Ridley is pretty good so far.
only gripe is that I'm sad I can't grab and floor grind bosses (cause suplexing bosses with Sett has spoiled me). Because I can grab and grind newt somehow. xD
Skewer will also fail to pull some enemies. but that might just be nullifier elites and some of the immobile enemies.
Idea for plasma breathe: In smash ridley can charge up to 5 plasma balls.,
Make it so that the fireballs don't fire in a concentrated burst as one round, but instead store up charges up to 5, 1 charge every 2 or 3 seconds. then when you use the ability it charges up similar to henry's rocket launcher or artificers ball. If just tapped you fire one ball in a similar fashion to how you do now, but with quicker start up.
But if fully charged up and you have atleast 5 charges it'll fire a beam instead dealing 2 hits of 150% damage per charge available but not stunning (and unable to move/do other skills while it's firing unlike the small fire balls). I'm drawing this beam idea from the final smash that he uses to blast the enemy and samus's ship. You could probably make it similar to void fiend's corruption mode laser.
Idea for Skewer: Skewer deals increased damage to enemies on lower health and middle range. Essentially working as an pseudo execute and also similar to smash where it "sweet spots" at perfect tail stab range. I'm not sure on the full range you gave it, but I'll let you figure it out. A sweet spot could always cause a crit, and convert crit into crit damage when it lands.
Idea for Space pirate rush: Ability to charge and aim the ability so that it can go further? Think of it as combining his up special dash with space pirate rush perhaps? if fully charged he'll just dash and knock enemies away as he blasts through them, which helps with mobility, but if tapped for smaller distance it becomes the grab, which can then technically help you grind along the ground to also cover distance/slam enemies off cliffs etc.
Ridley is pretty good so far.
only gripe is that I'm sad I can't grab and floor grind bosses (cause suplexing bosses with Sett has spoiled me). Because I can grab and grind newt somehow. xD
Skewer will also fail to pull some enemies. but that might just be nullifier elites and some of the immobile enemies.
Idea for plasma breathe: In smash ridley can charge up to 5 plasma balls.,
Make it so that the fireballs don't fire in a concentrated burst as one round, but instead store up charges up to 5, 1 charge every 2 or 3 seconds. then when you use the ability it charges up similar to henry's rocket launcher or artificers ball. If just tapped you fire one ball in a similar fashion to how you do now, but with quicker start up.
But if fully charged up and you have atleast 5 charges it'll fire a beam instead dealing 2 hits of 150% damage per charge available but not stunning (and unable to move/do other skills while it's firing unlike the small fire balls). I'm drawing this beam idea from the final smash that he uses to blast the enemy and samus's ship. You could probably make it similar to void fiend's corruption mode laser.
Idea for Skewer: Skewer deals increased damage to enemies on lower health and middle range. Essentially working as an pseudo execute and also similar to smash where it "sweet spots" at perfect tail stab range. I'm not sure on the full range you gave it, but I'll let you figure it out. A sweet spot could always cause a crit, and convert crit into crit damage when it lands.
Idea for Space pirate rush: Ability to charge and aim the ability so that it can go further? Think of it as combining his up special dash with space pirate rush perhaps? if fully charged he'll just dash and knock enemies away as he blasts through them, which helps with mobility, but if tapped for smaller distance it becomes the grab, which can then technically help you grind along the ground to also cover distance/slam enemies off cliffs etc.