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only display small help message with -h
to get the full list of options, use -H instead
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usage: | ||
$GSH_EXEC_FILE [OPTIONS] [INDEX_FILE1 INDEX_FILE2 ...] | ||
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Possible values for INDEX_FILE<n> are: $GSH_INDEX_FILES. | ||
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If no INDEX_FILE is given, defaults to index.txt. | ||
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Index files are ignored when continuing from a save file. | ||
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options: | ||
-h simple help message | ||
-H this message | ||
-V display version | ||
-I show list of available index files | ||
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-P passport mode: ask for name / emails of player | ||
-A anonymous mode | ||
-d debug mode | ||
-D verbose debug mode | ||
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-C continue current game (if relevant) | ||
-R reset game | ||
-F do not check for more recent savefiles, force using the given archive | ||
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-G do not use gettext for translation (everything will be in English) | ||
-L ... set LANGUAGE variable (ex: -L fr:it:en) | ||
On non GNU systems, set the variable LC_MESSAGES to a valid locale. | ||
This flag is ignored when continuing from a save file. | ||
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-S simple | ||
the savefile is obtained by adding a "-save" suffix, | ||
each savefile overwrites the previous one | ||
-S index | ||
savefiles are numbered so that all savefiles are kept | ||
-S overwrite | ||
the savefile overwrite the initial GameShell file | ||
(you can use option -R to start a new game from the start) | ||
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-B use bash | ||
-Z use zsh | ||
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-q quiet: don't show information messages | ||
-n black and white: don't use ANSI escape codes for color | ||
-c ... give that command to GameShell (for testing) | ||
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-U download last version of GameShell (requires network access) | ||
-X only extract tgz archive | ||
-K do not remove GameShell temporary directory on exit | ||
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utilisation : | ||
$GSH_EXEC_FILE [OPTIONS] [INDEX_FILE1 INDEX_FILE2 ...] | ||
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Les valeurs possibles pour INDEX_FILE<n> sont : $GSH_INDEX_FILES. | ||
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Si aucun INDEX_FILE n'est donné, utilise index.txt par défaut. | ||
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Les fichier index sont ignorés lorsqu'on reprend une session à partir d'un | ||
fichier de sauvegarde. | ||
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options : | ||
-h message d'aide simplifié | ||
-H ce message | ||
-V affiche la version | ||
-I affiche la liste des fichier index disponibles | ||
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-P mode passeport : demande le nom / email du joueur | ||
-D mode debug | ||
-v lecture "verbeuse" des scripts de mission (seulement en mode debug) | ||
-A mode anonyme | ||
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-C continue la partie en cours (si pertinent) | ||
-R recommence une partie du début | ||
-F ne vérifie pas l'existence de fichiers de sauvegarde plus récents, | ||
force l'utilisation de l'archive donnée | ||
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-G désactive gettext pour les traductions (tout sera en Anglais) | ||
-L initialise la variable LANGUAGE (ex : -L fr:it:en) | ||
Pour les systèmes non GNU, initialisez la variable LC_MESSAGES | ||
avec une locale valide. | ||
Cette option est sans effet lorsqu'on reprend une session à partir | ||
d'un fichier de sauvegarde. | ||
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-S simple | ||
le fichier de sauvegarde est obtenu en ajoutant un suffix "-save", | ||
chaque fichier de sauvegarde remplace le précédent | ||
-S index | ||
les fichiers de sauvegarde sont numérotés pour que toutes les | ||
sauvegardes soient conservées | ||
-S overwrite | ||
le fichier de sauvegarde remplace l'instance initial de GameShell | ||
(on peut utiliser l'option -R pour lancer une partie à partir du début) | ||
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-q mode silencieux : n'affiche pas les messages d'information | ||
-n mode noir et blanc : n'utilise pas les séquences ANSI | ||
-c CMD donne cette commande à GameShell (pour faire des tests) | ||
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-U télécharge la dernière version de GameShell (nécessite un accès réseau) | ||
-X extrait juste l'archive tgz | ||
-K ne supprime pas le répertoire temporaire de GameShell à la sortie |
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options: | ||
-h messaggio di aiuto breve | ||
-H questo avviso | ||
-V mostra versione | ||
-I ... | ||
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-P modalitá passaporto: chiede il nome/email del giocatore | ||
-A modalitá anonima | ||
-d modalitá debug | ||
-D modalitá debug verbosa | ||
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-C continua la partita corrente (se rilevante) | ||
-R reimposta la partita | ||
-F non cercare salvataggi recenti, utilizza forzatamente l'archivio definito | ||
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-G non utilizzare gettext per le traduzioni (sarà tutto in Inglese) | ||
-L ... imposta la variabile LANGUAGE (ex: -L fr:it:en) | ||
Su sistemi non GNU, imposta la variabile LC_MESSAGES | ||
per un "locale" valido. | ||
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-S simple | ||
il file di salvataggio è generato con un suffiso "-save", | ||
ogni salvataggio sovrascrive il precedente | ||
-S index | ||
i salvataggi sono numerati così sono tutti conservati | ||
-S overwrite | ||
il salvataggio sovrascrive il file iniziale di GameShell | ||
(puoi utilizzare l'opzione -R per avviare un nuovo gioco dall'inizio) | ||
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-B usa bash | ||
-Z usa zsh | ||
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-q silenzioso: non mostra avvisi informativi | ||
-n bianco e nero: non usa i codici di escape ANSI per i colori | ||
-c ... dai quel comando a GameShell (in testing) | ||
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-U scarica l'ultima versione di GameShell (richiede accesso alla rete) | ||
-X estrai solo l'archivio tgz | ||
-K non rimuovere la cartella temporanea di GameShell all'uscita | ||
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