Learning how to do rendering from scratch.
First attempt at rendering wireframe.
Found mistake in interpretation of Waveform obj format and fix.
First attempt at "filling" triangles
Finished attempt for filling triangles
Drawing model with filled triangles
Playing around with colors and alpha values
"Wireframe" without calling line()
Cull triangles that are backfacing
Rotate model
Hand of the model is clipped after central projection
Applying rotation later helped abit but still clipping abit
Store z buffer as a vector of floats instead
Use linear transformations to transform model now
Playing around with lighting
Include vertex normals from obj file to smooth triangles
Normal mapping
Diffuse color + Specular textures, specular textures kinda jank though
Fix specular highlights

















