Skip to content

Releases: oliveman521/We-Wizards-Three

We Wizards Three Demo 0.6.3

30 Apr 00:05

Choose a tag to compare

New Art, New Balance Changes, and a few bug fixes

  • Fixed bug where bigger pouch would be cleared early if Warlock shot
  • Fixed bug where cards could be repeatedly cast if you spammed the hotkeys
  • Added seige engine art
  • Reworked a few cards for cost and effectiveness
  • Rearranged a few unlocks and bonus levels
  • Buffed health of knights and big boys, but made knights vulnerable to lightning

We Wizards Three Demo 0.6.2

15 Apr 00:34

Choose a tag to compare

  • back-end cleanup of input handling
  • Crude Controller support.
  • Hotkeys for casting spell cards to make single-player more viable

We Wizards Three Demo 0.6.1

14 Apr 23:40

Choose a tag to compare

Some quick fixes for bugs in 0.6.0 like the combo tracker
Also a few new features:
New lightning art
new particles
game now saves automatically

We Wizards Three Demo 0.6.0

09 Apr 00:15

Choose a tag to compare

Pre-release

All new art! Almost all art assets have been replaced. More levels. General game play and game feel tweaks like knock back on enemies and a slightly restructured opening. New enemies and of course new cards!

We Wizards Three Demo 0.5.1

04 Mar 16:06

Choose a tag to compare

Pre-release

The original demo plus a a few bug fixes and QOL additions

We Wizards Three Demo 0.5.2

19 Mar 00:18

Choose a tag to compare

Pre-release

New levels! New cards! Sound Effects! New main menu! New Enemies! New balance changes! Lots of bug fixes and QOL features!