Skip to content

Conversation

ArranTuna
Copy link
Collaborator

Although I had a look at git blame to see which commit broke this, I didn't see one the closest commit that changed this function, but I can't see an explanation when looking at it, is: 612f9a6

So just making a PR that fixes players not dying properly when setElementHealth(plr, 0) is used.

Although I had a look at git blame to see which commit broke this, I didn't see one, so just making a PR that fixes players not dying properly when setElementHealth(plr, 0) is used.
@ArranTuna ArranTuna changed the title Fix #4482 Fix #4482 (onPlayerWasted not trigerring with setElementHealth to 0) Sep 22, 2025
@FileEX FileEX added the bugfix Solution to a bug of any kind label Sep 23, 2025
@FileEX FileEX merged commit 72c5a92 into multitheftauto:master Sep 23, 2025
7 of 8 checks passed
@FileEX FileEX added this to the 1.7.1 milestone Sep 23, 2025
MTABot pushed a commit that referenced this pull request Sep 23, 2025
72c5a92 Fix #4482 (onPlayerWasted not trigerring with setElementHealth to 0) (#4486)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bugfix Solution to a bug of any kind
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants