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Add version to sources
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thedmd committed Dec 4, 2020
1 parent 974522c commit da767c9
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Showing 13 changed files with 29 additions and 4 deletions.
2 changes: 2 additions & 0 deletions crude_json.cpp
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// Crude implementation of JSON value object and parser.
//
// VERSION 0.1
//
// LICENSE
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
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2 changes: 2 additions & 0 deletions crude_json.h
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// Crude implementation of JSON value object and parser.
//
// VERSION 0.1
//
// LICENSE
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
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2 changes: 2 additions & 0 deletions docs/CHANGELOG.txt
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Expand Up @@ -13,6 +13,8 @@ VERSION 0.9.1:

CHANGE: Natvis: Show readable NodeId/PinId/LinkId

NEW: All source components are now versioned

NEW: Make view state independent of window resolution.

NEW: Editor can now break links connected specified node or pin
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2 changes: 2 additions & 0 deletions imgui_bezier_math.h
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//------------------------------------------------------------------------------
// VERSION 0.1
//
// LICENSE
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
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2 changes: 2 additions & 0 deletions imgui_bezier_math.inl
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//------------------------------------------------------------------------------
// VERSION 0.1
//
// LICENSE
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
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6 changes: 4 additions & 2 deletions imgui_canvas.h
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//
// When you enter a canvas ImGui is moved to virtual space which mean:
// - ImGui::GetCursorScreenPos() return (0, 0) and which correspond to top left corner
// of the canvas on the screen (this can be changed usign CanvasView()).
// of the canvas on the screen (this can be changed using CanvasView()).
// - Mouse input is brought to canvas space, so widgets works as usual.
// - Everything you draw with ImDrawList will be in virtual space.
//
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// as usual in ImGui.
//
// While drawing inside canvas you can translate position from world (usual ImGui space)
// to virtual space and back usign CanvasFromWorld()/CanvasToWorld().
// to virtual space and back using CanvasFromWorld()/CanvasToWorld().
//
// Canvas can be nested in each other (they are regular widgets after all). There
// is a way to transform position between current and parent canvas with
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// Note:
// It is not valid to call canvas API outside of BeginCanvas() / EndCanvas() scope.
//
// VERSION 0.1
//
// LICENSE
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
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2 changes: 2 additions & 0 deletions imgui_extra_math.h
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//------------------------------------------------------------------------------
// VERSION 0.9.1
//
// LICENSE
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
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2 changes: 2 additions & 0 deletions imgui_extra_math.inl
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//------------------------------------------------------------------------------
// VERSION 0.9.1
//
// LICENSE
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
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2 changes: 2 additions & 0 deletions imgui_node_editor.cpp
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//------------------------------------------------------------------------------
// VERSION 0.9.1
//
// LICENSE
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
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2 changes: 2 additions & 0 deletions imgui_node_editor.h
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//------------------------------------------------------------------------------
// VERSION 0.9.1
//
// LICENSE
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
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5 changes: 3 additions & 2 deletions imgui_node_editor_api.cpp
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//------------------------------------------------------------------------------
// VERSION 0.9.1
//
// LICENSE
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
Expand Down Expand Up @@ -31,8 +33,7 @@ static int BuildIdList(C& container, I* list, int listSize, F&& accept)
{
list[count] = I(object->ID().AsPointer());
++count;
--listSize;
}
--listSize;}
}

return count;
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2 changes: 2 additions & 0 deletions imgui_node_editor_internal.h
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//------------------------------------------------------------------------------
// VERSION 0.9.1
//
// LICENSE
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
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2 changes: 2 additions & 0 deletions imgui_node_editor_internal.inl
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//------------------------------------------------------------------------------
// VERSION 0.9.1
//
// LICENSE
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
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