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I want to define some random position points in the Blocks environment and train a drone as an RL agent to reach to the goals. I should reject the goals which are in the object's mesh area. How can I check it and choose just the points that are not in the blocks?
Sizes and positions of all obstacles in the environment can be read through UE editor. So I think obtaining these information by hand can definitely solve this problem.
Junchuan Zhang (@GimpelZhang) Thanks for your comment.
For each episode (Run), I want to randomize the position of objects. So I need a command to get the position of object mesh in the environment.
Activity
GimpelZhang commentedon Oct 29, 2020
Sizes and positions of all obstacles in the environment can be read through UE editor. So I think obtaining these information by hand can definitely solve this problem.
Moj-Dev commentedon Oct 29, 2020
Junchuan Zhang (@GimpelZhang) Thanks for your comment.
For each episode (Run), I want to randomize the position of objects. So I need a command to get the position of object mesh in the environment.
jonyMarino commentedon Nov 13, 2020
Hi! did you try with simSetObjectPose? (https://microsoft.github.io/AirSim/apis/#common-apis)
[-]Blocks Coordination in Blocks Environment[/-][+]Object poses in a Environment[/+]