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Bump mapbox-gl from 3.20.0 to 3.21.0#109

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Bump mapbox-gl from 3.20.0 to 3.21.0#109
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dependabot/npm_and_yarn/mapbox-gl-3.21.0

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@dependabot dependabot bot commented on behalf of github Apr 13, 2026

Bumps mapbox-gl from 3.20.0 to 3.21.0.

Release notes

Sourced from mapbox-gl's releases.

v3.21.0

Features and improvements ✨

  • Introduce the TileProvider API, a mechanism for extending GL JS with custom vector tile providers.
  • Add first-class support for PMTiles via the new TileProvider API and an official plugin (mapbox-gl-pmtiles-provider.js) that loads on demand.
  • Add experimental line-blend-mode property for rendering lines using additive or multiply blending.
  • Slightly improve overall map loading times.
  • Improve symbol layer rendering performance (by adopting Uniform Buffer Objects for data-driven properties).
  • Improve indoor maps loading performance.

Bug fixes 🐞

  • Fix dragging gesture not working on the compass control.
  • Various fixes and improvements for the Appearances API.
  • Fix an edge case when combining custom icons with images included in the style's sprite.
  • Fix setWorldview not updating layout properties correctly.
  • Fix an issue when rendering stacked underground 3D roads.
  • Fix line dashes with non-integer total array lengths.
  • Fix various rendering issues when using *-cutoff-fade-range properties.
  • Fix clip layer not clipping fill-extrusion ambient occlusion.

Breaking changes ⚠️

  • Removed mapbox-gl-unminified.js bundle in the distribution — please switch to either mapbox-gl.js, mapbox-gl-dev.js, or the new esm-min/mapbox-gl.js ESM bundle.
  • Removed spriteFormat Map option — now Mapbox styles will always use vector icons, while non-Mapbox styles will continue using classic raster sprites.

v3.21.0-rc.1

Features and improvements ✨

  • Introduce the TileProvider API, a mechanism for extending GL JS with custom vector tile providers.
  • Add first-class support for PMTiles via the new TileProvider API and an official plugin (mapbox-gl-pmtiles-provider.js) that loads on demand.
  • Add experimental line-blend-mode property for rendering lines using additive or multiply blending.
  • Slightly improve overall map loading times.
  • Improve symbol layer rendering performance (by adopting Uniform Buffer Objects for data-driven properties).
  • Improve indoor maps loading performance.

Bug fixes 🐞

  • Fix dragging gesture not working on the compass control.
  • Various fixes and improvements for the Appearances API.
  • Fix an edge case when combining custom icons with images included in the style's sprite.
  • Fix setWorldview not updating layout properties correctly.
  • Fix an issue when rendering stacked underground 3D roads.
  • Fix line dashes with non-integer total array lengths.
  • Fix various rendering issues when using *-cutoff-fade-range properties.

Breaking changes ⚠️

  • Removed mapbox-gl-unminified.js bundle in the distribution — please switch to either mapbox-gl.js, mapbox-gl-dev.js, or the new esm-min/mapbox-gl.js ESM bundle.
  • Removed spriteFormat Map option — now Mapbox styles will always use vector icons, while non-Mapbox styles will continue using classic raster sprites.
Changelog

Sourced from mapbox-gl's changelog.

3.21.0

Features and improvements ✨

  • Introduce the TileProvider API, a mechanism for extending GL JS with custom vector tile providers.
  • Add first-class support for PMTiles via the new TileProvider API and an official plugin (``mapbox-gl-pmtiles-provider.js`) that loads on demand.
  • Add experimental line-blend-mode property for rendering lines using additive or multiply blending.
  • Slightly improve overall map loading times.
  • Improve symbol layer rendering performance (by adopting Uniform Buffer Objects for data-driven properties).
  • Improve indoor maps loading performance.

Bug fixes 🐞

  • Fix dragging gesture not working on the compass control.
  • Various fixes and improvements for the Appearances API.
  • Fix an edge case when combining custom icons with images included in the style's sprite.
  • Fix setWorldview not updating layout properties correctly.
  • Fix an issue when rendering stacked underground 3D roads.
  • Fix line dashes with non-integer total array lengths.
  • Fix various rendering issues when using *-cutoff-fade-range properties.
  • Fix clip layer not clipping fill-extrusion ambient occlusion.

Breaking changes ⚠️

  • Removed mapbox-gl-unminified.js bundle in the distribution — please switch to either mapbox-gl.js, mapbox-gl-dev.js, or the new esm-min/mapbox-gl.js ESM bundle.
  • Removed spriteFormat Map option — now Mapbox styles will always use vector icons, while non-Mapbox styles will continue using classic raster sprites.
Commits
  • e69724d v3.21.0
  • 9880b06 Disable symbol UBO on PowerVR
  • d543526 Front cutoff properties for fill extrusions and buildings.
  • e61deb0 Bump ESM bundle size limit to 470kb
  • 677b899 Update shaders to conditionally cut ground shadows
  • ceafa1f Use ivec4 instead of ivec3 to fix compatiblity issues on ANGLE
  • 4486008 Render test and GL-JS fix
  • a6b2e88 [Backport release/v0.21] Clip ambient occlusion (internal-11653)
  • 33150e6 Update gl-js generated properties
  • fb60fcd Add model-ignore-line-cutout property
  • Additional commits viewable in compare view
Maintainer changes

This version was pushed to npm by mbx-npm-08-production, a new releaser for mapbox-gl since your current version.


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Bumps [mapbox-gl](https://github.com/mapbox/mapbox-gl-js) from 3.20.0 to 3.21.0.
- [Release notes](https://github.com/mapbox/mapbox-gl-js/releases)
- [Changelog](https://github.com/mapbox/mapbox-gl-js/blob/main/CHANGELOG.md)
- [Commits](mapbox/mapbox-gl-js@v3.20.0...v3.21.0)

---
updated-dependencies:
- dependency-name: mapbox-gl
  dependency-version: 3.21.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot added dependencies Pull requests that update a dependency file javascript Pull requests that update javascript code labels Apr 13, 2026
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