The Mediterranean, 5th century BCE. Gods walk among mortals, oracles speak in riddles, and the great civilizations of Greece, Carthage and Etruria collide.
Play Now | Download (single HTML file, works offline)
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| Four character classes with unique abilities | Illustrated scenes with branching narrative |
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| Omen and defy choices shape your story | Unlockable encyclopedia with lore entries |
- 111 scenes across Act I with branching paths, side quests, and skill checks
- 4 character classes — Storm-Born, Warrior, Seer, Seafarer — each with unique abilities and weaknesses
- 87 illustrated scenes (AI-generated via Flux/Replicate)
- Dice-based skill system — 2d6 rolls against Spirit, Body, and Fate attributes
- Pebble economy — collect inscribed stones at turning points that record your choices (directly from Waltari's novel)
- Omen/Defy system — follow the gods' signs or defy them; neither is wrong, but the balance shapes your ending
- Narrative outcome system — every meaningful choice shows its consequences before you move on
- Encyclopedia — unlockable lore entries for characters, places, gods, and cultures
- Inventory system — collect story items with lore descriptions
- Background music — looping ambient ancient Greek soundtrack with separate volume controls
- 16 sound effects (AI-generated via ElevenLabs) mapped to 98 scenes
- Checkpoint saves — resume where you left off
- Single HTML file (9.3 MB) — zero dependencies, works offline, runs in any browser
Open index.html in any modern browser. No server, no installation, no dependencies.
Or play online — the game is hosted on Vercel.
This game was built as a human-AI collaboration:
- Text & logic: Claude (Anthropic)
- Illustrations: Flux via Replicate
- Promo art: Recraft V3 via Replicate
- Sound effects & music: ElevenLabs, Athena IV
- Creative direction: Human
MIT License. See LICENSE for details.
The game's narrative is inspired by Mika Waltari's The Etruscan (1955). The novel remains under copyright until 2050 (EU: life + 70 years; Waltari d. 1979). This game is an original interactive work, not a reproduction of the novel.
Bastian Brand — 2026




