Fix vehicle state desync when warpPedIntoVehicle
is called during onVehicleStartExit
#4458
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Thanks to @FileEX for pointing this issue out.
Statement: When warping an occupant into a vehicle during
onVehicleStartExit
, their state becomes bugged: the game still thinks they are inside the car, and they cannot enter any other vehicle until the vehicle respawns or the player diesonVehicleStartExit
event is triggeredwarpPedIntoVehicle(player, source)
- player is warped back into vehicle2025-09-13.15-14-20.1.mp4
After Fix:
via m_bOccupantChanged flag
VEHICLE_ATTEMPT_FAILED
2025-09-13.15-06-43.2.mp4
Player stays in a consistent state, with correct position updates and the ability to continue normal gameplay without getting stuck.