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Added Python Snake Game with Turtle Graphics #261

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60 changes: 60 additions & 0 deletions Snake-Game/Snake.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,60 @@
from turtle import Turtle, Screen
STARTING_POSITIONS = [(0, 0), (-20, 0), (-40, 0)]
MOVE_DISTANCE = 20
UP = 90
DOWN = 270
RIGHT = 0
LEFT = 180


class Snake:
def __init__(self):
self.segments = []
self.x = 0
self.create_snake()
self.head = self.segments[0]

def create_snake(self):
for position in STARTING_POSITIONS:
self.add_segment(position)
def add_segment(self, position):
new_segment = Turtle("square")
new_segment.color("white")
new_segment.penup()
new_segment.goto(position)
self.segments.append(new_segment)
def reset(self):
for seg in self.segments:
seg.goto(1000, 1000)
self.segments.clear()
self.create_snake()
self.head = self.segments[0]
def extend(self):
self.add_segment(self.segments[-1].position())
def move(self):

for seg_num in range(len(self.segments)-1, 0,-1):
new_x = self.segments[seg_num-1].xcor()
new_y = self.segments[seg_num - 1].ycor()
self.segments[seg_num].goto(new_x, new_y)

self.head.forward(MOVE_DISTANCE)

def up(self):
if self.head.heading() != DOWN:
self.head.setheading(UP)

def down(self):
if self.head.heading() != UP:
self.head.setheading(DOWN)

def left(self):
if self.head.heading() != RIGHT:
self.head.setheading(LEFT)

def right(self):
if self.head.heading() != LEFT:
self.head.setheading(RIGHT)



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Binary file added Snake-Game/__pycache__/food.cpython-312.pyc
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Binary file added Snake-Game/__pycache__/scoreboard.cpython-312.pyc
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3 changes: 3 additions & 0 deletions Snake-Game/data.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
from scoreboard import Score
score = Score()
HighScore = score.high_score
1 change: 1 addition & 0 deletions Snake-Game/data.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
5
19 changes: 19 additions & 0 deletions Snake-Game/food.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
from turtle import Turtle
import random


class Food(Turtle):

def __init__(self):
super().__init__()
self.shape("circle")
self.penup()
self.shapesize(stretch_wid=0.5, stretch_len=0.5)
self.color("blue")
self.speed("fastest")
self.refresh()

def refresh(self):
random_x = random.randrange(-270,270)
random_y = random.randrange(-270, 270)
self.goto(random_x, random_y)
53 changes: 53 additions & 0 deletions Snake-Game/main.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,53 @@
from turtle import Turtle, Screen
import time
from food import Food
from Snake import Snake
from scoreboard import Score
screen = Screen()
screen.setup(width=600, height=600)
screen.title("My Snake Game")
screen.bgcolor("black")
screen.tracer(0)
snake = Snake()
food = Food()
score = Score()
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.right, "Right")
screen.onkey(snake.left, "Left")

is_game_on = True
while is_game_on:
screen.update()
time.sleep(0.1)
snake.move()
# collision with food
if snake.head.distance(food) < 15:
food.refresh()
snake.extend()
score.increase_score()
# collision with wall
if snake.head.xcor() < -280 or snake.head.xcor() > 280 or snake.head.ycor() < -280 or snake.head.ycor() > 280:
score.reset()
data = str(score.high_score)
with open("data.txt", mode="w") as file:
file.write(data)
snake.reset()
# collision with wall
for segment in snake.segments[1:]:
if snake.head.distance(segment) < 10:
score.reset()
data = str(score.high_score)
with open("data.txt", mode="w") as file:
file.write(data)
snake.reset()








screen.exitonclick()
31 changes: 31 additions & 0 deletions Snake-Game/scoreboard.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
from turtle import Turtle

class Score(Turtle):


def __init__(self):
self.score = 0
with open("data.txt") as file:
self.HighScore = int(file.read())
self.high_score = self.HighScore
super().__init__()
self.color("white")
self.penup()
self.goto(0, 265)
self.hideturtle()
self.update_score()
def update_score(self):
self.clear()
self.write(f"Score: {self.score} High Score:{self.high_score}", align='center', font=('Arial', 24, 'normal'))
def reset(self):
if self.score > self.high_score:
self.high_score = self.score
self.score = 0
self.update_score()
def increase_score(self):
self.score += 1
self.update_score()

# def game_over(self):
# self.goto(0, 0)
# self.write("GAME OVER", align='center', font=('Arial', 24, 'normal'))