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usage: | ||
$GSH_EXEC_FILE [OPTIONS] [INDEX_FILE1 INDEX_FILE2 ...] | ||
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Possible values for INDEX_FILE<n> are: $GSH_INDEX_FILES. | ||
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If no INDEX_FILE is given, defaults to default.idx. | ||
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Index files are ignored when continuing from a save file. | ||
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options: | ||
-h simple help message | ||
-H this message | ||
-V display version | ||
-I show list of available index files | ||
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-P passport mode: ask for name / emails of player | ||
-A anonymous mode | ||
-d debug mode | ||
-D verbose debug mode | ||
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-C continue current game (if relevant) | ||
-R reset game | ||
-F do not check for more recent savefiles, force using the given archive | ||
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-G do not use gettext for translation (everything will be in English) | ||
-L ... set LANGUAGE variable (ex: -L fr:it:en) | ||
On non GNU systems, set the variable LC_MESSAGES to a valid locale. | ||
This flag is ignored when continuing from a save file. | ||
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-S simple | ||
the savefile is obtained by adding a "-save" suffix, | ||
each savefile overwrites the previous one | ||
-S index | ||
savefiles are numbered so that all savefiles are kept | ||
-S overwrite | ||
the savefile overwrite the initial GameShell file | ||
(you can use option -R to start a new game from the start) | ||
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-B use bash | ||
-Z use zsh | ||
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-q quiet: don't show information messages | ||
-n black and white: don't use ANSI escape codes for color | ||
-c ... give that command to GameShell (for testing) | ||
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-U download last version of GameShell (requires network access) | ||
-X only extract tgz archive | ||
-K do not remove GameShell temporary directory on exit | ||
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