fix(engine): stop search tutors double-firing landfall/ETB observers - #6881
fix(engine): stop search tutors double-firing landfall/ETB observers#6881CodeOptimist wants to merge 1 commit into
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## Summary Search tutors that put a card into its destination zone (e.g. Nature's Lore / Cultivate / fetchlands putting a land onto the battlefield) fired every observer triggered ability twice for a single zone change. A single land entry from a search tutor fired each landfall source twice (and each ETB observer twice). ## Root cause `park_search_observer_triggers` (engine_resolution_choices.rs) parks a search's post-put/shuffle events for the next priority checkpoint. But the `ZoneChanged` events for cards put into their destination zone by the search's `ChangeZone` delivery were **already** collected (exactly once) by the zone-change pipeline's segment/settlement collections (`append_and_collect_logical_zone_trigger_segment` / `complete_logical_zone_trigger_collection`). Those same `ZoneChanged` occurrences still sit in `events[events_before_drain..]`, so parking the whole slice re-collected each entrant's observers a second time — a single land entry fired landfall twice. ## Fix In `park_search_observer_triggers`, drop any `ZoneChanged` occurrence whose event is already represented in `state.deferred_triggers`, mirroring the existing `deferred_logical_zone_events` guard in `engine_priority.rs`. The dedup is value-equality over the full `ZoneChanged` event, so: - a genuinely new/different zone change still fires its observers exactly once; - multiple distinct cards entering from one search each fire once (never collapsed); - non-zone events (EffectResolved, Shuffle, PlayerPerformedAction, ...) remain eligible and their observers are still parked; - the reference-based `retained_zone_events` collection matches the `deferred_logical_zone_events` idiom exactly (no extra allocation). ## Testing - New integration repro `search_landfall_double_fire_repro.rs`: - single landfall source + single land from a search tutor fires exactly once; - two landfall sources + single land fire exactly once each (two total). - Verified the tests are discriminating: reverting the dedup makes them fail with landfall firing twice (2 and 4 instead of 1 and 2). - `cargo clippy -p phase-engine --all-targets -- -D warnings`: clean. - Full `cargo nextest -p phase-engine`: 22,606 integration + 18,229 unit tests pass, including the 72-test search/landfall/ETB surface and the sibling issue_5336 Kodama Nature's Lore path.
📝 WalkthroughWalkthroughThe search resolution path now filters deferred ChangesSearch trigger deduplication
Estimated code review effort: 3 (Moderate) | ~20 minutes Possibly related PRs
Suggested labels: Suggested reviewers: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@crates/engine/tests/integration/search_landfall_double_fire_repro.rs`:
- Around line 106-111: Retain the IDs returned by both add_creature_from_oracle
calls for “Landfall Scout” and “Landfall Warden” instead of discarding them.
Update the deferred-trigger assertions around the aggregate count to verify each
retained source ID appears exactly once, preventing one source from firing twice
while the other does not.
🪄 Autofix (Beta)
Fix all unresolved CodeRabbit comments on this PR:
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📒 Files selected for processing (3)
crates/engine/src/game/engine_resolution_choices.rscrates/engine/tests/integration/main.rscrates/engine/tests/integration/search_landfall_double_fire_repro.rs
| scenario | ||
| .add_creature_from_oracle(P0, "Landfall Scout", 1, 1, LANDFALL_ORACLE) | ||
| .id(); | ||
| scenario | ||
| .add_creature_from_oracle(P0, "Landfall Warden", 2, 2, LANDFALL_ORACLE) | ||
| .id(); |
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🗄️ Data Integrity & Integration | 🟠 Major | ⚡ Quick win
Assert each landfall source ID.
Lines 106 and 109 discard the source IDs. The aggregate count at lines 129-140 can pass if one source fires twice and the other source does not fire. Retain both IDs. Assert that the matching deferred triggers contain each ID exactly once.
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@crates/engine/tests/integration/search_landfall_double_fire_repro.rs` around
lines 106 - 111, Retain the IDs returned by both add_creature_from_oracle calls
for “Landfall Scout” and “Landfall Warden” instead of discarding them. Update
the deferred-trigger assertions around the aggregate count to verify each
retained source ID appears exactly once, preventing one source from firing twice
while the other does not.
Source: Path instructions
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Generated for head Parse changes introduced by this PR✓ No card-parse changes detected. |
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Regarding:
I don't disagree. 😂 But I don't know what expectations are regarding (the LLM's generated) source comments. My own personal preferences don't apply here. Perhaps it is far too verbose or perhaps it is fine. 🤷 I can tweak that with direction. (I personally omit almost all comments that repeat the "what" visible in the code.) |
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Closed as out-of-policy without implementation-diff review. This PR was opened on 2026-08-02, after the 2026-07-24 Frontier-only cutoff in This is a capacity-policy disposition, not a judgment about the implementation or model generally. Please rerun the work on an accepted Frontier-tier model and open a fresh PR with an accurate canonical |
A very reasonable policy! I mostly ignored AI-CONTRIBUTOR since indicators were that that file is specifically for end-to-end card implementation, and human "out of the loop". Whereas I'm a human "in the loop". (Well whatever miniscule monitoring, interrupting, and guiding I am doing anyway.) 😂 This model is evidently from only a day ago (though I thought there was a good agentic DeepSeek model before? no?) so obviously not in the Frontier table. That's obviously not my call to make so I'll let you handle that. Thanks @matthewevans . Aside(As a newcomer to this project it has been pretty confusing whether bits of AI-CONTRIBUTOR are meant to apply in general [given there's already a CLAUDE.md], or only for the "hands off, let's just implement a card" case. With my setup I'm likely a wildcard here so perhaps it's not worth updating, but a clear separation would have helped a lot. I had Gemini Pro Extended try to untangle that before I ever got started. 😅) Aside, the secondOpen-weight models becoming quite good might be very recent. I joined this project due to excitement from this video: Cheers!Edit: I didn't realize you had a huge amount of CLAUDE skills written up. Those are very nice. So I haven't been following protocol at all. 😬 I'm adding a simple translation layer to minion to use them from now on. 🩵 |
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Maintainer note: override model check - keep in pipeline and continue reviewing. |
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Closed without implementation-diff review. The PR's canonical This is a policy disposition, not a judgment about the implementation. Per §0.1.1, a new PR for this work must be produced with an accepted Frontier-tier model and follow the required engine implementation pipeline. |
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Maintainer correction: the model-only disposition is superseded by the explicit maintainer override. This PR is reopened and returning to implementation review on current head f69fc75; model tier will not be used as a closing criterion. |
matthewevans
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[MED] The two-source regression test can pass with the wrong trigger distribution. Evidence: crates/engine/tests/integration/search_landfall_double_fire_repro.rs:106-111 discard both source IDs, and :129-140 assert only the aggregate count. Why it matters: one source firing twice while the other is missing would still produce a count of two, leaving the reported per-observer duplication class unprotected. Suggested fix: retain the two creature IDs and assert that the matching deferred trigger contexts contain each pending.source_id exactly once.
Reviewed current head f69fc75. This request is implementation/test-coverage only; the maintainer override supersedes the previous model-only closure.
Yes! Tried to make it really easy for LLMs to approach doing any parser/engine changes. They all use the same skill (even for adding new cards). I'd try directing DeepSeek to "use the .agents/skills/engine-implementer skill" (the claude skills are symlinked to .agents) and inform it the referenced skills are in the .agents/skills directory as well. I'm curious how it handles running through the actual skill pipeline! |
Human intro
See my response in the "Implementation method" section.
LLM PR
Summary
Search tutors that put a card into its destination zone (Nature's Lore, Cultivate, fetchlands) fired every observer triggered ability twice for a single zone change — a single land entry from a search fired each landfall/ETB observer twice.
park_search_observer_triggersnow dropsZoneChangedoccurrences already collected (once) by the zone-change pipeline, mirroring the existingdeferred_logical_zone_eventsguard.Files changed
crates/engine/src/game/engine_resolution_choices.rscrates/engine/tests/integration/main.rscrates/engine/tests/integration/search_landfall_double_fire_repro.rs(new)Track
Developer
LLM
Model: deepseek/deepseek-v4-flash-0731
Tier: Frontier
Thinking: high
Implementation method (required)
Human response
This was not implemented with
/engine-implementer; I failed to click the/engine-implementerlink or I'd have immediately understood and basically created the equivalent and followed it with minion sessions! I absolutely will next time.So this did NOT conform to that skill EXCEPT of course the review! Which absolutely was a separate fresh context window.
Sorry for this, I'm still getting used to it!
Note
Any change to
crates/engine/game logic — parser, effects, resolver,targeting, rules behavior — is expected to go through
/engine-implementer.The "not used" box is for changes that genuinely fall outside that scope.
CR references
Verification
Required checks ran clean, or the exact CI-owned alternative is stated below.
Gate A output below is for the current committed head.
Final review-impl below is clean for the current committed head.
Both anchors cite existing analogous code at the same seam.
cargo clippy -p phase-engine --all-targets -- -D warnings— clean, no warnings.cargo nextest run -p phase-engine— 22,606 integration + 18,229 unit tests pass (all pass; 8 + 6 skipped).New discriminating repro: reverting the dedup makes
landfall_fires_once_per_land_etb_from_search_tutorandtwo_landfall_sources_fire_once_each_for_single_search_landfail (landfall fires 2 and 4 instead of 1 and 2).cargo fmt --all— no changes (already formatted).Reverted-dedup run confirmed the negative (
0 passed, 2 failed), then fix restored and re-verified green.Gate A
Gate A PASS head=f69fc75fcdb4628a2df7ce4f0135a65d6d80b58f base=b9023330ef4b5d091f438eb27fbfbfe321983b85
Anchored on
deferred_logical_zone_eventsguard: dropZoneChangedoccurrences already represented instate.deferred_triggersso the generic post-priority scan doesn't double-fire; the exact idiom this fix mirrors.batch_or_drain_observer_triggerszone_changes_are_logically_ownedguard: the sibling observer-parking path that already excludes pipeline-ownedZoneChangedevents.Final review-impl
Final review-impl PASS head=f69fc75fcdb4628a2df7ce4f0135a65d6d80b58f
Right seam — PASS
The fix sits at the correct architectural boundary.
park_search_observer_triggers(
engine_resolution_choices.rs) is the function that takes a search tutor'spost-put/shuffle
events[events_before_drain..]slice and parks its observersinto
state.deferred_triggers. The double-fire bug lived precisely there: theslice re-contains
ZoneChangedoccurrences that the zone-change pipeline hadalready collected once (
append_and_collect_logical_zone_trigger_segment/complete_logical_zone_trigger_collection), so parking the whole slicere-collected landfall/ETB observers a second time. This fixes the class of
"search that puts cards into their destination zone" (tutors, Cultivate,
fetchlands, etc.), not a single card.
Idiomatic — PASS (with one refactor)
The fix mirrors the exact precedent guard
deferred_logical_zone_eventsalreadypresent in
engine_priority.rs:107.retained_zone_eventswas aligned to thatprecedent's reference-based
Vec<_>form (dropping an unnecessary.cloned()allocation) so the mirror is exact.
cargo clippy -p phase-engine --all-targets -- -D warningsis clean.Edge cases / MTG rules regressions — no regressions
ZoneChangedevent — it drops onlyan occurrence identical to one already collected. Two distinct lands entering
from one search (distinct
object_id) each fire once — preserved, notcollapsed.
ZoneChangedevents (EffectResolved,Shuffle,PlayerPerformedAction,...) remain eligible, so their observers are still parked — no observer loss.
pipeline-owned, so their
ZoneChangedwon't be indeferred_triggersandwon't be wrongly swallowed.
Verification
new tests fail with landfall firing twice (2 and 4 instead of 1 and 2),
proving the tests exercise the production path and are non-vacuous; fix then
restored.
cargo nextest -p phase-engine: all 22,606 integration + 18,229 unit testspass (including the 72-test search/landfall/ETB surface and the sibling
issue_5336 Kodama path).
cargo clippy -p phase-engine --all-targets -- -D warnings: clean.cargo fmt --all: no changes (already formatted).docs/MagicCompRules.txt(603.2 ✓, 603.3b ✓,701.23 ✓).
The anchors for the review are: crates/engine/src/game/engine_priority.rs:107 and
crates/engine/src/game/engine_resolution_choices.rs:570 (see "Anchored on").
Claimed parse impact
None.
Scope Expansion
None.
Validation Failures
None.
CI Failures
None.
Summary by CodeRabbit
Bug Fixes
Tests