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Releases: oOve/lasers

10.0.1

16 Sep 12:08

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V10 Compatible release.
Lasers are now "straight" as proper lasers should

Full Changelog: 1.6.8...10.0.1

1.6.8

10 Jun 21:36

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Added setting for laser width, also bound laser width as a fraction of the gridsize.

1.6.7

23 May 23:01

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Bugfix. Version 1.6.5 had introduced an unexpected bug, where if you update any flag of a token, e.g., pushable, then lasers would get a message that the light was turned off and it tried to clear up after itself. (which in turn switched on some lights.)

Full Changelog: 1.6.6...1.6.7

1.6.6

23 May 19:54

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Minor bug fix, lasers would use "walk" instead of "sight" when checking if walls stopped them.

1.6.5

14 May 14:51

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Lasers will now correctly disable all their .. surroundings when turned off, and re-apply themselves when turned on.

token.setFlag('lasers', 'is_lamp', false);

will turn a lamp off.

1.6.4

23 Apr 23:03

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Laser sensor triggering of Active Tiles should now work again.

1.6.3

14 Apr 21:25

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Some stability work. Still not nailed the race-condition that leads to lost lights at times.
Fixed an issue where the laser would not light up a mirror after you turned its back at the laser.

1.6.2

08 Apr 01:01

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Now with added support for Monks Active Tiles. The sensor will trigger all active tiles containing it

1.6.1

07 Apr 22:21

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New version out. Replaced the creation of light tokens at mirrors and the prism. This will prevent bad side-effects of using pushable tokens.
Sadly this change will not be backward compatible.

1.6.0

07 Apr 01:11

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Added a compendium with all the laser tools.
Added the prism, a collection type. Will always output the light it receives from any angle to its own rotation angle.