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[ Unified UI ] Settings UI (updated) #1240
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[ Unified UI ] Settings UI (updated) #1240
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Fixed some comments.
Split elements into their own widgets.
Replaced homepage with widget.
This is getting closer to a final product. There are a few design irritations I want to poke at to see if I can come up with a more functional result. Mainly that the boolean toggles look too alike the combobox elements. I would like these to be a bit more visually distinct at a glance, while also still looking similar to everything. I feel the balance is not quite ready yet. That's ignoring the obvious missing changes to the number input. |
I am going to mark this as ready to review so this application does not get too far behind the master branch. Each settings category will be their own pull request. |
It looks really clean :) |
was talking in game about the stylist input device and have suggestion if your pen pas the local yx plane of the tablet you should lock the pen so it can't pass screen and combine it with a hapic buzz to say you hit something this allow the user to ground the feeling of tablet to feel more real if a user desires to clip though the table the collision box behine the xy plane if the controller pushes thought the box then the pen snaps back to users hand |
During the UI redesign we need to make sure that all the UI text is selectable/hightlightable, so it can be read by text to speech accessibility programs. (Thanks to Michelle for this tip!) |
Added icon to Settings submenu listing.
Continuation of #1125.