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Add onObjectMoveStart and onObjectMoveStop Events for Server-Side #3408

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2 changes: 2 additions & 0 deletions Server/mods/deathmatch/logic/CGame.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1548,6 +1548,8 @@ void CGame::AddBuiltInEvents()
m_Events.AddEvent("onPlayerVoiceStop", "", NULL, false);

// Object events
m_Events.AddEvent("onObjectMoveStart", "", nullptr, false);
m_Events.AddEvent("onObjectMoveStop", "", nullptr, false);

// Pickup events
m_Events.AddEvent("onPickupHit", "player", NULL, false);
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8 changes: 8 additions & 0 deletions Server/mods/deathmatch/logic/CStaticFunctionDefinitions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8202,6 +8202,10 @@ bool CStaticFunctionDefinitions::MoveObject(CResource* pResource, CElement* pEle
moveAnimation.SetEasing(a_easingType, a_fEasingPeriod, a_fEasingAmplitude, a_fEasingOvershoot);
moveAnimation.SetDuration(ulTime);

CLuaArguments Arguments;
if (!pObject->CallEvent("onObjectMoveStart", Arguments)) // Call Event
return false; // Event cancelled, return false

// Start moving it here so we can keep track of the position/rotation
pObject->Move(moveAnimation);

Expand Down Expand Up @@ -8229,6 +8233,10 @@ bool CStaticFunctionDefinitions::StopObject(CElement* pElement)
{
CObject* pObject = static_cast<CObject*>(pElement);

CLuaArguments Arguments;
if (!pObject->CallEvent("onObjectMoveStop", Arguments))
return false; // Event cancelled, return false

pObject->StopMoving();

// Grab the source position and rotation
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