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MinimumSystemRequirements
Matthias Mailänder edited this page Sep 23, 2013
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Shader Model 2.0 capable GPU (Radeon 9500+ / GeForce FX5200+ / GMA X3100+)
1GB Free Hard Drive Space
512MB RAM (the game itself uses ~100MB)
Sound
3 Button Mouse
Network Card (desirable)
Display capable of at least 1024×768
These CLI libraries are cross-platform and included in the thirdparty folder:
- Tao Framework (Tao.OpenGL, Tao.OpenAL, Tao.SDL, Tao.Cg are used)
- SharpFont
- Mono.Nat
- FuzzyLogicLibary
- NET Framework >= 3.5-SP1
- OpenAL >= 1.1
- Cg Toolkit >= 2.1 (optional)
- SDL 1.2
- freetype6.dll
- zlib1.dll
- Mono Framework >= 2.10
- Cg Toolkit (optional)
- XQuartz
- libsdl*
- Cg Toolkit (optional)
- libmono-* (Note: you dont need all of them, but it works with all of them)
- libopenal1
- libalut0
- mono-devel
- cg (optional)
- openal-soft
- freetype2
- SDL
- Mesa-libGL1 (for openSUSE > 12.2)
Technically anything with git and a text editor, but you probably want at least the requirements to run the game, plus:
Git
A C# compiler (Mono’s CGC, xbuild/msbuild)
An IDE like MonoDevelop/Xamarin Studio, Visual Studio (Express)
Install fink, then install glib2-shlibs and glib2-dev. (possibly not the first, try just glib2-dev and pkgconfig)