fix(status): stop burning while standing in water - #171
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mparrett
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July 22, 2026 16:24
nnunley
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Jul 22, 2026
nnunley
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I need to dig up my physics branch. I set up a multimap to indicate what should happen with different combined environment effects and a given cell
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What changed
Why
Fire runes applied
:burningdirectly after impact, bypassing the movement-time water extinguish logic. As a result, a player already standing in water could catch fire when hit by a fire imp. Forced fire ignition could also replace the water tile and leave a stale fire TTL entry.Players and creatures standing in shallow or deep water now remain unburned, while fire behavior on non-water terrain is unchanged.
Fixes #162.
Validation
/Users/matt/projects-new/3p/let-go/lg xsofy/test/run.lggit diff --checkTested with the new harness in #170