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.metadata |
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<?xml version="1.0" encoding="UTF-8"?> | ||
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<fileset-config file-format-version="1.2.0" simple-config="true" sync-formatter="false"> | ||
<fileset name="all" enabled="true" check-config-name="Sun Checks" local="false"> | ||
<file-match-pattern match-pattern="." include-pattern="true"/> | ||
</fileset> | ||
</fileset-config> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<classpath> | ||
<classpathentry kind="src" path="src"/> | ||
<classpathentry kind="src" path="gen"/> | ||
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/> | ||
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/> | ||
<classpathentry combineaccessrules="false" exported="true" kind="src" path="/HoneycombMatchThree"/> | ||
<classpathentry exported="true" kind="lib" path="libs/gdx-backend-android.jar" sourcepath="libs/gdx-backend-android-sources.jar"/> | ||
<classpathentry exported="true" kind="lib" path="/HoneycombMatchThree/libs/gdx.jar" sourcepath="/HoneycombMatchThree/libs/gdx-sources.jar"/> | ||
<classpathentry kind="lib" path="libs/FLurry_3.2.2.jar"/> | ||
<classpathentry kind="lib" path="libs/eqgmyaulbyshmnhcveyf.jar"/> | ||
<classpathentry kind="output" path="bin/classes"/> | ||
</classpath> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<projectDescription> | ||
<name>HoneycombMatchThree-android</name> | ||
<comment></comment> | ||
<projects> | ||
<project>HoneycombMatchThree</project> | ||
</projects> | ||
<buildSpec> | ||
<buildCommand> | ||
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name> | ||
<arguments> | ||
</arguments> | ||
</buildCommand> | ||
<buildCommand> | ||
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name> | ||
<arguments> | ||
</arguments> | ||
</buildCommand> | ||
<buildCommand> | ||
<name>org.eclipse.jdt.core.javabuilder</name> | ||
<arguments> | ||
</arguments> | ||
</buildCommand> | ||
<buildCommand> | ||
<name>com.android.ide.eclipse.adt.ApkBuilder</name> | ||
<arguments> | ||
</arguments> | ||
</buildCommand> | ||
</buildSpec> | ||
<natures> | ||
<nature>com.android.ide.eclipse.adt.AndroidNature</nature> | ||
<nature>org.eclipse.jdt.core.javanature</nature> | ||
</natures> | ||
</projectDescription> |
12 changes: 12 additions & 0 deletions
12
HoneycombMatchThree-android/.settings/org.eclipse.jdt.core.prefs
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#Thu Oct 18 23:42:43 CEST 2012 | ||
eclipse.preferences.version=1 | ||
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled | ||
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6 | ||
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve | ||
org.eclipse.jdt.core.compiler.compliance=1.6 | ||
org.eclipse.jdt.core.compiler.debug.lineNumber=generate | ||
org.eclipse.jdt.core.compiler.debug.localVariable=generate | ||
org.eclipse.jdt.core.compiler.debug.sourceFile=generate | ||
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error | ||
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error | ||
org.eclipse.jdt.core.compiler.source=1.6 |
3 changes: 3 additions & 0 deletions
3
HoneycombMatchThree-android/.settings/org.eclipse.ltk.core.refactoring.prefs
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#Thu Oct 18 14:58:15 CEST 2012 | ||
eclipse.preferences.version=1 | ||
org.eclipse.ltk.core.refactoring.enable.project.refactoring.history=false |
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" | ||
package="com.handknittedapps.honeycombmatchthree" | ||
android:versionCode="5" | ||
android:versionName="1.3" | ||
android:installLocation="auto"> | ||
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<uses-sdk android:minSdkVersion="7" android:targetSdkVersion="17"/> | ||
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<!-- Ad usage --> | ||
<uses-permission android:name="android.permission.READ_PHONE_STATE"/> | ||
<uses-permission android:name="android.permission.INTERNET"/> | ||
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> | ||
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<compatible-screens> | ||
<screen android:screenSize="normal" android:screenDensity="hdpi" /> | ||
<screen android:screenSize="normal" android:screenDensity="xhdpi" /> | ||
<screen android:screenSize="large" android:screenDensity="ldpi" /> | ||
<screen android:screenSize="large" android:screenDensity="mdpi" /> | ||
<screen android:screenSize="xlarge" android:screenDensity="ldpi" /> | ||
</compatible-screens> | ||
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<application | ||
android:icon="@drawable/ic_launcher" | ||
android:allowBackup="false" | ||
android:label="@string/app_name" > | ||
<activity | ||
android:name="com.handknittedapps.honeycombmatchthree.MainActivity" | ||
android:label="@string/app_name" | ||
android:screenOrientation="portrait" | ||
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"> | ||
<intent-filter> | ||
<action android:name="android.intent.action.MAIN" /> | ||
<category android:name="android.intent.category.LAUNCHER" /> | ||
</intent-filter> | ||
</activity> | ||
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</application> | ||
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</manifest> |
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<campaign> | ||
<mission id="1" name="First blocks" mode="Casual" winSpec="400" loseSpec="0" tileset="Neutral" colors="6"> | ||
<briefing>Hello. So you are the one that wishes to beat me? Let`s see what you can do.</briefing> | ||
<prerequisites/> | ||
<unlocks block="" bonus="" mode="Classic" theme=""/> | ||
</mission> | ||
<mission id="2" name="Red" mode="Casual" winSpec="500" loseSpec="0" tileset="Industrial" colors="6" > | ||
<briefing>You did good, but can you win on RED?!</briefing> | ||
<prerequisites> | ||
<prerequisite id="1"/> | ||
</prerequisites> | ||
<unlocks block="" bonus="RemoteSwap" mode="" theme="Industrial"/> | ||
</mission> | ||
<mission id="3" name="Walk in a park" mode="Casual" winSpec="500" loseSpec="0" tileset="Nature" colors="6" > | ||
<briefing>I`ve changed the rules so it's more natural. Now it's a forest simulator.</briefing> | ||
<prerequisites> | ||
<prerequisite id="1"/> | ||
</prerequisites> | ||
<unlocks block="" bonus="RotateSwap" mode="" theme="Nature"/> | ||
</mission> | ||
<mission id="4" name="Underwater gems" mode="Casual" winSpec="500" loseSpec="0" tileset="Water" colors="6" > | ||
<briefing>Have you seen that movie about a shark that eats people? I hope memory of that movie won't make you too scared to get near the water.</briefing> | ||
<prerequisites> | ||
<prerequisite id="1"/> | ||
</prerequisites> | ||
<unlocks block="" bonus="ColourChange" mode="" theme="Water"/> | ||
</mission> | ||
<mission id="5" name="The minelayer" mode="Casual" winSpec="700" loseSpec="0" tileset="Industrial" colors="7" > | ||
<briefing>If you win that one, you'll get some explosives. Don't hurt yourself.</briefing> | ||
<prerequisites> | ||
<prerequisite id="2"/> | ||
<prerequisite id="3"/> | ||
<prerequisite id="4"/> | ||
</prerequisites> | ||
<unlocks block="" bonus="BombChange" mode="" theme=""/> | ||
</mission> | ||
<mission id="6" name="Tick tock" mode="TimeAttack" winSpec="700" loseSpec="70" tileset="Industrial" colors="7" > | ||
<briefing>Take your time while playing this one. You have plenty. No pressure. Don't hurry yourself.</briefing> | ||
<prerequisites> | ||
<prerequisite id="2"/> | ||
<prerequisite id="3"/> | ||
<prerequisite id="4"/> | ||
</prerequisites> | ||
<unlocks block="Bomb" bonus="" mode="" theme=""/> | ||
</mission> | ||
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<mission id="7" name="Careful" mode="Survival" winSpec="800" loseSpec="30" tileset="Nature" colors="7" > | ||
<briefing>Have you ever made a mistake? Don't do one now. I'm watching.</briefing> | ||
<prerequisites> | ||
<prerequisite id="2"/> | ||
<prerequisite id="3"/> | ||
<prerequisite id="4"/> | ||
</prerequisites> | ||
<unlocks block="" bonus="IncomeBoost" mode="" theme=""/> | ||
</mission> | ||
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||
<mission id="8" name="Survival camp" mode="Survival" winSpec="850" loseSpec="30" tileset="Nature" colors="7" > | ||
<briefing>You'll unlock a time eater if you win this one.</briefing> | ||
<prerequisites> | ||
<prerequisite id="2"/> | ||
<prerequisite id="3"/> | ||
<prerequisite id="4"/> | ||
</prerequisites> | ||
<unlocks block="" bonus="" mode="Survival" theme=""/> | ||
</mission> | ||
<mission id="9" name="Orbastic" mode="TimeAttack" winSpec="700" loseSpec="70" tileset="Water" colors="7" > | ||
<briefing>Are you afraid of orbs? I'm not, I'm a game, but if you are, you may wish not to play this one.</briefing> | ||
<prerequisites> | ||
<prerequisite id="2"/> | ||
<prerequisite id="3"/> | ||
<prerequisite id="4"/> | ||
</prerequisites> | ||
<unlocks block="Ghost" bonus="DeleteLine" mode="" theme=""/> | ||
</mission> | ||
<mission id="10" name="Chronoboost" mode="TimeAttack" winSpec="700" loseSpec="70" tileset="Water" colors="7" > | ||
<briefing>This time eater is a bit more literal.</briefing> | ||
<prerequisites> | ||
<prerequisite id="2"/> | ||
<prerequisite id="3"/> | ||
<prerequisite id="4"/> | ||
</prerequisites> | ||
<unlocks block="" bonus="" mode="TimeAttack" theme=""/> | ||
</mission> | ||
<mission id="11" name="The colour eraser" mode="TimeAttack" winSpec="1000" loseSpec="100" tileset="Industrial" colors="7" > | ||
<briefing>There is a prize. Don't abuse it once you get it.</briefing> | ||
<prerequisites> | ||
<prerequisite id="5"/> | ||
<prerequisite id="6"/> | ||
</prerequisites> | ||
<unlocks block="" bonus="ClearColour" mode="" theme=""/> | ||
</mission> | ||
<mission id="12" name="Freeze!" mode="TimeAttack" winSpec="1200" loseSpec="125" tileset="Industrial" colors="7" > | ||
<briefing>I know you think I'm easy. I'll change your mind after that one though.</briefing> | ||
<prerequisites> | ||
<prerequisite id="5"/> | ||
<prerequisite id="6"/> | ||
</prerequisites> | ||
<unlocks block="Immobile" bonus="" mode="" theme=""/> | ||
</mission> | ||
<mission id="13" name="Rush hour" mode="TimeAttack" winSpec="1300" loseSpec="145" tileset="Industrial" colors="7" > | ||
<briefing>Tick, tack, tick, tack... I just recalled I need to buy some office supplies. Weird.</briefing> | ||
<prerequisites> | ||
<prerequisite id="5"/> | ||
<prerequisite id="6"/> | ||
</prerequisites> | ||
<unlocks block="" bonus="" mode="" theme=""/> | ||
</mission> | ||
<mission id="14" name="Fear is an illusion" mode="Survival" winSpec="1000" loseSpec="35" tileset="Nature" colors="7" > | ||
<briefing>I would like to reward you, but you must earn the prize.</briefing> | ||
<prerequisites> | ||
<prerequisite id="7"/> | ||
<prerequisite id="8"/> | ||
</prerequisites> | ||
<unlocks block="" bonus="Fear" mode="" theme=""/> | ||
</mission> | ||
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||
<mission id="15" name="A solid block" mode="Survival" winSpec="1000" loseSpec="35" tileset="Nature" colors="7" > | ||
<briefing>Have you ever had a problem with erasing three? Now you'll have a problem with erasing one!</briefing> | ||
<prerequisites> | ||
<prerequisite id="7"/> | ||
<prerequisite id="8"/> | ||
</prerequisites> | ||
<unlocks block="Strong" bonus="" mode="" theme=""/> | ||
</mission> | ||
<mission id="16" name="Grey goo" mode="TimeAttack" winSpec="1300" loseSpec="145" tileset="Nature" colors="7" > | ||
<briefing>Grey goo is an indicator that there is a virus. It may also mean that you have some cleaning to do instead of beating me.</briefing> | ||
<prerequisites> | ||
<prerequisite id="7"/> | ||
<prerequisite id="8"/> | ||
</prerequisites> | ||
<unlocks block="" bonus="" mode="" theme=""/> | ||
</mission> | ||
<mission id="17" name="Repainting reality" mode="TimeAttack" winSpec="1350" loseSpec="160" tileset="Water" colors="7" > | ||
<briefing>When was the last time you changed your wallpaper?</briefing> | ||
<prerequisites> | ||
<prerequisite id="9"/> | ||
<prerequisite id="10"/> | ||
</prerequisites> | ||
<unlocks block="" bonus="Conversion" mode="" theme=""/> | ||
</mission> | ||
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||
<mission id="18" name="Marshmallow Man" mode="Survival" winSpec="1400" loseSpec="45" tileset="Water" colors="7" > | ||
<briefing>If you feed candy to your phone it will die or get sticky.</briefing> | ||
<prerequisites> | ||
<prerequisite id="9"/> | ||
<prerequisite id="10"/> | ||
</prerequisites> | ||
<unlocks block="" bonus="" mode="" theme=""/> | ||
</mission> | ||
<mission id="19" name="Belmont jazz" mode="TimeAttack" winSpec="1350" loseSpec="160" tileset="Water" colors="7" > | ||
<briefing>It's the last of the easy ones.</briefing> | ||
<prerequisites> | ||
<prerequisite id="9"/> | ||
<prerequisite id="10"/> | ||
</prerequisites> | ||
<unlocks block="" bonus="" mode="" theme=""/> | ||
</mission> | ||
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<mission id="20" name="Hardcore" mode="Hardcore" winSpec="2000" loseSpec="85" loseSpec2="270" tileset="Neutral" colors="7" > | ||
<briefing>If win this one, you'll become the official game beater!</briefing> | ||
<prerequisites> | ||
<prerequisite id="11"/> | ||
<prerequisite id="12"/> | ||
<prerequisite id="13"/> | ||
<prerequisite id="14"/> | ||
<prerequisite id="15"/> | ||
<prerequisite id="16"/> | ||
<prerequisite id="17"/> | ||
<prerequisite id="18"/> | ||
<prerequisite id="19"/> | ||
</prerequisites> | ||
<unlocks block="" bonus="" mode="Hardcore" theme=""/> | ||
</mission> | ||
</campaign> |
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<settings> | ||
<setting name="BlockEventDestroyGhost.InterpolationFactor" type="java.lang.Float" value="1.5"/> | ||
<setting name="BlockEventDestroyBomb.Duration" type="java.lang.Float" value="1"/> | ||
<setting name="BlockEventChangeStrength.Duration" type="java.lang.Float" value="0.75"/> | ||
<setting name="BlockEventDestroyStandard.InterpolationFactor" type="java.lang.Float" value="1.5"/> | ||
<setting name="BlockEventDestroyGhost.Duration" type="java.lang.Float" value="0.5"/> | ||
<setting name="BlockEventDestroyLine.Duration" type="java.lang.Float" value="2.0"/> | ||
<setting name="BlockEventDestroyColor.Duration" type="java.lang.Float" value="1.0"/> | ||
<setting name="BlockEventChangePosition.MvtTime" type="java.lang.Float" value="0.2"/> | ||
<setting name="BlockEventChangePosition.InterpolationFactor" type="java.lang.Float" value="1.7"/> | ||
<setting name="BlockEventChangeColour.InterpolationFactor" type="java.lang.Float" value="1.5"/> | ||
<setting name="BlockEventDestroyStandard.Duration" type="java.lang.Float" value="0.5"/> | ||
<setting name="BlockEventLinkGhost.FrameDuration" type="java.lang.Float" value="0.0625"/> | ||
</settings> |
57 changes: 57 additions & 0 deletions
57
HoneycombMatchThree-android/assets/data/game_constants.xml
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<settings> | ||
<setting name="EnergyPerBlock" type="java.lang.Float" value="5.0f"/> | ||
<setting name="ScorePerBlock" type="java.lang.Float" value="2.0f"/> | ||
<setting name="ScorePerAdditionalBlocksFactor" type="java.lang.Float" value="1.2f"/> | ||
<setting name="BombBlockSpawnChance" type="java.lang.Integer" value="3"/> | ||
<setting name="ImmobileBlockSpawnChance" type="java.lang.Integer" value="1"/> | ||
<setting name="GhostBlockSpawnChance" type="java.lang.Integer" value="3"/> | ||
<setting name="StrongBlockSpawnChance" type="java.lang.Integer" value="3"/> | ||
<setting name="FearDurationInTurns" type="java.lang.Integer" value="3"/> | ||
<setting name="EnergyBoostFactor" type="java.lang.Float" value="2.0f"/> | ||
<setting name="EnergyBoostDurationInSeconds" type="java.lang.Float" value="15.0f"/> | ||
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<setting name="CasualModeDesc" type="java.lang.String" value="Connect three. You lose only when you can't make any valid moves."/> | ||
<setting name="SurvivalModeDesc" type="java.lang.String" value="Try to reach the goal with finite number of moves."/> | ||
<setting name="TimeAttackModeDesc" type="java.lang.String" value="Finish the stage before running out of time."/> | ||
<setting name="HardcoreModeDesc" type="java.lang.String" value="Win as fast as you can with as few moves as possible."/> | ||
<setting name="ClassicModeDesc" type="java.lang.String" value="Time is score. Finish the stage before running out of points."/> | ||
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<settings name="CasualModeWinMsg" type="java.lang.String" value="Gain [win] points to win"/> | ||
<settings name="TimeAttackModeWinMsg" type="java.lang.String" value="Gain [win] points to win"/> | ||
<settings name="SurvivalModeWinMsg" type="java.lang.String" value="Gain [win] points to win"/> | ||
<settings name="HardcoreModeWinMsg" type="java.lang.String" value="Gain [win] points to win"/> | ||
<settings name="ClassicModeWinMsg" type="java.lang.String" value="Gain [win] points to win"/> | ||
|
||
<settings name="CasualModeLoseMsg" type="java.lang.String" value=""/> | ||
<settings name="TimeAttackModeLoseMsg" type="java.lang.String" value="You lose when [lose] seconds expire"/> | ||
<settings name="SurvivalModeLoseMsg" type="java.lang.String" value="You lose if you make more than [lose] moves"/> | ||
<settings name="HardcoreModeLoseMsg" type="java.lang.String" value="You lose when [lose] seconds expire or you make more than [lose2] moves"/> | ||
<settings name="ClassicModeLoseMsg" type="java.lang.String" value="The score count dwindles by [lose] points each second, when it reaches zero, all is lost."/> | ||
|
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<settings name="CasualModeWinSpec" type="java.lang.Float" value="300"/> | ||
<settings name="CasualModeLoseSpec" type="java.lang.Float" value="0"/> | ||
<settings name="CasualModeWinProgress" type="java.lang.Float" value="200"/> | ||
<settings name="CasualModeLoseProgress" type="java.lang.Float" value="0"/> | ||
|
||
<settings name="TimeAttackModeWinSpec" type="java.lang.Float" value="700"/> | ||
<settings name="TimeAttackModeLoseSpec" type="java.lang.Float" value="100"/> | ||
<settings name="TimeAttackModeWinProgress" type="java.lang.Float" value="200"/> | ||
<settings name="TimeAttackModeLoseProgress" type="java.lang.Float" value="30"/> | ||
|
||
<settings name="SurvivalModeWinSpec" type="java.lang.Float" value="800"/> | ||
<settings name="SurvivalModeLoseSpec" type="java.lang.Float" value="40"/> | ||
<settings name="SurvivalModeWinProgress" type="java.lang.Float" value="200"/> | ||
<settings name="SurvivalModeLoseProgress" type="java.lang.Float" value="13"/> | ||
|
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<settings name="HardcoreModeWinSpec" type="java.lang.Float" value="700"/> | ||
<settings name="HardcoreModeLoseSpec" type="java.lang.Float" value="40"/> | ||
<settings name="HardcoreModeLoseSpec2" type="java.lang.Float" value="100"/> | ||
<settings name="HardcoreModeWinProgress" type="java.lang.Float" value="200"/> | ||
<settings name="HardcoreModeLoseProgress" type="java.lang.Float" value="15"/> | ||
<settings name="HardcoreModeLoseProgress2" type="java.lang.Float" value="35"/> | ||
|
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<settings name="ClassicModeWinSpec" type="java.lang.Float" value="700"/> | ||
<settings name="ClassicModeLoseSpec" type="java.lang.Float" value="5"/> | ||
<settings name="ClassicModeWinProgress" type="java.lang.Float" value="200"/> | ||
<settings name="ClassicModeLoseProgress" type="java.lang.Float" value="2"/> | ||
</settings> |
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