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Releases: poly-hammer/character-dna-addon

Character DNA

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@polyhammer-bot polyhammer-bot released this 04 Jul 01:51

Minor Changes

  • New Bone Matching Operator to uses PyTorch solver
  • Relative mesh fitting option for extra meshes added to Convertor
  • Overwrite output method supports copying DNA blend shape wiring to meshes of the same name. (Experimental)

Patch Changes

  • Fixed Raw Editor leaf bone rotation commit values
  • Fixed Raw Editor Mesh operators vertex selection mask
  • Fixed Raw Editor bone selection mask and added locking for bones outside the DNA joint group

Tests Passing On

  • Blender 4.5, 5.1 (installed from blender.org)
  • Unreal 5.6, 5.7, 5.8

Character DNA

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@polyhammer-bot polyhammer-bot released this 24 Jun 19:24
db8ac98

Patch Changes

  • Made rig instance edition's interoperable
  • Fixed Link/Append bug with output folder path
  • Fixed data type bug on Shape Key Editor commit #327
  • Fixed RBF backward solve from Active Shape Key
  • Fixed Shape Key Editor list view search by name
  • Fixed head and tongue PSD targets so they update in the viewport correctly

Tests Passing On

  • Blender 4.5, 5.1 (installed from blender.org)
  • Unreal 5.6, 5.7

Character DNA

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@polyhammer-bot polyhammer-bot released this 19 Jun 19:22

Major Changes

  • New integration of Epic's official SDK for MetaHumans. (OpenRigLogic) The build workflow is now deprecated.
  • New Raw Control Editor that allows users to edit bone poses per activated expressions.
  • New NLS Worker that integrates Epic's ML model for joint matching. (Note, you must download the .zip for MetaHuman for Maya and link it in your addon preferences)
  • Re-Written implementation of the Shape Key Editor, allowing for controlled isolation of expression dependency chains
  • Re-Written auto-fitting algorithm now under the Converter panel.
  • Automatic LOD mesh shape synchronization based on LOD0

Minor Changes

  • RigLogic evaluation optimizations increase FPS by 50-80% depending on hardware.
  • Face Board panel now has scan reference poses, as well as PSD Corrective Target expressions.
  • Bone collections match bone groups in rig definition

Deprecated

  • Build Workflow for compiling Unreal Dependencies
  • Utilities Panel

Tests Passing On

  • Blender 4.5, 5.1 (installed from blender.org)
  • Unreal 5.6, 5.7