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This change adds a blur-function that at the same time drops splats that fall below 0.01 opacity.
This might be useful to create lower LOD splats.
splat-transform flower.ply -b 0.01 flower_out.plyThis blur caused a size difference from 10mb to 4mb
Note that 0.01 is the absolute blur radius. So if your scene is tiny you want small values. If the scene is huge you want larger values