Releases: oliveman521/We-Wizards-Three
Releases · oliveman521/We-Wizards-Three
We Wizards Three Demo 0.6.3
New Art, New Balance Changes, and a few bug fixes
- Fixed bug where bigger pouch would be cleared early if Warlock shot
- Fixed bug where cards could be repeatedly cast if you spammed the hotkeys
- Added seige engine art
- Reworked a few cards for cost and effectiveness
- Rearranged a few unlocks and bonus levels
- Buffed health of knights and big boys, but made knights vulnerable to lightning
We Wizards Three Demo 0.6.2
- back-end cleanup of input handling
- Crude Controller support.
- Hotkeys for casting spell cards to make single-player more viable
We Wizards Three Demo 0.6.1
Some quick fixes for bugs in 0.6.0 like the combo tracker
Also a few new features:
New lightning art
new particles
game now saves automatically
We Wizards Three Demo 0.6.0
All new art! Almost all art assets have been replaced. More levels. General game play and game feel tweaks like knock back on enemies and a slightly restructured opening. New enemies and of course new cards!
We Wizards Three Demo 0.5.1
The original demo plus a a few bug fixes and QOL additions
We Wizards Three Demo 0.5.2
New levels! New cards! Sound Effects! New main menu! New Enemies! New balance changes! Lots of bug fixes and QOL features!