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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<title>Modules - test</title> | ||
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<link rel="stylesheet" type="text/css" href="../common/style.css"> | ||
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<!--GUI--> | ||
<!--<script type="text/javascript" src="../../common/dat.gui.js"></script>--> | ||
<script type="module" src="./main.js"></script> | ||
<script src="./math.js"></script> | ||
</head> | ||
<body> | ||
<!--<div class="fullscreen"> | ||
<canvas></canvas> | ||
</div>--> | ||
</body> | ||
</html> |
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/** IMPORTS */ | ||
import * as RC from "../../src/RenderCore.js"; | ||
import MeshCore from "./MeshCore.js"; | ||
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/** CONTROL PARAMETERS */ | ||
const CoreControl = { | ||
//plain | ||
canvas: undefined, | ||
scene: undefined, | ||
camera: undefined, | ||
renderer: undefined, | ||
renderQueue: undefined, | ||
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//util | ||
stopwatch: {currTime: 0, prevTime: 0, deltaTime: 0}, | ||
keyboard: {keyboardInput: undefined, keyboardTranslation: {x: 0, y: 0, z: 0}, keyboardRotation: {x: 0, y: 0, z: 0}}, | ||
mouse: {mouseInput: undefined}, | ||
cameraControl: {regularCameraControl: undefined, orbitalCameraControl: undefined, activeCameraControl: true}, | ||
keyMap: { | ||
ROT_X_NEG: 40, | ||
ROT_X_POS: 38, | ||
ROT_Y_NEG: 39, | ||
ROT_Y_POS: 37, | ||
//ROT_Z_NEG: 69, | ||
ROT_Z_NEG: undefined, | ||
//ROT_Z_POS: 81, | ||
ROT_Z_POS: undefined, | ||
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MV_X_NEG: 65, | ||
MV_X_POS: 68, | ||
//MV_Y_NEG: 17, | ||
MV_Y_NEG: 81, | ||
//MV_Y_POS: 32, | ||
MV_Y_POS: 69, | ||
MV_Z_NEG: 87, | ||
MV_Z_POS: 83, | ||
}, | ||
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//managers | ||
canvasManager: undefined, | ||
sceneManager: undefined, | ||
cameraManager: undefined, | ||
rendererManager: undefined, | ||
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//input object | ||
input: { | ||
keyboard: undefined, | ||
navigators: { | ||
rotation: undefined, | ||
translation: undefined | ||
}, | ||
mouse: undefined, | ||
gamepads: undefined, | ||
multiplier: 1 | ||
}, | ||
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MeshCore: undefined, | ||
animationName: "input_00", | ||
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/** INIT CORE */ | ||
initializeCore: function(canvas){ | ||
this.canvas = this.initializeCanvas(); | ||
this.canvasManager = this.initializeCanvasManager(this.canvas); | ||
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this.renderer = this.initializeRenderer(this.canvas.canvas); | ||
//this.renderQueue = this.initializeRenderQueue(this.renderer); | ||
this.rendererManager = this.initializeRendererManager(this.renderer); | ||
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this.scene = this.createDefaultScene(); | ||
this.sceneManager = this.createSceneManager(this.scene); | ||
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this.camera = this.createDefaultCamera(this.canvas.canvas); | ||
this.cameraManager = this.createCameraManager(this.camera, this.keyMap); | ||
}, | ||
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initializeCanvas: function(){ | ||
let canvasDOM = document.createElement("canvas"); | ||
canvasDOM.id = "rc-canvas-main"; | ||
canvasDOM.width = document.body.clientWidth; | ||
canvasDOM.height = document.body.clientHeight; | ||
canvasDOM.style.padding = '0'; | ||
canvasDOM.style.margin = '0'; | ||
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return new RC.Canvas(canvasDOM); | ||
}, | ||
initializeCanvasManager(canvas){ | ||
let canvasManager = new RC.CanvasManager(document.getElementsByTagName("body")[0]); | ||
canvasManager.addCanvas(canvas); | ||
canvasManager.activeCanvas = canvas; | ||
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return canvasManager; | ||
}, | ||
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initializeRenderer: function(canvas){ | ||
let renderer = new RC.MeshRenderer(canvas, RC.WEBGL2, {antialias: true, stencil: false}); | ||
renderer.clearColor = "#000000ff"; | ||
renderer.addShaderLoaderUrls("../../src/shaders"); | ||
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return renderer; | ||
}, | ||
/*initializeRenderQueue: function(renderer){ | ||
let renderQueue = new RC.RenderQueue(renderer); | ||
renderQueue.pushRenderPass(MainRenderPass); | ||
return renderQueue; | ||
},*/ | ||
initializeRendererManager: function(renderer){ | ||
let rendererManager = new RC.RendererManager(); | ||
rendererManager.addRenderer(renderer); | ||
rendererManager.activeRenderer = renderer; | ||
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return rendererManager; | ||
}, | ||
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createDefaultScene: function(){ | ||
return this.createEmptyScene(); | ||
}, | ||
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createEmptyScene: function(){ | ||
return new RC.Scene(); | ||
}, | ||
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createSceneManager: function(scene){ | ||
let sceneManager = new RC.SceneManager(); | ||
sceneManager.addScene(scene); | ||
sceneManager.activeScene = scene; | ||
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return sceneManager; | ||
}, | ||
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createDefaultCamera: function(canvas){ | ||
let camera = new RC.PerspectiveCamera(75, canvas.width/canvas.height, 0.1, 10000); | ||
camera.position = new RC.Vector3(0, 0, 128); | ||
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return camera; | ||
}, | ||
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createCameraManager: function(camera, keyMap){ | ||
let cameraManager = new RC.CameraManager(); | ||
cameraManager.addFullOrbitCamera(camera, new RC.Vector3(0, 0, 0)); | ||
cameraManager.camerasControls[camera._uuid].keyMap = keyMap; | ||
cameraManager.activeCamera = camera; | ||
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return cameraManager; | ||
}, | ||
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/** RENDER LOOP */ | ||
render: function () { | ||
//if(renderEnable || currentFrame < maxFrames){ | ||
window.requestAnimationFrame(function(){CoreControl.render()}); | ||
if(!renderEnable){ | ||
currentFrame++; | ||
}else{ | ||
currentFrame = 0; | ||
} | ||
//} | ||
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this.stopwatch.currTime = performance.now(); | ||
this.stopwatch.deltaTime = (this.stopwatch.currTime - this.stopwatch.prevTime); | ||
this.stopwatch.prevTime = this.stopwatch.currTime; | ||
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//RUN STAT TEST | ||
//console.log("FPS:" + 1/deltaTime + ", " + "Frame Time: " + deltaTime); | ||
//stat.test(this.stopwatch.deltaTime); //stat.initTest(10000, statLI); | ||
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//CAMERA TRANSFORM ANIMATION | ||
const input = { | ||
keyboard: this.keyboard.keyboardInput.update(), | ||
navigators: { | ||
rotation: this.keyboard.keyboardRotation, | ||
translation: this.keyboard.keyboardTranslation | ||
}, | ||
mouse: this.mouse.mouseInput.update(), | ||
gamepads: undefined, | ||
multiplier: 1 | ||
}; | ||
/*this.input.keyboard = this.keyboard.keyboardInput.update(); | ||
this.input.navigators.rotation = this.keyboard.keyboardRotation; | ||
this.input.navigators.translation = this.keyboard.keyboardTranslation; | ||
this.input.mouse = this.mouse.mouseInput.update();*/ | ||
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//camera manager | ||
this.cameraManager.update(input, this.stopwatch.deltaTime); | ||
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//animation | ||
const animationsTable = this.MeshCore._ANIMATIONS_TABLE;//console.log(animationsTable); | ||
const animationsNames = Object.keys(animationsTable); | ||
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if(animationsNames.length > 0){ | ||
const animation = animationsTable[CoreControl.animationName]; | ||
const animationTimes = Object.keys(animation); | ||
animationTimes.sort(function(a, b){return parseFloat(a) - parseFloat(b)}); | ||
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const animationDuration = parseFloat(animationTimes[animationTimes.length-1]);//console.log(animationDuration); | ||
const currentAnimationTime = (this.stopwatch.currTime) % animationDuration; | ||
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//CLOSEST INTERPOLATED KEYFRAME | ||
let shortestDistance = Number.MAX_VALUE; | ||
let timeIndex = null; | ||
for(let t = 0; t < animationTimes.length; t++){ | ||
const timeDistance = Math.abs(currentAnimationTime - parseFloat(animationTimes[t])); | ||
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if(timeDistance < shortestDistance){ | ||
shortestDistance = timeDistance; | ||
timeIndex = animationTimes[t]; | ||
} | ||
} | ||
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//console.log(timeIndex); | ||
const group = this.MeshCore._ANIMATION_OBJECT; | ||
group.children[0].geometry = animation[timeIndex].children[0].geometry; | ||
group.children[1].geometry = animation[timeIndex].children[1].geometry; | ||
group.children[2].geometry = animation[timeIndex].children[2].geometry; | ||
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//LERP | ||
/*let lowerBound, higherBound; | ||
for(let t = 0; t < animationTimes.length; t++){ | ||
if(animationTimes[t] === currentAnimationTime){ | ||
lowerBound = animationTimes[t]; | ||
higherBound = animationTimes[t]; | ||
break; | ||
}else if(animationTimes[t] > currentAnimationTime){ | ||
lowerBound = animationTimes[t-1]; | ||
higherBound = animationTimes[t]; | ||
break; | ||
} | ||
} | ||
const group = this.MeshCore._ANIMATION_OBJECT; | ||
if(lowerBound !== higherBound){ | ||
//LERP | ||
const t = (currentAnimationTime - lowerBound)/(higherBound-lowerBound); | ||
const lerpGeometry0 = this.MeshCore.lerpGeometry(animation[lowerBound].children[0].geometry, animation[higherBound].children[0].geometry, t); | ||
const lerpGeometry1 = this.MeshCore.lerpGeometry(animation[lowerBound].children[1].geometry, animation[higherBound].children[1].geometry, t); | ||
const lerpGeometry2 = this.MeshCore.lerpGeometry(animation[lowerBound].children[2].geometry, animation[higherBound].children[2].geometry, t); | ||
group.children[0].geometry = lerpGeometry0; | ||
group.children[1].geometry = lerpGeometry1; | ||
group.children[2].geometry = lerpGeometry2; | ||
}else{ | ||
group.children[0].geometry = animation[lowerBound].children[0].geometry; | ||
group.children[1].geometry = animation[lowerBound].children[1].geometry; | ||
group.children[2].geometry = animation[lowerBound].children[2].geometry; | ||
}*/ | ||
} | ||
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//RENDER PIPE | ||
//use renderer manager | ||
this.rendererManager.activeRenderer.render(this.sceneManager.activeScene, this.cameraManager.activeCamera); | ||
//use render queue | ||
//this.renderQueue.render(); | ||
} | ||
}; | ||
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/** INIT MAIN */ | ||
let renderEnable = false; | ||
let maxFrames = 128; | ||
let currentFrame = 0; | ||
window.onload = function(){ | ||
window.addEventListener("mousedown", function(){ | ||
if(renderEnable === false) { | ||
renderEnable = true; | ||
CoreControl.render(); | ||
} | ||
}, false); | ||
window.addEventListener("wheel", function(){ | ||
if(renderEnable === false) { | ||
renderEnable = true; | ||
CoreControl.render(); | ||
//renderEnable = false; | ||
} | ||
}, false); | ||
window.addEventListener("resize", resizeFunction, false); | ||
window.addEventListener("mouseup", function(event){ | ||
//CoreControl.rendererManager.activeRenderer.pick(RC.MouseInput.instance.cursor.position.x, RC.MouseInput.instance.cursor.position.y); | ||
CoreControl.rendererManager.activeRenderer.pick(event.clientX, event.clientY, function(pickedColor){ | ||
console.log(pickedColor); | ||
}); | ||
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renderEnable = false; | ||
currentFrame = maxFrames; | ||
}, false); | ||
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//INPUT | ||
CoreControl.keyboard.keyboardInput = RC.KeyboardInput.instance; | ||
CoreControl.mouse.mouseInput = RC.MouseInput.instance; | ||
CoreControl.mouse.mouseInput.setSourceObject(window); | ||
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//INIT | ||
CoreControl.initializeCore(); | ||
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//ADD TO (DEFAULT) SCENE | ||
const shaderPath = "../../src/shaders"; | ||
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//ADD MORE SCENES | ||
const MCore = new MeshCore(shaderPath, function(_ANIMATIONS_TABLE){ | ||
console.log(_ANIMATIONS_TABLE); | ||
}); | ||
CoreControl.MeshCore = MCore; | ||
//MCore._populateScene(CoreControl.sceneManager.activeScene); | ||
CoreControl.sceneManager.activeScene = MCore.scene; | ||
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//CoreControl.canvasManager.addCanvas(PCCore.canvas); | ||
//CoreControl.cameraManager.addFullOrbitCamera(PCCore.camera, new RC.Vector3(0, 0, 0)); | ||
//CoreControl.cameraManager.camerasControls[PCCore.camera._uuid].keyMap = CoreControl.keyMap; | ||
//CoreControl.sceneManager.addScene(PCCore.scene); | ||
//CoreControl.rendererManager.addRenderer(PCCore.renderer); | ||
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//RENDER | ||
window.requestAnimationFrame(function(){CoreControl.render()}); | ||
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window.app = CoreControl.sceneManager.activeScene; | ||
}; | ||
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const resizeFunction = function () { | ||
// Make the canvas the same size | ||
CoreControl.canvasManager.activeCanvas.canvas.width = document.body.clientWidth; | ||
CoreControl.canvasManager.activeCanvas.canvas.height = document.body.clientHeight; | ||
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// Update camera aspect ratio and renderer viewport | ||
if (CoreControl.cameraManager.activeCamera) { | ||
CoreControl.cameraManager.activeCamera.aspect = CoreControl.canvasManager.activeCanvas.canvas.width / CoreControl.canvasManager.activeCanvas.canvas.height; | ||
} | ||
if(CoreControl.rendererManager.activeRenderer){ | ||
CoreControl.rendererManager.activeRenderer.updateViewport(CoreControl.canvasManager.activeCanvas.canvas.width, CoreControl.canvasManager.activeCanvas.canvas.height); | ||
} | ||
}; | ||
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let rccode = "#ffffffff"; | ||
document.addEventListener('keydown', function(event) { | ||
//ANIMATION PRESETS | ||
if (event.keyCode === 49) CoreControl.animationName = "input_00"; | ||
if (event.keyCode === 50) CoreControl.animationName = "input_01"; | ||
if (event.keyCode === 51) CoreControl.animationName = "input_02"; | ||
if (event.keyCode === 52) CoreControl.animationName = "input_03"; | ||
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//CYCLE BACKGROUND | ||
if (event.keyCode === 53){ //key "5" | ||
//cycle renderer? | ||
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if(rccode === "#000000ff"){ | ||
CoreControl.rendererManager.activeRenderer.clearColor = "#ffffffff"; | ||
rccode = "#ffffffff"; | ||
}else{ | ||
CoreControl.rendererManager.activeRenderer.clearColor = "#000000ff"; | ||
rccode = "#000000ff"; | ||
} | ||
} | ||
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}); |
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