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Renamed RandomBox to Coin Box and RandomBox now creates items
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PeanutbutterWarrior
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PeanutbutterWarrior
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Oct 29, 2020
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,39 @@ | ||
from copy import copy | ||
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from entities.EntityBase import EntityBase | ||
from entities.Item import Item | ||
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class CoinBox(EntityBase): | ||
def __init__(self, screen, spriteCollection, x, y, sound, dashboard, gravity=0): | ||
super(CoinBox, self).__init__(x, y, gravity) | ||
self.screen = screen | ||
self.spriteCollection = spriteCollection | ||
self.animation = copy(self.spriteCollection.get("CoinBox").animation) | ||
self.type = "Block" | ||
self.triggered = False | ||
self.time = 0 | ||
self.maxTime = 10 | ||
self.sound = sound | ||
self.dashboard = dashboard | ||
self.vel = 1 | ||
self.item = Item(spriteCollection, screen, self.rect.x, self.rect.y) | ||
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def update(self, cam): | ||
if self.alive and not self.triggered: | ||
self.animation.update() | ||
else: | ||
self.animation.image = self.spriteCollection.get("empty").image | ||
self.item.spawnCoin(cam, self.sound, self.dashboard) | ||
if self.time < self.maxTime: | ||
self.time += 1 | ||
self.rect.y -= self.vel | ||
else: | ||
if self.time < self.maxTime * 2: | ||
self.time += 1 | ||
self.rect.y += self.vel | ||
self.screen.blit( | ||
self.spriteCollection.get("sky").image, | ||
(self.rect.x + cam.x, self.rect.y + 2), | ||
) | ||
self.screen.blit(self.animation.image, (self.rect.x + cam.x, self.rect.y - 1)) |
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -3,7 +3,7 @@ | |
"type":"animation", | ||
"sprites":[ | ||
{ | ||
"name":"randomBox", | ||
"name":"CoinBox", | ||
"images":[ | ||
{ | ||
"x":24, | ||
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