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Add in the terrain from osghanggliding to make it pretty. For the ter…
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…rain to appear properly textured make sure to call

export OSG_FILE_PATH=/path/to/osg-data
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peabody124 committed Nov 8, 2012
1 parent 854d268 commit b900b85
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2 changes: 1 addition & 1 deletion compile
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g++ visualization.cpp -o visualization -L/usr/local/lib -losg -lOpenThreads -losgDB -losgGA -losgUtil -losgViewer -losgEarth -losgEarthUtil
g++ visualization.cpp hat.cpp terrain.cpp trees.cpp sky.cpp -o visualization -L/usr/local/lib -losg -lOpenThreads -losgDB -losgGA -losgUtil -losgViewer -losgEarth -losgEarthUtil
168 changes: 168 additions & 0 deletions hat.cpp
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/* OpenSceneGraph example, osghangglide.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#ifdef _MSC_VER
#include <Windows.h>
#pragma warning( disable : 4244 )
#endif

#include <osg/GL>
#include <osg/Math>
#include <stdio.h>

#include "terrain_coords.h"
#include "hat.h"

static int inited = 0;

static float dbcenter[3];
static float dbradius;

static void getDatabaseCenterRadius( float dbcenter[3], float *dbradius )
{
int i;
double n=0.0;
double center[3] = { 0.0f, 0.0f, 0.0f };
float cnt;

cnt = 39 * 38;
for( i = 0; i < cnt; i++ )
{
center[0] += (double)vertex[i][0];
center[1] += (double)vertex[i][1];
center[2] += (double)vertex[i][2];

n = n + 1.0;
}

center[0] /= n;
center[1] /= n;
center[2] /= n;

float r = 0.0;

// for( i = 0; i < sizeof( vertex ) / (sizeof( float[3] )); i++ )
for( i = 0; i < cnt; i++ )
{
double d = sqrt(
(((double)vertex[i][0] - center[0]) * ((double)vertex[i][0] - center[0])) +
(((double)vertex[i][1] - center[1]) * ((double)vertex[i][1] - center[1])) +
(((double)vertex[i][2] - center[2]) * ((double)vertex[i][2] - center[2])) );

if( d > (double)r ) r = (float)d;

}

*dbradius = r;
dbcenter[0] = (float)center[0];
dbcenter[1] = (float)center[1];
dbcenter[2] = (float)center[2];

int index = 19 * 39 + 19;
dbcenter[0] = vertex[index][0] - 0.15;
dbcenter[1] = vertex[index][1];
dbcenter[2] = vertex[index][2] + 0.35;
}


static void init( void )
{
getDatabaseCenterRadius( dbcenter, &dbradius );
inited = 1;
}


static void getNormal( float *v1, float *v2, float *v3, float *n )
{
float V1[4], V2[4];
float f;
int i;

/* Two vectors v2->v1 and v2->v3 */

for( i = 0; i < 3; i++ )
{
V1[i] = v1[i] - v2[i];
V2[i] = v3[i] - v2[i];
}

/* Cross product between V1 and V2 */

n[0] = (V1[1] * V2[2]) - (V1[2] * V2[1]);
n[1] = -((V1[0] * V2[2]) - ( V1[2] * V2[0] ));
n[2] = (V1[0] * V2[1] ) - (V1[1] * V2[0] );

/* Normalize */

f = sqrtf( ( n[0] * n[0] ) + ( n[1] * n[1] ) + ( n[2] * n[2] ) );
n[0] /= f;
n[1] /= f;
n[2] /= f;
}


float Hat( float x, float y, float z )
{
int m, n;
int i, j;
float tri[3][3];
float norm[3];
float d, pz;

if( inited == 0 ) init();

// m = columns
// n = rows
m = (sizeof( vertex ) /(sizeof( float[3])))/39;
n = 39;

i = 0;
while( i < ((m-1)*39) && x > (vertex[i+n][0] - dbcenter[0]) )
i += n;

j = 0;

while( j < n-1 && y > (vertex[i+j+1][1] - dbcenter[1]) )
j++;

tri[0][0] = vertex[i+0+j+0][0] - dbcenter[0];
tri[0][1] = vertex[i+0+j+0][1] - dbcenter[1];
//tri[0][2] = vertex[i+0+j+0][2] - dbcenter[2];
tri[0][2] = vertex[i+0+j+0][2];

tri[1][0] = vertex[i+n+j+0][0] - dbcenter[0];
tri[1][1] = vertex[i+n+j+0][1] - dbcenter[1];
//tri[1][2] = vertex[i+n+j+0][2] - dbcenter[2];
tri[1][2] = vertex[i+n+j+0][2];

tri[2][0] = vertex[i+0+j+1][0] - dbcenter[0];
tri[2][1] = vertex[i+0+j+1][1] - dbcenter[1];
//tri[2][2] = vertex[i+0+j+1][2] - dbcenter[2];
tri[2][2] = vertex[i+0+j+1][2];

getNormal( tri[0], tri[1], tri[2], norm );

d = (tri[0][0] * norm[0]) +
(tri[0][1] * norm[1]) +
(tri[0][2] * norm[2]);

d *= -1;
pz = (-(norm[0] * x) - (norm[1] * y) - d)/norm[2];

return z - pz;
}
24 changes: 24 additions & 0 deletions hat.h
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/* -*-c++-*-
*
* OpenSceneGraph example, osghangglide.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#ifndef __HAT_H
#define __HAT_H
extern float Hat( float x, float y, float z );
#endif
142 changes: 142 additions & 0 deletions sky.cpp
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/* OpenSceneGraph example, osghangglide.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#include <math.h>

#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <osg/TexEnv>
#include <osg/Depth>
#include <osg/StateSet>

#include <osgDB/ReadFile>

#ifdef _MSC_VER
#pragma warning( disable : 4244 )
#pragma warning( disable : 4305 )
#endif

using namespace osg;

Node *makeSky( void )
{
int i, j;
float lev[] = { -5, -1.0, 1.0, 15.0, 30.0, 60.0, 90.0 };
float cc[][4] =
{
{ 0.0, 0.0, 0.15 },
{ 0.0, 0.0, 0.15 },
{ 0.4, 0.4, 0.7 },
{ 0.2, 0.2, 0.6 },
{ 0.1, 0.1, 0.6 },
{ 0.1, 0.1, 0.6 },
{ 0.1, 0.1, 0.6 },
};
float x, y, z;
float alpha, theta;
float radius = 20.0f;
int nlev = sizeof( lev )/sizeof(float);

Geometry *geom = new Geometry;

Vec3Array& coords = *(new Vec3Array(19*nlev));
Vec4Array& colors = *(new Vec4Array(19*nlev));
Vec2Array& tcoords = *(new Vec2Array(19*nlev));


int ci = 0;

for( i = 0; i < nlev; i++ )
{
for( j = 0; j <= 18; j++ )
{
alpha = osg::DegreesToRadians(lev[i]);
theta = osg::DegreesToRadians((float)(j*20));

x = radius * cosf( alpha ) * cosf( theta );
y = radius * cosf( alpha ) * -sinf( theta );
z = radius * sinf( alpha );

coords[ci][0] = x;
coords[ci][1] = y;
coords[ci][2] = z;

colors[ci][0] = cc[i][0];
colors[ci][1] = cc[i][1];
colors[ci][2] = cc[i][2];
colors[ci][3] = 1.0;

tcoords[ci][0] = (float)j/18.0;
tcoords[ci][1] = (float)i/(float)(nlev-1);

ci++;
}


}

for( i = 0; i < nlev-1; i++ )
{
DrawElementsUShort* drawElements = new DrawElementsUShort(PrimitiveSet::TRIANGLE_STRIP);
drawElements->reserve(38);

for( j = 0; j <= 18; j++ )
{
drawElements->push_back((i+1)*19+j);
drawElements->push_back((i+0)*19+j);
}

geom->addPrimitiveSet(drawElements);
}

geom->setVertexArray( &coords );
geom->setTexCoordArray( 0, &tcoords );

geom->setColorArray( &colors );
geom->setColorBinding( Geometry::BIND_PER_VERTEX );


Texture2D *tex = new Texture2D;
tex->setImage(osgDB::readImageFile("Images/white.rgb"));

StateSet *dstate = new StateSet;

dstate->setTextureAttributeAndModes(0, tex, StateAttribute::OFF );
dstate->setTextureAttribute(0, new TexEnv );
dstate->setMode( GL_LIGHTING, StateAttribute::OFF );
dstate->setMode( GL_CULL_FACE, StateAttribute::ON );


// clear the depth to the far plane.
osg::Depth* depth = new osg::Depth;
depth->setFunction(osg::Depth::ALWAYS);
depth->setRange(1.0,1.0);
dstate->setAttributeAndModes(depth,StateAttribute::ON );

dstate->setRenderBinDetails(-2,"RenderBin");

geom->setStateSet( dstate );

Geode *geode = new Geode;
geode->addDrawable( geom );

geode->setName( "Sky" );

return geode;
}
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