Skip to content
Closed
Show file tree
Hide file tree
Changes from 6 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 4 additions & 4 deletions mapgen_dungeons.lua
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ local c_lava_source = minetest.get_content_id("default:lava_source")
-- Misc math functions

-- avoid needing table lookups each time a common math function is invoked
local math_max, math_min = math.max, math.min
local math_max, math_min, math_floor = math.max, math.min, math.floor


-- Dungeon excavation functions
Expand Down Expand Up @@ -275,14 +275,14 @@ nether.mapgen.decorate_dungeons = function(data, area, rooms)

local pillar_vi = {}
local pillarHeight = 0
local wallDist = 1 + math.floor((roomWidth + roomLength) / 14)
local wallDist = 1 + math_floor((roomWidth + roomLength) / 14)

local roomHeight = room_max.y - room_min.y
if roomHeight >= 7 then
-- mezzanine floor
local mezzMax = {
x = room_min.x + math.floor(roomWidth / 7 * 4),
y = room_min.y + math.floor(roomHeight / 5 * 3),
x = room_min.x + math_floor(roomWidth / 7 * 4),
y = room_min.y + math_floor(roomHeight / 5 * 3),
z = room_max.z
}

Expand Down
16 changes: 8 additions & 8 deletions mapgen_geodes.lua
Original file line number Diff line number Diff line change
Expand Up @@ -36,9 +36,9 @@ local c_crystal = minetest.get_content_id("nether:geodelite") -- geodel
local c_netherrack = minetest.get_content_id("nether:rack")
local c_glowstone = minetest.get_content_id("nether:glowstone")

-- Math funcs
local math_max, math_min, math_abs, math_floor, math_pi = math.max, math.min, math.abs, math.floor, math.pi -- avoid needing table lookups each time a common math function is invoked

-- Math funcs (avoid needing table lookups each time a common math function is invoked)
local math_max, math_min, math_abs, math_floor, math_pi = math.max, math.min, math.abs, math.floor, math.pi
local math_cos, math_sin = math.cos, math.sin

-- Create a tiling space of close-packed spheres, using Hexagonal close packing
-- of spheres with radius 0.5.
Expand Down Expand Up @@ -141,15 +141,15 @@ mapgen.getGeodeInteriorNodeId = function(x, y, z)
lastz = z
-- Calculate structure warping
-- To avoid calculating this for each node there's no warping as you look along the x axis :(
adj_y = math.sin(math_pi / 222 * y) * 30
adj_y = math_sin(math_pi / 222 * y) * 30

if y ~= lasty then
lasty = y
warpx = math.sin(math_pi / 100 * y) * 10
warpz = math.sin(math_pi / 43 * y) * 15
warpx = math_sin(math_pi / 100 * y) * 10
warpz = math_sin(math_pi / 43 * y) * 15
end
local twistRadians = math_pi / 73 * y
local sinTwist, cosTwist = math.sin(twistRadians), math.cos(twistRadians)
local sinTwist, cosTwist = math_sin(twistRadians), math_cos(twistRadians)
adj_x = cosTwist * warpx - sinTwist * warpz
adj_z = sinTwist * warpx + cosTwist * warpz
end
Expand Down Expand Up @@ -218,4 +218,4 @@ mapgen.getGeodeInteriorNodeId = function(x, y, z)
else
return c_air
end
end
end
17 changes: 8 additions & 9 deletions mapgen_mantle.lua
Original file line number Diff line number Diff line change
Expand Up @@ -61,14 +61,15 @@ local c_lava_crust = minetest.get_content_id("nether:lava_crust")
local c_basalt = minetest.get_content_id("nether:basalt")


-- Math funcs
local math_max, math_min, math_abs, math_floor = math.max, math.min, math.abs, math.floor -- avoid needing table lookups each time a common math function is invoked
-- Math funcs (avoid needing table lookups each time a common math function is invoked)
local math_max, math_min, math_abs, math_floor = math.max, math.min, math.abs, math.floor
local math_random, math_randomseed = math.random, math.randomseed

function random_unit_vector()
return vector.normalize({
x = math.random() - 0.5,
y = math.random() - 0.5,
z = math.random() - 0.5
x = math_random() - 0.5,
y = math_random() - 0.5,
z = math_random() - 0.5
})
end

Expand All @@ -88,7 +89,7 @@ mapgen.find_nearest_lava_sealevel = function(y)
-- todo: put oceans near the bottom of chunks to improve ability to generate tunnels to the center
-- todo: constrain y to be not near the bounds of the nether
-- todo: add some random adj at each level, seeded only by the level height
local sealevel = math.floor((y + 100) / 200) * 200
local sealevel = math_floor((y + 100) / 200) * 200
--local sealevel = math.floor((y + 80) / 160) * 160
--local sealevel = math.floor((y + 120) / 240) * 240

Expand All @@ -105,8 +106,6 @@ mapgen.find_nearest_lava_sealevel = function(y)
end




mapgen.add_basalt_columns = function(data, area, minp, maxp)
-- Basalt columns are structures found in lava oceans, and the only way to obtain
-- nether basalt.
Expand Down Expand Up @@ -230,7 +229,7 @@ function excavate_pathway(data, area, nether_pos, center_pos, minp, maxp)
local ystride = area.ystride
local zstride = area.zstride

math.randomseed(nether_pos.x + 10 * nether_pos.y + 100 * nether_pos.z) -- so each tunnel generates deterministically (this doesn't have to be a quality seed)
math_randomseed(nether_pos.x + 10 * nether_pos.y + 100 * nether_pos.z) -- so each tunnel generates deterministically (this doesn't have to be a quality seed)
local dist = math_floor(vector.distance(nether_pos, center_pos))
local waypoints = generate_waypoints(nether_pos, center_pos, minp, maxp)

Expand Down
12 changes: 7 additions & 5 deletions mapgen_nobiomes.lua
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,6 @@ local yblmin = NETHER_FLOOR + BLEND * 2
local yblmax = NETHER_CEILING - BLEND * 2



-- Mapgen

dofile(nether.path .. "/mapgen_decorations.lua")
Expand Down Expand Up @@ -97,6 +96,9 @@ local c_netherbrick = minetest.get_content_id("nether:brick")
local c_netherrack = minetest.get_content_id("nether:rack")


-- Math functions
local math_min, math_max = math.min, math.max

-- On-generated function

minetest.register_on_generated(function(minp, maxp, seed)
Expand All @@ -105,10 +107,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
end

local x1 = maxp.x
local y1 = math.min(maxp.y, NETHER_CEILING)
local y1 = math_min(maxp.y, NETHER_CEILING)
local z1 = maxp.z
local x0 = minp.x
local y0 = math.max(minp.y, NETHER_FLOOR)
local y0 = math_max(minp.y, NETHER_FLOOR)
local z0 = minp.z

local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
Expand Down Expand Up @@ -215,7 +217,7 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
local minp = {x = minp_schem.x, y = 0, z = minp_schem.z}
local maxp = {x = maxp_schem.x, y = 0, z = maxp_schem.z}

for y = start_y, math.max(NETHER_FLOOR + BLEND, start_y - 4096), -1 do
for y = start_y, math_max(NETHER_FLOOR + BLEND, start_y - 4096), -1 do
local nval_cave = nobj_cave_point:get_3d({x = target_x, y = y, z = target_z})

if nval_cave > TCAVE then -- Cavern
Expand All @@ -237,5 +239,5 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
end
end

return math.max(start_y, NETHER_FLOOR + BLEND) -- Fallback
return math_max(start_y, NETHER_FLOOR + BLEND) -- Fallback
end
30 changes: 17 additions & 13 deletions portal_api.lua
Original file line number Diff line number Diff line change
Expand Up @@ -57,6 +57,10 @@ nether.portal_destination_not_found_message =
S("Mysterious forces prevented you from opening that portal. Please try another location")


-- Math functions
local math_floor, math_min, math_max, math_sin, math_cos = math.floor, math.min, math.max, math.sin, math.cos
local math_random, math_hypot = math.random, math.hypot

--[[

Positions
Expand Down Expand Up @@ -691,9 +695,9 @@ local function get_timerPos_from_p1_and_p2(p1, p2)
-- and if someone want to make a circular portal then that positon will still likely be part
-- of the frame.
return {
x = math.floor((p1.x + p2.x) / 2),
x = math_floor((p1.x + p2.x) / 2),
y = p1.y,
z = math.floor((p1.z + p2.z) / 2),
z = math_floor((p1.z + p2.z) / 2),
}
end

Expand All @@ -704,7 +708,7 @@ local function get_colorfacedir_from_color_and_orientation(color, orientation, p
assert(orientation, "no orientation passed")

local axis_direction, rotation
local dir = math.floor((orientation % 360) / 90 + 0.5)
local dir = math_floor((orientation % 360) / 90 + 0.5)

-- if the portal is vertical then node axis direction will be +Y (up) and portal orientation
-- will set the node's rotation.
Expand All @@ -715,7 +719,7 @@ local function get_colorfacedir_from_color_and_orientation(color, orientation, p
if dir == 1 then axis_direction = 3 end -- East
if dir == 2 then axis_direction = 2 end -- South
if dir == 3 then axis_direction = 4 end -- West
rotation = math.floor(axis_direction / 2); -- a rotation is only needed if axis_direction is east or west
rotation = math_floor(axis_direction / 2); -- a rotation is only needed if axis_direction is east or west
else
axis_direction = 0 -- 0 is up, or +Y
rotation = dir
Expand Down Expand Up @@ -875,7 +879,7 @@ local function list_closest_portals(portal_definition, anchorPos, distance_limit
local x = anchorPos.x - found_anchorPos.x
local y = anchorPos.y - found_anchorPos.y
local z = anchorPos.z - found_anchorPos.z
local distance = math.hypot(y * y_factor, math.hypot(x, z))
local distance = math_hypot(y * y_factor, math_hypot(x, z))
if distance <= distance_limit or distance_limit < 0 then
local info = minetest.deserialize(value) or {}
debugf("found %s listed at distance %.2f (within %.2f) from dest %s, found: %s orientation %s", found_name, distance, distance_limit, anchorPos, found_anchorPos, info.orientation)
Expand Down Expand Up @@ -1176,7 +1180,7 @@ local function set_schematic_param2(schematic_table, frame_node_name, frame_node
for _, node in ipairs(schematic_table.facedirNodes) do
if isFacedir and node.facedir ~= nil then
-- frame_node_color can be nil
local colorBits = (frame_node_color or math.floor((node.param2 or 0) / 32)) * 32
local colorBits = (frame_node_color or math_floor((node.param2 or 0) / 32)) * 32
node.param2 = node.facedir + colorBits
else
node.param2 = 0
Expand Down Expand Up @@ -1465,9 +1469,9 @@ local function ensure_remote_portal_then_teleport(playerName, portal_definition,
end

-- rotate the player if the destination portal is a different orientation
local rotation_angle = math.rad(destination_orientation - local_orientation)
local rotation_angle = math_rad(destination_orientation - local_orientation)
local offset = vector.subtract(playerPos, local_wormholePos) -- preserve player's position in the portal
local rotated_offset = {x = math.cos(rotation_angle) * offset.x - math.sin(rotation_angle) * offset.z, y = offset.y, z = math.sin(rotation_angle) * offset.x + math.cos(rotation_angle) * offset.z}
local rotated_offset = {x = math.cos(rotation_angle) * offset.x - math_sin(rotation_angle) * offset.z, y = offset.y, z = math_sin(rotation_angle) * offset.x + math_cos(rotation_angle) * offset.z}
local new_playerPos = vector.add(destination_wormholePos, rotated_offset)
player:set_pos(new_playerPos)
player:set_look_horizontal(player:get_look_horizontal() + rotation_angle)
Expand Down Expand Up @@ -1528,7 +1532,7 @@ function run_wormhole(timerPos, time_elapsed)

local run_wormhole_node_func = function(pos)

if math.random(2) == 1 then -- lets run only 3 particlespawners instead of 6 per portal
if math_random(2) == 1 then -- lets run only 3 particlespawners instead of 6 per portal
minetest.add_particlespawner({
amount = 16,
time = 2,
Expand Down Expand Up @@ -1621,7 +1625,7 @@ local function create_book(item_name, inventory_description, inventory_image, ti
local display_book = function(itemstack, user, pointed_thing)
local player_name = user:get_player_name()

minetest.sound_play("nether_book_open", {to_player = player_name, gain = 0.25})
minetest.sound_play("nether_book_open", {to_player = player_name, gain = 0.25}, true)

local formspec =
"size[18,12.122]" ..
Expand All @@ -1641,7 +1645,7 @@ local function create_book(item_name, inventory_description, inventory_image, ti
local width = 7.9
local height = 12.0
local item_number = i
local items_on_page = math.floor(#chapters / 2)
local items_on_page = math_floor(#chapters / 2)
if i > items_on_page then
-- page 2
left_margin = 10.1
Expand Down Expand Up @@ -2262,8 +2266,8 @@ function nether.get_schematic_volume(anchor_pos, orientation, portal_name)
-- schematic then we will also need to check orientations 3 and 4.
-- (The currently existing portal-shapes are not affected)
return
{x = math.min(minp0.x, minp1.x), y = math.min(minp0.y, minp1.y), z = math.min(minp0.z, minp1.z)},
{x = math.max(maxp0.x, maxp1.x), y = math.max(maxp0.y, maxp1.y), z = math.max(maxp0.z, maxp1.z)}
{x = math_min(minp0.x, minp1.x), y = math_min(minp0.y, minp1.y), z = math_min(minp0.z, minp1.z)},
{x = math_max(maxp0.x, maxp1.x), y = math_max(maxp0.y, maxp1.y), z = math_max(maxp0.z, maxp1.z)}
end

-- Assume the largest possible portal shape unless we know it's a smaller one.
Expand Down
4 changes: 3 additions & 1 deletion tools.lua
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,8 @@

local S = nether.get_translator

local math_floor = math.floor -- localise math function

minetest.register_tool("nether:pick_nether", {
description = S("Nether Pickaxe\nWell suited for mining netherrack"),
_doc_items_longdesc = S("Uniquely suited for mining netherrack, with minimal wear when doing so. Blunts quickly on other materials."),
Expand All @@ -43,7 +45,7 @@ minetest.register_tool("nether:pick_nether", {
wearDivisor = 1 + (3 * workable) -- 10 for netherrack, 1 otherwise. Making it able to mine 350 netherrack nodes, instead of 35.
end

local wear = math.floor(digparams.wear / wearDivisor)
local wear = math_floor(digparams.wear / wearDivisor)
itemstack:add_wear(wear) -- apply the adjusted wear as usual
return itemstack
end
Expand Down