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AroliSG edited this page Apr 18, 2021 · 10 revisions

Constructor

let Object = server.createObject (model, world, pos x, pos y, pos z, alpha);

  • Object.delete ();
  • Object.setShotReportEnabled (Boolean)
  • Object.isShotReportEnabled ();
  • Object.isTouchedReportEnabled ();
  • Object.isStreamedForPlayer (Instance);
  • Object.setTouchedReportEnabled (Boolean);
  • Object.moveBy (arg0, arg1, arg2, arg3);
  • Object.setAlpha ( arg0, arg1 )
  • Object.getAlpha ();
  • Object.getPosition ();
  • Object.rotateByEuler ( arg0, arg1, arg2, arg3 );
  • Object.getRotation ();
  • Object.moveTo ( arg0, arg1, arg2, arg3 );
  • Object.setWorld (Integer);
  • Object.setPosition ( arg0, arg1, arg2 );
  • Object.getModel ();
  • Object.getWorld ();
  • Object.rotateToEuler ( arg0, arg1, arg2, arg3 );
  • Object.rotateBy ( arg0, arg1, arg2, arg3, arg4 );
  • Object.rotateTo ( arg0, arg1, arg2, arg3, arg4 );
  • Object.getRotationEuler ();
  • Object.getId ();
  • Object.print ();

Example

server.createObject(334, player.getWorld (), player.getPosition().x, player.getPosition().y, player.getPosition().z, 100);

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