sunshine currently gates only on TOUCHPAD/ACCEL/GYRO/RGB_LED, so this is forward-proofing rather than a behavior fix. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Actionable comments posted: 1
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Inline comments:
In `@app/src/main/java/com/limelight/binding/input/ControllerHandler.kt`:
- Around line 1346-1352: Update decorateControllerArrivalMetadata() so the added
standard gamepad buttons, analog triggers, rumble, touchpad, and DS5 preference
apply only to the bare virtual-controller fallback. Preserve cached
physical-controller metadata when setScreenDs5TouchpadEnabled() reuses it, using
an explicit virtual-controller distinction if needed.
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app/src/main/java/com/limelight/binding/input/ControllerHandler.kt
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getLiTouchTypeFromEvent() already maps ACTION_UP carrying MotionEvent.FLAG_CANCELED to a cancel touch event, but the tap-click state machine still evaluated the lift as a tap, so a system-canceled final touch (palm rejection, gesture takeover) could fire a remote click. Mirror the ACTION_CANCEL handling before tap evaluation. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
What changed
Root cause of the "click does nothing" report after #511: the arrival/reannounce protocol was aligned with the verified HarmonyOS implementation, but the click trigger was not. #503's
ScreenDs5PressureClickDetectorrequires a pressure rise / contact-size growth / deep-press classification; on most Android touchscreens pressure is constant at 1.0 and contact size is constant, so the detector never fires andTOUCHPAD_FLAGis never sent.ScreenDs5TapClickDetector, pure logic + tests)STANDARD_GAMEPAD_BUTTON_FLAGS | TOUCHPAD_FLAG, same as the HarmonyOS client) — previously it carried only the touchpad flag, so hosts created a DualSense with no face buttonsValidation
ScreenDs5TapClickDetectorTest(7),ScreenDs5PressureClickDetectorTest(5),ScreenDs5ControllerPolicyTest(3) all pass;compileNonRootDebugKotlinbuilds🤖 Generated with Claude Code
Summary by CodeRabbit
New Features
Documentation
Tests