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Spy - SuperWoW Edition

Version WoW SuperWoW

Enhanced enemy detection addon for World of Warcraft 1.12.1 (Vanilla)


Quick Links


What's New in Version 4.2.0 (December 29, 2025)

🆕 Fixed: InvertSpy Mode

  • Inverted Player List - Players now display ABOVE the "Nearby" title bar instead of below
  • Mirrored Title Texture - Uses title-industrial2.tga for proper visual appearance when inverted
  • Dynamic Resize Grips - Resize arrows reposition to top corners of player list and move with list growth
  • Background Texture - Automatically adjusts height based on player count in inverted mode

🐛 Bugfixes

  • Map Jump Fix - Map no longer automatically jumps to current zone when players are detected (SetMapToCurrentZone only runs once on initialization)

🔧 Technical Changes

  • Invert Player Positioning - Players anchor from BOTTOMLEFT of MainWindow going upward
  • Grip Offset Calculation - Resize grips dynamically reposition based on bgHeight + 2 offset

Version: 4.2.0
Release Date: December 29, 2025
Requirements: SuperWoW 1.12.1+ (MANDATORY), UnitXP (OPTIONAL for Distance Display)


What's New in Version 4.1.1 (December 14, 2025)

  • Win/Loss Statistics Fix - Fixed Win/Loss tracking for deaths caused by melee attacks or stealth openers. Uses 1.0s delay + enemy cache fallback to reliably detect the killer.
  • Non-PvP Enemy Skip - Enemies without PvP flag are no longer cached, drastically reducing memory in enemy cities (Orgrimmar/Stormwind with 200 players but only 10 PvP flagged)
  • Dead/Ghost Player Fix - Fixed distance display "blinking" when enemy players die or release their corpse
  • Ghost Detection - Added UnitIsGhost and HP=0 checks to properly filter dead/ghost players from display
  • Distance Cache Fix - Distance cache is now cleared when player dies, preventing stale distance values
  • Debug Mode Performance - Cached debug mode check (IsDebugMode function) reduces 100 table lookups/sec to 4/sec
  • Combat Log Filter - FRIENDLY/TRADESKILLS/SELF events are now skipped entirely for better performance
  • LastAttack Faction Check - LastAttack only tracks actual enemies, not friendly players
  • New Debug Command - Added /spydead command to debug dead/ghost player states

What's New in Version 4.1.0 (December 13, 2025)

  • Massive Performance Fix for Large Battles - Optimized for 200+ player fights (e.g., 200 Horde vs 200 Alliance)
  • Friendly Units Skip - Friendly players completely ignored (no tracking, no caching) = 50% less GUIDs tracked in faction battles
  • Combat Log Throttling - Limited to 20 events/sec instead of 500+, reducing pattern matching by 95%
  • Stealth Detection Optimization - Buff scanning only for stealth-capable classes (Rogue/Druid/Night Elf) = 80% fewer buff checks
  • Scan Interval Increased - Changed from 0.5s to 1.0s for 50% less CPU usage during scanning
  • Debug Mode Caching - Cached debug mode setting to eliminate repeated table lookups

Performance Impact: In 400-player battles (200v200), tracking reduced from 400 to 200 GUIDs, buff checks reduced by 95%, and pattern matching reduced by 95%. Should eliminate lag in massive world PvP scenarios.


What's New in Version 4.0.8 (December 10, 2025)

  • Timer Leak Fix - Fixed AceTimer leak that caused "146 live timers" warning after multiple enable/disable cycles or zone changes
  • Removed Duplicate Timer - Removed redundant ManageExpirations timer in MainWindow.lua that was never cancelled

Technical Details: Previously, each call to OnEnable() (via /spy show, options toggle, or ResetMainWindow()) created a new repeating timer without cancelling the old one. This caused timer accumulation over time, especially for players frequently entering/leaving battlegrounds.


🚀 What's New in Version 4.0.7 (December 4, 2025)

  • Major Performance Fix - Fixed massive lag spikes when 80+ enemies are detected with "Sort by Range" enabled
  • Distance Display Toggle - Added on/off toggle in Data Management to completely disable distance tracking for maximum performance
  • Configurable Update Rate - Added slider (1-5 Hz) to control how often distance values update, allowing players to balance smoothness vs CPU usage
  • Lazy Distance Caching - Distance sorting now uses pre-calculated cache instead of calling expensive UnitXP() during sort operations
  • Optimized Cache System - Global distance cache updates in background for ALL detected players, eliminating sort-time calculations

Performance Impact: With 80 detected enemies, sorting by range no longer causes lag spikes. Distance display can now be toggled off entirely for extreme cases.


🚀 What's New in Version 4.0.5 (November 25, 2025)

  • ✅ Fixed shared scans missing out on specific classes or races.
  • ✅ Fixed players changing their PvP state to non-pvp to still show the range update on nearby frame.
  • ✅Several performance improvements for the frames.
  • ✅ Data Management rework, added a slider to let the player decide after how many minutes non-detected players are removed from the nearby frame.
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🚀 What's New in Version 4.0.2 (November 10, 2025)

  • ✅ Fixed shared scans from other Spy users not being shown in the "Statistics" window.:
  • ✅ Different Fonts can be properly changed and applied now to the "Nearby" Window.
  • ✅ Little fixup for enemy detection logics, no more players from the same faction in the list.
  • ✅ Gave the Distance display a black outline.
  • ✅ Announce nearby players (right clicking on the nearby player frame) will work properly now in group, raid, localdefense and guild.

🚀 What's New in Version 4.0.1 (November 6, 2025)

  • ✅ LOS Check on Range indicator/numbers:

  • 🟢 Green = Line of Sight free → Player can be attacked

  • 🔴 Red = Line of Sight blocked → Player can't be attacked

  • ⚪ White = Out of range/not found "--" (NO GUID/No available

  • ✅ Fixed Player Frames Overlapping when more then 15 Players are in range.)

🚀 What's New in Version 4.0.0

🆕 Major Features (November 5, 2025)

  • Complete Rework of Frame System - Individual persistent frames for each player instead of reusable row pool
  • Live HP Bars - Real-time health percentage display with class-colored bars
  • Improved Click Detection - Frames no longer hide/show on every refresh, fixing click reliability issues
  • Frame Persistence - Each player maintains their own frame, eliminating visual flickering
  • Sorting Stability - Uses millisecond-precision DetectionTimestamp instead of second-precision time()

🎨 UI Improvements

  • Minimum Window Width - Set to 190 pixels (matches default configuration)
  • Frame Clamping - Window cannot be dragged outside screen boundaries
  • Position-Only Updates - Frames only update position during sorting, not entire frame recreation
  • Reduced Flickering - Frames remain visible when player stays in list, only hidden when actually removed

🐛 Critical Bugfixes

  • Click Detection Fixed - Removed frame hide/show on every refresh that was blocking clicks
  • OnClick Stability - OnClick handler set only once during frame creation, not on every refresh
  • GUID Updates - PlayerGUID updated intelligently only when invalid or missing
  • Frame Level Management - Proper SetFrameLevel to ensure frames are clickable above other UI elements

🔧 Technical Changes

  • PlayerFrames Table - New persistent frame storage: Spy.MainWindow.PlayerFrames[playerName]
  • OnUpdate HP System - 0.2s throttled HP updates per frame (similar to ShaguScan)
  • Smart Frame Hiding - Only hides frames not in current list, not all frames on every refresh
  • Removed Legacy Code - Cleaned up ButtonClicked() function and /spyclick debug command

📊 Architecture Changes

Old System (Row Pool):

  • Fixed number of reusable rows
  • Rows constantly reassigned to different players
  • RefreshCurrentList() rebuilt entire list 15-35 times/second
  • Caused visual flickering and click detection issues

New System (Persistent Frames):

  • One frame per player, created once
  • Frames persist until player leaves list
  • Only position updates during sorting
  • No flickering, reliable click detection

🎯 Performance Optimizations

  • Reduced Refresh Overhead - Frames only created once per player, not on every refresh
  • Throttled HP Updates - 0.2s update interval prevents excessive processing
  • Smart GUID Caching - GUID stored on frame, only refreshed when invalid
  • Position Caching - Frame position only updated when actually changed

Version: 4.0.0
Release Date: November 5, 2025
Requirements: SuperWoW 1.12.1+ (MANDATORY), UnitXP (OPTIONAL for Distance Display)

⚠️ BREAKING CHANGE: This version completely rebuilds the frame system. If upgrading from 3.9.6, a /reload is recommended after installation.

⚠️ CRITICAL: SuperWoW is REQUIRED

Without SuperWoW, Spy will NOT function!

Why SuperWoW is Mandatory

  • Without SuperWoW → Spy automatically DISABLES itself on login
  • With SuperWoW → Full GUID-based detection similar to ShaguScan

Download UnitXP_SP3

Official Repository: https://codeberg.org/konaka/UnitXP_SP3/releases

Download SuperWoW

Official Repository: https://github.com/balakethelock/SuperWoW

Follow the installation instructions in the SuperWoW repository to set it up correctly.

Note: This Spy version is specifically designed for SuperWoW and will not work with other detection methods. For the best experience, ensure SuperWoW is properly installed before using Spy.


📦 Installation

Prerequisites

  1. World of Warcraft 1.12.1 (Vanilla)
  2. SuperWoW 1.12.1+ (MANDATORY) - Download here

Installation Steps

  1. Backup/Remove old Spy version:

    Rename: Interface/AddOns/Spy → Interface/AddOns/Spy_OLD
    
  2. Extract this Spy version to:

    Interface/AddOns/Spy/
    

    Make sure the folder structure is: Interface/AddOns/Spy/Spy.lua

  3. Launch World of Warcraft

Verify Installation

After logging in, check the chat window:

  • Success: [SpySW] SuperWoW DETECTED ✓ → Spy is fully functional
  • Error: [Spy] CRITICAL ERROR: SuperWoW NOT DETECTED! → Spy is disabled, install SuperWoW

Type /spy to open the main window.


🎮 Commands & Usage

Basic Commands

Command Description
/spy Toggle Spy window
/spy show Show Spy window
/spy hide Hide Spy window
/spy config Open settings
/spy reset Reset window positions
/spy clear Clear nearby list
/spy stats Open statistics window
/spy kos <name> Toggle KoS for player
/spy ignore <name> Toggle ignore for player

SuperWoW Debug Commands

Command Description
/spystatus Show SuperWoW status and statistics
/spydebug Toggle debug mode (shows detection events)
/spyevent Toggle cast event logging (developer tool)
/spybuff Test buff detection methods (developer tool)
/spypet Test pet detection (developer tool)
/spytarget Test targeting methods (developer tool)

Keyboard Shortcuts

In Nearby List

  • Left-Click → Target player (GUID-based, works out of range!)
  • Shift + Left-Click → Toggle KoS
  • Ctrl + Left-Click → Toggle Ignore
  • Right-Click → Open context menu

Title Bar

  • Alt + Mouse Wheel → Switch between lists (Nearby/Last Hour/Ignore/KoS)
  • Shift-Click Clear Button → Toggle sound on/off
  • Ctrl-Click Clear Button → Toggle Spy on/off

🔍 Detection Features

1. Proactive Scanning (SuperWoW)

  • Scans for nearby enemy players every 0.5 seconds (this is only for already detected players - new detected players will be scanned instantly)
  • Works WITHOUT combat - finds idle/stealthed players
  • GUID-based tracking for accuracy

2. Stealth Detection (Multiple Methods)

Spy uses three complementary methods to detect stealthed enemies:

Method A: Buff Scanning (Tooltip Scanner)

  • How it works: Scans target's buffs using tooltip analysis
  • Detects: Stealth, Prowl, Shadowmeld, Vanish
  • Languages: English and German patterns supported
  • Interval: Every 0.5 seconds for detected players
  • Advantage: Works on any targeted enemy

Method B: UNIT_CASTEVENT (Instant Detection)

  • How it works: Listens for stealth spell casts in real-time
  • Detects: Instant notification when stealth is activated
  • Spell IDs tracked:
    • Stealth (Rogue): 1784, 1785, 1786, 1787
    • Prowl (Druid): 5215, 6783, 9913
    • Shadowmeld (Night Elf): 20580
    • Vanish (Rogue): 1856, 1857
  • Advantage: Zero delay, immediate alert

Method C: Stealth-Only Mode

  • How it works: Detects stealthed players even when Spy is disabled
  • Enable: Set WarnOnStealthEvenIfDisabled = true in config
  • Classes filtered: Only processes Rogues, Druids, and Night Elves
  • Use case: Perfect for battlegrounds/instances where you want main Spy off but still need stealth alerts
  • Advantage: Minimal resource usage while maintaining stealth awareness

3. Smart Filtering

  • ✅ Only tracks: Players + Hostile + PvP Flagged + Alive
  • ✅ Ignores: Friendlies, Pets, NPCs, Same-Faction (even in duels)
  • ✅ Separate caches for enemies/friendlies
  • ✅ Automatic pet detection via class check + UnitPlayerControlled

4. Zone-Based Control

  • Auto-disable in sanctuaries (Booty Bay, Gadgetzan, Everlook, Ratchet, etc.)
  • Battleground support (enable/disable via settings)
  • PvP flag requirement option
  • Taxi mode (stop alerts while on flight paths)

📊 Statistics Window

Features

  • Sort by: Name, Level, Class, Guild, Wins, Loses, Time
  • Filter Options:
    • Search by name or guild (real-time)
    • Show only KoS players
    • Show only players with Win/Loss records
    • Show only players with KoS reasons
  • Display Information:
    • Player name, level, class, guild
    • Win/Loss statistics
    • KoS reasons
    • Last seen location and time
    • List indicator (shows which lists player is on)

Keyboard Shortcuts

  • Shift-Click Spy button → Open/close statistics

⚙️ Configuration Options

General Settings

  • Enable Spy - Master on/off switch (instant, no reload!)
  • Enabled in Battlegrounds - Allow detection in BGs
  • Disable When PvP Unflagged - Only detect when flagged
  • Disabled in Zones - Select sanctuary zones
  • Show on Detection - Auto-show window when enemy detected
  • Hide Spy - Auto-hide when no enemies nearby
  • Stop Alerts on Taxi - Pause alerts while flying

Display Options

  • Window Opacity - Normal and battleground alpha
  • Lock Windows - Prevent accidental moving
  • Invert Spy - Flip window upside-down (title at bottom)
  • Auto-Resize - Window grows/shrinks with player count
  • Resize Limit - Maximum bars to display (1-15)
  • Display Data - Choose what to show in bars (Name/Level/Class/Guild combinations)
  • Font Selection - Choose from available fonts
  • Bar Texture - Customize bar appearance
  • Row Height - Adjust bar size (8-20 pixels)
  • Tooltip Options - Position, content, anchor point
  • Show Minimap Icon - Toggle LDB icon visibility

Alert Options

  • Enable Sound - Master sound toggle
  • Sound Channel - Choose audio channel (Master/SFX/Music/Ambience)
  • Only Sound for KoS - Silence regular detections
  • Stop Alerts on Taxi - No sounds while flying
  • Announce To - Auto-announce to: None/Self/Party/Guild/Raid/LocalDefense
  • Only Announce KoS - Limit announcements
  • Display Warnings - Alert style: Default/ErrorFrame/Moveable
  • Warn on Stealth - Alert for stealthed players
  • Warn on Stealth (Even if Disabled) - NEW! Stealth-only mode
  • Warn on KoS - Alert for KoS players
  • Warn on KoS Guild - Alert if guild member is KoS
  • Warn on Race - Alert for specific enemy race

Map Options

  • Minimap Detection - Scan minimap tooltips (legacy feature)
  • Minimap Details - Show class/level in tooltips

Data Management

  • Remove Undetected - Auto-cleanup timer: Always/1-15 min/Never
  • Purge Data - Old data cleanup: 1-90 days
  • Purge KoS - Include KoS in purge
  • Purge Win/Loss Data - Include combat stats in purge
  • Share Data - Send detections to other Spy users
  • Use Data - Receive detections from others
  • Share KoS Between Characters - Sync KoS across your account

🎯 KoS (Kill on Sight) System

Managing KoS Players

  • Add to KoS: /spy kos <name> or Shift-Click in list
  • Remove from KoS: Same command/click again
  • Set Reason: Right-click player → KoS Reason menu
  • Custom Reason: Select "Other" and type reason

KoS Features

  • 🔴 Red border alert for KoS players
  • 🟡 Yellow border for KoS guild members
  • 📢 Announce KoS detections to party/raid
  • 🎵 Special sound for KoS alerts
  • 📝 Multiple reasons per player
  • 🔄 Cross-character KoS sharing
  • 📊 KoS tab in statistics window

Ignore List

  • Add to Ignore: /spy ignore <name> or Ctrl-Click in list
  • Effect: Completely blocks detection for that player
  • Use Cases: Friendly enemy players, RPers, etc.

🔧 Technical Details

How SuperWoW Integration Works

1. GUID Collection

  • Events: UPDATE_MOUSEOVER_UNIT, PLAYER_TARGET_CHANGED, UNIT_COMBAT, etc.
  • Stores GUIDs of all players encountered
  • Name-to-GUID mapping for targeting

2. Scanning System

  • Interval: 0.5 seconds (configurable)
  • Filter: IsPlayer + IsHostile + IsPvPFlagged + IsAlive
  • Cleanup: Every 5 seconds (removes non-existent GUIDs)

3. Data Extraction

  • Level (exact, no guessing!)
  • Class & Race
  • Guild
  • Stealth status (via buff scanning)
  • Faction (for duel detection)

4. Stealth Detection

  • Buff scanning with Tooltip Scanner (works with GUIDs!)
  • UNIT_CASTEVENT for instant detection
  • Multi-language support (EN/DE patterns)
  • Same-faction filtering (no duel alerts)

Performance

  • Scan Interval: 0.5s (500ms)
  • CPU Load: ~0.5% with 50 tracked GUIDs
  • Memory: Minimal, automatic cleanup
  • Pet Filtering: Intelligent class + UnitPlayerControlled check

🛠️ Troubleshooting

Problem: Spy doesn't load

Check:

  1. Folder structure: Interface/AddOns/Spy/Spy.lua must exist
  2. Only ONE Spy version installed
  3. Delete Spy_OLD copies

Fix:

Delete Interface/AddOns/Spy*
Extract fresh Spy-SuperWoW.zip

Problem: SuperWoW not detected

Symptoms:

  • Error message on login
  • /spystatus shows "NOT AVAILABLE"

Fix:

  1. Verify SuperWoW installation: https://github.com/balakethelock/SuperWoW
  2. Check for SuperWoW DLL in WoW folder
  3. Test with other SuperWoW addons (ShaguQuest, pfUI)
  4. Reinstall SuperWoW

Problem: Too many detections / Spam

Causes:

  • Debug mode active
  • Low scan interval

Fix:

  1. /spydebug - Disable debug mode
  2. Edit SpySuperWoW.lua line ~85: SpySW.SCAN_INTERVAL = 1.0 (default: 0.5)

Problem: Stealth not detected

Check:

  1. Target enemy player
  2. /spybuff - Test buff detection
  3. Check which methods work
  4. Enable debug: /spydebug

Note: Tooltip Scanner (Method 8) should work best with SuperWoW

Problem: Error on profile switch

Symptoms:

  • Lua error when changing profiles
  • "attempt to index nil value"

Fix:

  • Fixed in 3.9.3! Profile system now works correctly
  • If still happening, /reload after profile change

Problem: Players not targetable

Symptoms:

  • Click doesn't target
  • "Cannot target" in debug

Check:

  1. SuperWoW installed? (GUID targeting requires it)
  2. Player out of range? (SuperWoW can target further than normal)
  3. Enable debug: /spydebug and check GUID tracking

Problem: Pets showing as players

Symptoms:

  • Hunter/Warlock pets in list
  • "Wolf" or "Voidwalker" detected

Status: Fixed in 3.9.3!

  • Dual-check: NOT IsPlayer AND IsPlayerControlled = Pet
  • Class verification (pets have no class)
  • See debug: "SKIPPED PET: "

📈 Statistics

Check with /spystatus:

========== SpySuperWoW Status ==========
SuperWoW: AVAILABLE
Spy Mode: SuperWoW Scanning
Tracked GUIDs: 12
  Enemies: 12
Statistics:
  GUIDs Collected: 156
  Events Processed: 2341
  Scans Performed: 678
  Players Detected: 23
  Pets Skipped: 89
Settings:
  Scan Interval: 1.0s
  Cleanup Interval: 5s
Spy Status:
  Enabled: true
  Enabled in Zone: true
========================================

🎨 Features Summary

Core Features

  • ✅ GUID-based player detection (SuperWoW)
  • ✅ Proactive scanning (finds idle enemies)
  • ✅ Advanced stealth detection (3 methods)
  • ✅ Stealth-only mode (works when Spy disabled)
  • ✅ Real level data (no guessing)
  • ✅ Nearby counter with visual indicator
  • ✅ Quick announce button (say/party/raid)
  • ✅ Win/Loss tracking (PvP statistics)
  • ✅ KoS system with reasons
  • ✅ Ignore list
  • ✅ Cross-character KoS sharing
  • ✅ Advanced statistics window
  • ✅ Real-time filtering (name/guild)
  • ✅ Auto-resize window
  • ✅ Smart pet filtering
  • ✅ Zone-based control
  • ✅ Battleground support
  • ✅ Profile system
  • ✅ Minimap icon (LDB)
  • ✅ Unlimited range targeting
  • ✅ Instant enable/disable

Removed Features (Not Working in Vanilla)

  • ❌ Map display (requires TBC+ API)
  • ❌ KoS button on target frame (no target frame API)
  • ❌ Astrolabe integration (TBC+ library)

💡 Tips & Tricks

Optimal Settings

  • Scan Interval: 1.0s (default in v4.1.0) - perfect balance of detection speed and performance
  • Debug Mode: OFF except for testing
  • Auto-Resize: ON for dynamic window size
  • Stealth-Only Mode: Great for instances/BGs where you want Spy off

Performance Optimization

  • Large battles (200+ players): Version 4.1.0 is specifically optimized for this - no further tuning needed
  • High player density (>100): Scan interval already at 1.0s (optimal balance)
  • During raids: Turn off debug mode
  • Low FPS: Consider increasing scan interval to 2.0s in SpySuperWoW.lua line 87

Stealth Detection

  • Best Method: UNIT_CASTEVENT (instant, no delay)
  • Backup: Buff scanning (0.5s delay)
  • Most Reliable: Both enabled (default)

Targeting Out-of-Range Players

  • SuperWoW allows targeting beyond normal range
  • Click player in list, even if they're far away
  • GUID-based targeting works as long as they were detected once

🤝 Credits & Acknowledgments

  • Immolation - Original Spy addon creator (TBC/WotLK)
  • laytya - Vanilla 1.12.1 port and maintenance
  • me0wg4ming - SuperWoW integration and enhancements
  • Shagu - ShaguScan inspiration for GUID-based detection system
  • SuperWoW Team - SuperWoW framework development
  • Shagu - pfUI tooltip scanning techniques
  • Abstr4ctz - ModernSpellAlert cast event scanning techniques
  • Community - Bug reports, feature suggestions, and testing

Special Thanks

  • All players who provided feedback and bug reports
  • Private server communities for testing support
  • Contributors to the Vanilla WoW addon development scene

📄 License

Same as original Spy addon - free to use and modify.


🆘 Support

Getting Help

  1. Check /spystatus - Verify SuperWoW is detected
  2. Enable /spydebug - See what errors appear in chat
  3. Test /spybuff on enemy player - Verify stealth detection
  4. Verify SuperWoW installation - Check for DLL in WoW folder
  5. Visit GitHub - Check for known issues or create a new one

Providing Useful Bug Reports

When reporting issues, please include:

  • SuperWoW version
  • WoW client version (1.12.1)
  • Output of /spystatus
  • Error message from /spydebug (if any)
  • Steps to reproduce the issue
  • Screenshots (if applicable)

Common Questions

Q: Can I use Spy without SuperWoW?
A: No, SuperWoW is mandatory. Spy will auto-disable without it.

Q: Why can't I target players by clicking?
A: SuperWoW must be installed for GUID-based targeting.

Q: Does Spy work on private servers?
A: Yes, fully compatible with Vanilla 1.12.1 servers.

Q: Can I import KoS lists from old Spy?
A: Yes, KoS data is preserved when updating.

Q: Why do I see pets in my list?
A: Fixed in 3.9.3, update to latest version.


🎯 Final Notes

Remember

  • ⚠️ SuperWoW is REQUIRED - No exceptions!
  • 🔍 Spy detects enemies automatically, no action needed
  • 🎵 Adjust sound settings to your preference
  • 📊 Use statistics to track rivals
  • 🔴 Mark dangerous players as KoS
  • ⚪ Ignore friendly enemies
  • 🐛 Report bugs with /spystatus output

Have fun hunting in Azeroth! 🗡️


📌 Links


Version: 4.1.0
Release Date: December 13, 2025
Compatibility: World of Warcraft 1.12.1 (Vanilla)
Requirement: SuperWoW 1.12.1+
Status: Stable & Production-Ready (Optimized for Large Battles)
License: Free to use and modify

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Superwow Spy with the scan mechanics of Shaguscan

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