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CreateObject
AroliSG edited this page Apr 18, 2021
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Constructor
let Object = server.createObject (model, world, pos x, pos y, pos z, alpha);
- Object.delete ();
- Object.setShotReportEnabled (Boolean)
- Object.isShotReportEnabled ();
- Object.isTouchedReportEnabled ();
- Object.isStreamedForPlayer (Instance);
- Object.setTouchedReportEnabled (Boolean);
- Object.moveBy (arg0, arg1, arg2, arg3);
- Object.setAlpha ( arg0, arg1 )
- Object.getAlpha ();
- Object.getPosition ();
- Object.rotateByEuler ( arg0, arg1, arg2, arg3 );
- Object.getRotation ();
- Object.moveTo ( arg0, arg1, arg2, arg3 );
- Object.setWorld (Integer);
- Object.setPosition ( arg0, arg1, arg2 );
- Object.getModel ();
- Object.getWorld ();
- Object.rotateToEuler ( arg0, arg1, arg2, arg3 );
- Object.rotateBy ( arg0, arg1, arg2, arg3, arg4 );
- Object.rotateTo ( arg0, arg1, arg2, arg3, arg4 );
- Object.getRotationEuler ();
- Object.getId ();
- Object.print ();
Example
server.createObject(334, player.getWorld (), player.getPosition().x, player.getPosition().y, player.getPosition().z, 100);