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Add in the terrain from osghanggliding to make it pretty. For the ter…
…rain to appear properly textured make sure to call export OSG_FILE_PATH=/path/to/osg-data
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g++ visualization.cpp -o visualization -L/usr/local/lib -losg -lOpenThreads -losgDB -losgGA -losgUtil -losgViewer -losgEarth -losgEarthUtil | ||
g++ visualization.cpp hat.cpp terrain.cpp trees.cpp sky.cpp -o visualization -L/usr/local/lib -losg -lOpenThreads -losgDB -losgGA -losgUtil -losgViewer -losgEarth -losgEarthUtil |
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/* OpenSceneGraph example, osghangglide. | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
*/ | ||
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#ifdef _MSC_VER | ||
#include <Windows.h> | ||
#pragma warning( disable : 4244 ) | ||
#endif | ||
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#include <osg/GL> | ||
#include <osg/Math> | ||
#include <stdio.h> | ||
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#include "terrain_coords.h" | ||
#include "hat.h" | ||
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static int inited = 0; | ||
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static float dbcenter[3]; | ||
static float dbradius; | ||
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static void getDatabaseCenterRadius( float dbcenter[3], float *dbradius ) | ||
{ | ||
int i; | ||
double n=0.0; | ||
double center[3] = { 0.0f, 0.0f, 0.0f }; | ||
float cnt; | ||
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cnt = 39 * 38; | ||
for( i = 0; i < cnt; i++ ) | ||
{ | ||
center[0] += (double)vertex[i][0]; | ||
center[1] += (double)vertex[i][1]; | ||
center[2] += (double)vertex[i][2]; | ||
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n = n + 1.0; | ||
} | ||
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center[0] /= n; | ||
center[1] /= n; | ||
center[2] /= n; | ||
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float r = 0.0; | ||
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// for( i = 0; i < sizeof( vertex ) / (sizeof( float[3] )); i++ ) | ||
for( i = 0; i < cnt; i++ ) | ||
{ | ||
double d = sqrt( | ||
(((double)vertex[i][0] - center[0]) * ((double)vertex[i][0] - center[0])) + | ||
(((double)vertex[i][1] - center[1]) * ((double)vertex[i][1] - center[1])) + | ||
(((double)vertex[i][2] - center[2]) * ((double)vertex[i][2] - center[2])) ); | ||
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if( d > (double)r ) r = (float)d; | ||
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} | ||
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*dbradius = r; | ||
dbcenter[0] = (float)center[0]; | ||
dbcenter[1] = (float)center[1]; | ||
dbcenter[2] = (float)center[2]; | ||
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int index = 19 * 39 + 19; | ||
dbcenter[0] = vertex[index][0] - 0.15; | ||
dbcenter[1] = vertex[index][1]; | ||
dbcenter[2] = vertex[index][2] + 0.35; | ||
} | ||
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static void init( void ) | ||
{ | ||
getDatabaseCenterRadius( dbcenter, &dbradius ); | ||
inited = 1; | ||
} | ||
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static void getNormal( float *v1, float *v2, float *v3, float *n ) | ||
{ | ||
float V1[4], V2[4]; | ||
float f; | ||
int i; | ||
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/* Two vectors v2->v1 and v2->v3 */ | ||
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for( i = 0; i < 3; i++ ) | ||
{ | ||
V1[i] = v1[i] - v2[i]; | ||
V2[i] = v3[i] - v2[i]; | ||
} | ||
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/* Cross product between V1 and V2 */ | ||
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n[0] = (V1[1] * V2[2]) - (V1[2] * V2[1]); | ||
n[1] = -((V1[0] * V2[2]) - ( V1[2] * V2[0] )); | ||
n[2] = (V1[0] * V2[1] ) - (V1[1] * V2[0] ); | ||
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/* Normalize */ | ||
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f = sqrtf( ( n[0] * n[0] ) + ( n[1] * n[1] ) + ( n[2] * n[2] ) ); | ||
n[0] /= f; | ||
n[1] /= f; | ||
n[2] /= f; | ||
} | ||
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float Hat( float x, float y, float z ) | ||
{ | ||
int m, n; | ||
int i, j; | ||
float tri[3][3]; | ||
float norm[3]; | ||
float d, pz; | ||
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if( inited == 0 ) init(); | ||
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// m = columns | ||
// n = rows | ||
m = (sizeof( vertex ) /(sizeof( float[3])))/39; | ||
n = 39; | ||
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i = 0; | ||
while( i < ((m-1)*39) && x > (vertex[i+n][0] - dbcenter[0]) ) | ||
i += n; | ||
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j = 0; | ||
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while( j < n-1 && y > (vertex[i+j+1][1] - dbcenter[1]) ) | ||
j++; | ||
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tri[0][0] = vertex[i+0+j+0][0] - dbcenter[0]; | ||
tri[0][1] = vertex[i+0+j+0][1] - dbcenter[1]; | ||
//tri[0][2] = vertex[i+0+j+0][2] - dbcenter[2]; | ||
tri[0][2] = vertex[i+0+j+0][2]; | ||
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tri[1][0] = vertex[i+n+j+0][0] - dbcenter[0]; | ||
tri[1][1] = vertex[i+n+j+0][1] - dbcenter[1]; | ||
//tri[1][2] = vertex[i+n+j+0][2] - dbcenter[2]; | ||
tri[1][2] = vertex[i+n+j+0][2]; | ||
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tri[2][0] = vertex[i+0+j+1][0] - dbcenter[0]; | ||
tri[2][1] = vertex[i+0+j+1][1] - dbcenter[1]; | ||
//tri[2][2] = vertex[i+0+j+1][2] - dbcenter[2]; | ||
tri[2][2] = vertex[i+0+j+1][2]; | ||
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getNormal( tri[0], tri[1], tri[2], norm ); | ||
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d = (tri[0][0] * norm[0]) + | ||
(tri[0][1] * norm[1]) + | ||
(tri[0][2] * norm[2]); | ||
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d *= -1; | ||
pz = (-(norm[0] * x) - (norm[1] * y) - d)/norm[2]; | ||
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return z - pz; | ||
} |
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/* -*-c++-*- | ||
* | ||
* OpenSceneGraph example, osghangglide. | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
*/ | ||
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#ifndef __HAT_H | ||
#define __HAT_H | ||
extern float Hat( float x, float y, float z ); | ||
#endif |
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/* OpenSceneGraph example, osghangglide. | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
*/ | ||
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#include <math.h> | ||
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#include <osg/Geode> | ||
#include <osg/Geometry> | ||
#include <osg/Texture2D> | ||
#include <osg/TexEnv> | ||
#include <osg/Depth> | ||
#include <osg/StateSet> | ||
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#include <osgDB/ReadFile> | ||
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#ifdef _MSC_VER | ||
#pragma warning( disable : 4244 ) | ||
#pragma warning( disable : 4305 ) | ||
#endif | ||
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using namespace osg; | ||
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Node *makeSky( void ) | ||
{ | ||
int i, j; | ||
float lev[] = { -5, -1.0, 1.0, 15.0, 30.0, 60.0, 90.0 }; | ||
float cc[][4] = | ||
{ | ||
{ 0.0, 0.0, 0.15 }, | ||
{ 0.0, 0.0, 0.15 }, | ||
{ 0.4, 0.4, 0.7 }, | ||
{ 0.2, 0.2, 0.6 }, | ||
{ 0.1, 0.1, 0.6 }, | ||
{ 0.1, 0.1, 0.6 }, | ||
{ 0.1, 0.1, 0.6 }, | ||
}; | ||
float x, y, z; | ||
float alpha, theta; | ||
float radius = 20.0f; | ||
int nlev = sizeof( lev )/sizeof(float); | ||
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Geometry *geom = new Geometry; | ||
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Vec3Array& coords = *(new Vec3Array(19*nlev)); | ||
Vec4Array& colors = *(new Vec4Array(19*nlev)); | ||
Vec2Array& tcoords = *(new Vec2Array(19*nlev)); | ||
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int ci = 0; | ||
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for( i = 0; i < nlev; i++ ) | ||
{ | ||
for( j = 0; j <= 18; j++ ) | ||
{ | ||
alpha = osg::DegreesToRadians(lev[i]); | ||
theta = osg::DegreesToRadians((float)(j*20)); | ||
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x = radius * cosf( alpha ) * cosf( theta ); | ||
y = radius * cosf( alpha ) * -sinf( theta ); | ||
z = radius * sinf( alpha ); | ||
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coords[ci][0] = x; | ||
coords[ci][1] = y; | ||
coords[ci][2] = z; | ||
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colors[ci][0] = cc[i][0]; | ||
colors[ci][1] = cc[i][1]; | ||
colors[ci][2] = cc[i][2]; | ||
colors[ci][3] = 1.0; | ||
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tcoords[ci][0] = (float)j/18.0; | ||
tcoords[ci][1] = (float)i/(float)(nlev-1); | ||
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ci++; | ||
} | ||
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} | ||
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for( i = 0; i < nlev-1; i++ ) | ||
{ | ||
DrawElementsUShort* drawElements = new DrawElementsUShort(PrimitiveSet::TRIANGLE_STRIP); | ||
drawElements->reserve(38); | ||
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for( j = 0; j <= 18; j++ ) | ||
{ | ||
drawElements->push_back((i+1)*19+j); | ||
drawElements->push_back((i+0)*19+j); | ||
} | ||
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geom->addPrimitiveSet(drawElements); | ||
} | ||
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geom->setVertexArray( &coords ); | ||
geom->setTexCoordArray( 0, &tcoords ); | ||
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geom->setColorArray( &colors ); | ||
geom->setColorBinding( Geometry::BIND_PER_VERTEX ); | ||
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Texture2D *tex = new Texture2D; | ||
tex->setImage(osgDB::readImageFile("Images/white.rgb")); | ||
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StateSet *dstate = new StateSet; | ||
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dstate->setTextureAttributeAndModes(0, tex, StateAttribute::OFF ); | ||
dstate->setTextureAttribute(0, new TexEnv ); | ||
dstate->setMode( GL_LIGHTING, StateAttribute::OFF ); | ||
dstate->setMode( GL_CULL_FACE, StateAttribute::ON ); | ||
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// clear the depth to the far plane. | ||
osg::Depth* depth = new osg::Depth; | ||
depth->setFunction(osg::Depth::ALWAYS); | ||
depth->setRange(1.0,1.0); | ||
dstate->setAttributeAndModes(depth,StateAttribute::ON ); | ||
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dstate->setRenderBinDetails(-2,"RenderBin"); | ||
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geom->setStateSet( dstate ); | ||
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Geode *geode = new Geode; | ||
geode->addDrawable( geom ); | ||
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geode->setName( "Sky" ); | ||
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return geode; | ||
} |
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