Releases: poly-hammer/character-dna-addon
Releases · poly-hammer/character-dna-addon
Release list
Character DNA
Minor Changes
- New Bone Matching Operator to uses PyTorch solver
- Relative mesh fitting option for extra meshes added to Convertor
Overwriteoutput method supports copying DNA blend shape wiring to meshes of the same name. (Experimental)
Patch Changes
- Fixed Raw Editor leaf bone rotation commit values
- Fixed Raw Editor Mesh operators vertex selection mask
- Fixed Raw Editor bone selection mask and added locking for bones outside the DNA joint group
Tests Passing On
- Blender
4.5,5.1(installed from blender.org) - Unreal
5.6,5.7,5.8
Character DNA
Patch Changes
- Made rig instance edition's interoperable
- Fixed Link/Append bug with output folder path
- Fixed data type bug on Shape Key Editor commit #327
- Fixed RBF backward solve from Active Shape Key
- Fixed Shape Key Editor list view search by name
- Fixed head and tongue PSD targets so they update in the viewport correctly
Tests Passing On
- Blender
4.5,5.1(installed from blender.org) - Unreal
5.6,5.7
Character DNA
Major Changes
- New integration of Epic's official SDK for MetaHumans. (OpenRigLogic) The build workflow is now deprecated.
- New Raw Control Editor that allows users to edit bone poses per activated expressions.
- New NLS Worker that integrates Epic's ML model for joint matching. (Note, you must download the .zip for MetaHuman for Maya and link it in your addon preferences)
- Re-Written implementation of the Shape Key Editor, allowing for controlled isolation of expression dependency chains
- Re-Written auto-fitting algorithm now under the
Converterpanel. - Automatic LOD mesh shape synchronization based on LOD0
Minor Changes
- RigLogic evaluation optimizations increase FPS by 50-80% depending on hardware.
- Face Board panel now has scan reference poses, as well as PSD Corrective Target expressions.
- Bone collections match bone groups in rig definition
Deprecated
- Build Workflow for compiling Unreal Dependencies
- Utilities Panel
Tests Passing On
- Blender
4.5,5.1(installed from blender.org) - Unreal
5.6,5.7