[community triplet, ms-gdkx] xbox updates for October 2025 new layouts#48159
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Running a test now for a bunch of ports using October 2025 new layout only. direcxtk12, directxtex, directxmesh, and uvatlas build with xbox triplets with their October 2025 updates. These ports have a direct dependency on ms-gdkx when building for xbox because they make use of the special DirectX 12.X variant.
With the November 2025 release of |
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Did a full Did a second pass using the existing triplets using October 2025 with the backcompat present. Same results: This indicates to me things are correct. I'll do another run with xboxone just to be sure. |
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Did a full |
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Note the reason there was one more failure for Xbox Series X|S (scarlett) than Xbox One is because of a problem in XNNPACK when building for |
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I've marked my updated community triplets ready for review. They work "as is" for October 2025 GDK when 'old layouts' are installed, as well as any previous GDKX (I've tested April 2025). It is safe to merge these updates now, but the October 2025 GDK with only new layouts installed will not work until the updated November 2025 vcpkg tooling is merged as well. |
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Sanity pass with April 2025 GDK using new triplets: |
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Doing one more pass with latest VCPKG tool and October 2025 GDK: |
For the October 2025 Microsoft GDK, we are introducing a 'new layout' directory structure. Along with this is a new set of environment variables.
This PR updates the four xbox community triplets to handle both new and old layouts, and the ms-gdkx stub port as well.