Fix #4482 (onPlayerWasted not trigerring with setElementHealth to 0) #4486
+2
−0
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Although I had a look at git blame to see which commit broke this, I didn't see one the closest commit that changed this function, but I can't see an explanation when looking at it, is: 612f9a6
So just making a PR that fixes players not dying properly when setElementHealth(plr, 0) is used.