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Object poses in a Environment #3108

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I want to define some random position points in the Blocks environment and train a drone as an RL agent to reach to the goals. I should reject the goals which are in the object's mesh area. How can I check it and choose just the points that are not in the blocks?

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  1. GimpelZhang commented on Oct 29, 2020

    @GimpelZhang
    Contributor

    Sizes and positions of all obstacles in the environment can be read through UE editor. So I think obtaining these information by hand can definitely solve this problem.

  2. Moj-Dev commented on Oct 29, 2020

    @Moj-Dev
    Author

    Junchuan Zhang (@GimpelZhang) Thanks for your comment.
    For each episode (Run), I want to randomize the position of objects. So I need a command to get the position of object mesh in the environment.

  3. jonyMarino commented on Nov 13, 2020

    @jonyMarino
    Collaborator

    Hi! did you try with simSetObjectPose? (https://microsoft.github.io/AirSim/apis/#common-apis)

  4. changed the title [-]Blocks Coordination in Blocks Environment[/-] [+]Object poses in a Environment[/+] on Aug 19, 2021
  5. locked and limited conversation to collaborators on Aug 19, 2021
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