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3 changes: 2 additions & 1 deletion include/9on12Shader.h
Original file line number Diff line number Diff line change
Expand Up @@ -212,7 +212,8 @@ namespace D3D9on12
DerivedVertexShaderKey(const ShaderConv::RasterStates& rasterStates, InputLayout& inputLayout, _In_reads_(MAX_VERTEX_STREAMS) UINT* streamFrequencies) : DerivedShaderKey(rasterStates)
{
//memcpy because assignment can add alignment which can throw off hashing
memcpy(&m_inputLayoutHash, &inputLayout.GetHash(), sizeof(m_inputLayoutHash));
WeakHash inputLayoutHash = inputLayout.GetHash();
memcpy(&m_inputLayoutHash, &inputLayoutHash, sizeof(m_inputLayoutHash));
memcpy(m_streamFrequencies, streamFrequencies, sizeof(m_streamFrequencies));

WeakHash hash = HashData(&m_rasterStates, sizeof(m_rasterStates), m_inputLayoutHash);//Add the hash from the IL
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